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The Arizona STEM Acceleration Project

Rube Goldberg Project

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Rube Goldberg Project

A 7th - 8th grade STEM lesson

Sarah Carey

4/14/2023

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Notes for teachers

  • The lesson takes place in a classroom for about 10-12 class periods (depends on the productivity of your students)
  • Students should work in groups of 4-5.
  • Discuss the Engineering & Design Practices before beginning
  • Teachers will need to figure out how they will store these projects between class periods

List of Materials

  • Directions/Journal/Grading Rubrics
  • Powerpoint with background information and directions
  • Supplies: (students are responsible for bringing them in)
    • background and base materials
    • all different types of materials for students to incorporate into their machines
      • cardstock, dominoes, cardboard, glue, tape, marbles, balls, etc.

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Arizona Science Standards

7.P2U1.2

Develop and use a model to predict how forces act on objects at a distance.

7.P3U1.3

Plan and carry out an investigation that can support an evidence-based explanation of how objects on Earth are affected by gravitational force.

8.P4U2.5

Develop a solution to increase efficiency when transferring energy from one source to another.

Science & Engineering Practices

  • ask questions and define problems
  • develop and use models
  • plan and carry out investigations
  • analyze and interpret data
  • use mathematical and computational thinking
  • construct explanations and design solutions
  • engage in argument from evidence
  • obtain, evaluate and communicate information

Arizona Math Standards

7.G.A.1

Solve problems involving scale drawings of geometric figures, such as computing actual lengths and areas from a scale drawing and reproducing a scale drawing at a different scale.

Mathematical Practices

  • Model with mathematics
  • Look for and make use of structure
  • Attend to precision.

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Objective(s):

Students will be able to create a Rube Goldberg device using at least 5 simple machines.

Students will be able to identify all the energy transformations that occur in their device.

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Agenda (Day 1 - 50 minutes)

  • Introduce the project
    • using the following slides
  • See what the students already know about Rube Goldberg Machines
  • Show example videos
  • Pick partners
  • Go over project purpose
  • Discuss the types of simple machines they need to include in their device
    • show the videos on the slide
  • Discuss the Energy transfers that could occur in their device
  • Have students select the job(s) they will take on

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Rube Goldberg

Machine Challenge

Miss Carey

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What do you know?

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What do you know?

Who was Rube Goldberg?

What is a Rube Goldberg machine?

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An inventor, cartoonist, sculptor, author, and engineer.

An extremely complicated devices that executes a very simple task in a complex, indirect way.

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What do you know?

For example, has anyone ever played the game Mouse Trap?

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Rube Goldberg Machines are similar to MOuse Trap!

Can you name all of the steps it takes to wake up the sleeping man?

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Real Life Examples

Rube Goldberg Photo Booth

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Rube Goldberg “Mousetrap to Mars”

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Who to work with?

Groups of 3-4

Make sure you pick wisely

Everyone will have a role

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Project Purpose

Students will be able to create a Rube Goldberg device using at least 5 simple machines.

Students will be able to identify all the energy transformations that occur in their device.

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Simple Machines

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There are 6 simple machines:

  • Wedge
  • Screw
  • Lever
  • Pulley
  • Inclined plane
  • Wheel and Axle

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Energy Transfer/Transformations

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Types of Energy Transfers:

  • Electrical Kinetic
  • Mechanical Electrical
  • Electrical Heat Light
  • Potential Kinetic
  • Light Heat

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Division Of Labor

Artist(s):

Sketch a nice and neat final version of the machine.

Take a photograph of the final sketch.

Send image to the producer.

Construction Crew:

Build and set up the Rube Goldberg Machine.

Take a picture of it.

Take a video of how it works.

Send the video to the producer.

Producer(s):

Develop an eye-catching presentation on slides.

Embed the final sketch, machine picture, & video.

Lead the group in self-assessment using the final project rubric.

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Take 1 min to determine who will fill the following jobs:

EVERYONE: Help the Producer label machines and energy transfers in final sketch. Work together to create a script that can be rehearsed for the final class presentation.

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BEGIN!!!

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Agenda (Day 2 - 50 minutes)

  • Go over steps of the project
    • Project Directions
  • Have groups brainstorm ideas for their device
  • have groups create a first idea sketch of their device
  • At the end of class:
    • the teacher needs to complete the Brainstorming grade assessment
    • the students need to complete the daily self assessment

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Agenda (Day 3-8 - 50 minutes)

  • Students will work with their group to build and test and make changes to their Rube Goldberg device
  • At the end of each class:
    • the students need to complete the daily self assessment

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Agenda (Day 9-10 - 50 minutes)

  • Students will complete their job duties, using the checklist for reference of what they need to complete
  • Students will complete their final self-assessment
  • The group will use the grading rubrics to assess their project before turning it in

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Agenda (Day 11-12 - 50 minutes)

  • Groups will present their project presentations to the class and demonstrate their Rube Goldberg device to everyone

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Hands-on Activity Instructions

  • Students should be grouped in at least 4.
  • Step by step instructions

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Assessment

  • Student Daily self assessment
  • Teacher Brainstorming grade and Daily Teacher Assessment
  • Final Self Assessment
  • Project Rubrics

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Differentiation

  • Have students include less simple machines
  • Provide the energy transfers for the students
  • Provide more precise direction videos

Remediation

Extension/Enrichment

  • Have students include all measurements and angles in their final accurate sketch to make it easier to replicate.