Character | [spoiler=Initiative] | Alternative Init-1 | Alternative Init-1 |
Emoubu | [dice=Per, Emoubu]1d20 + 6[/dice] | [dice=Stealth, Emoubu]1d20 + 8[/dice] | [dice=Intimidation, Emoubu]1d20 + 9[/dice] |
Loohi Loohi | [dice=Per, Loohi Loohi]1d20 + 5[/dice] | [dice=Stealth, Loohi Loohi]1d20 + 6[/dice] | [dice=Athletics, Loohi Loohi]1d20 + 7[/dice] |
Arendel Grimfoe | [dice=Per, Arendel Grimfoe]1d20 + 5[/dice] | [dice=SKILL1, Arendel Grimfoe]1d20 + X[/dice] | [dice=SKILL1, Arendel Grimfoe]1d20 + X[/dice] |
Honeysuckle | [dice=Per, Honeysuckle]1d20 + 7[/dice] | [dice=Athletics, Honeysuckle]1d20 + 7[/dice] | [dice=Intimidation Honeysuckle]1d20 + 5[/dice] |
Jiki the Flatulist | [dice=Per, Jiki]1d20 + 5[/dice] | [dice=Stealth, Jiki]1d20 + 7[/dice] | [dice=Intimidation, Jiki]1d20 + 8X[/dice] |
PLAYER_6 | [dice=Per, PLAYER_6]1d20 + X[/dice] | [dice=SKILL1, PLAYER_6]1d20 + X[/dice] | [dice=SKILL1, PLAYER_6]1d20 + X[/dice] |
Character | FORT | REF | WILL |
Emoubu | [dice=Fort, Emoubu]1d20 + 5[/dice] | [dice=Ref, Emoubu]1d20 + 10[/dice] | [dice=Will, Emoubu]1d20 + 6[/dice] |
Loohi Loohi | [dice=Fort, Loohi Loohi]1d20 + 7[/dice] | [dice=Ref, Loohi Loohi]1d20 + 8[/dice] | [dice=Will, Loohi Loohi]1d20 + 5[/dice] |
Arendel Grimfoe | [dice=Fort, Arendel Grimfoe]1d20 + 5[/dice] | [dice=Ref, Arendel Grimfoe]1d20 + 9[/dice] | [dice=Will, Arendel Grimfoe]1d20 + 3[/dice] |
Honeysuckle | [dice=Fort, Honeysuckle]1d20 + 7[/dice] | [dice=Ref, Honeysuckle]1d20 + 3[/dice] | [dice=Will, Honeysuckle]1d20 + 7[/dice] |
Jiki the Flatulist | [dice=Fort, Jiki5]1d20 + 5[/dice] | [dice=Ref, Jiki]1d20 + 7[/dice] | [dice=Will, Jiki5]1d20 + 5[/dice] |
PLAYER_6 | [dice=Fort, PLAYER_6]1d20 + X[/dice] | [dice=Ref, PLAYER_6]1d20 + X[/dice] | [dice=Will, PLAYER_6]1d20 + X[/dice] |
Character | Arcana | Nature | Occult | Religion | Society | Lore 1 | Lore 2 |
Emoubu | | | +5 | | +5 | Mining +5 | Engineering +5 |
Loohi Loohi | | | | | +4 | Scouting +4 | Underworld +4 |
Arendel Grimfoe | +5 | +0 | +5 | | +5 | Warfare Lore +4 | |
Honeysuckle | | +5 T | | | | Abyssal +2 | |
Jiki the Flatulist | | | +6 | | +6 | Aspis Consortium +6 | Herbalism +6 |
PLAYER_6 | | | | | | | |
Recall Knowledge
[spoiler=Secret Roller]
[dice]6d20[/dice]
[dice]2d6[/dice]
[/spoiler]
[quote= Status Card][ooc][b] The Final Assualt[/b][/ooc]
[ooc][b]Group conditions:[/b][/ooc]
Round 1
[b]Emoubu[/b] - dmg;
[b]Arendel Grimfoe[/b] - dmg;
[b]Jiki the Flatulist[/b] - dmg
[b]Honeysuckle[/b] - dmg;
[i]Quickling, yellow[/i]
[i]Milfits[/i] -- R: -- B:
[/quote]
PART 1: FINDING THE PATH
AID TOKENS
Allied Offensive
Other Pathfinders assist your attack, increasing the damage you deal by 1d6
To Boost: Succeed at an attack roll against an AC equal to the target DC 17
Boosted Effect: Increase the damage dealt by 1d6.
Timely Inspiration
A fellow Pathfinder grants the benefits of a bard’s inspire courage focus cantrip to all PCs for 1 round (a +1 status bonus to attack rolls, damage rolls, and saves against fear effects).
To Boost: Succeed at a Performance check against the listed DC.
Boosted Effect: Increase the duration by 2 rounds.
Provide Knowledge
Gain the benefits of an automatic success on a check to Recall Knowledge.
To Boost: Attempt an Arcana, Nature, Occultism, or Religion check against DC 17
Boosted Effect: Gain the benefits of an automatic critical success on a check to Recall Knowledge.
Burst of Healing
A fellow Pathfinder heals all the PCs by 1d8
To Boost: Cast one spell with the healing trait or succeed at a Medicine check against DC 17
Boosted Effect: Increase the healing by 1d8.
Announce Conditions
Mushroom Ring Defeated
At the beginning of one combat encounter, the PCs can reduce their Challenge Points by 2 for the purposes of scaling the encounter.
Animals Defeated
At the start of one round of combat, a group of animals rushes into battle to assist. For that round, any PC making a melee Strike can treat their target
as flanked.
Plants Cut Down:
The PCs can use their experience cutting through plants easily. For 1 round, the PCs can ignore difficult terrain.
Pathfinders Rescued
With the befuddled Pathfinders protected, they can assist with medical needs. At the end of one encounter, a helpful cleric casts a three-action heal, recovering 1d8 Hit Points.
Advance Repelled:
The PCs are bolstered by defending Voth from the fey onslaught. Each PC begins the encounter in area J with 5 temporary Hit Points.
Course Charted:
The PCs don’t have to worry about finding the path and can be on the lookout for danger. At the start of one encounter, the PCs each gain a +2 circumstance
bonus to their initiative rolls.
Shifters Defeated:
The PCs are good at avoiding being caught by surprise. For one round of combat, the PCs can’t be made flat-footed.
Tokens Tier 1-2