Paladin[s]
Kamil Piekutowski, Maciej Szpakowski, Shi Yin
Story
The King has been put into sleep by evil
You, the most glorious Paladin, are chosen to go to the Future, to find the ruin of the King’s Temple
The only help you have, is your own memory of the Past
Gameplay (FEs)
Gameplay (FEs)
Physical Prototype
Novelty
Unity Usage
Graphics
Scene Management
Camera
Others
Physics Engine
Collision Detection
Gravity-related Puzzles
Others
Scripting
Audio
Artwork Plan
Quantity
Dozens of different 3D models, at least
Most models will be primitives or simple compound models;
A couple of complex models will come from the Internet.
Schedule
Design the maps, then put things in
The schedule of adding models in the scene follows the same pace as the layered project development plan.
Acquisition
Create it, or download it
Kamil and Maciej will be creating simple models for the game;
For things that are too complicated, we’ll go to Asset Store.
Milestones
Functional Minimum:
Working split screen CAVE setup, world filled with 3 puzzles/clues, 1 type of interaction
Low Target:
Smooth setup, 5 puzzles/clues, 2 types of interaction, HP system
Desired Target:
8 puzzles/clues, 3 types of interaction, HP and MP system
High Target:
10 puzzles/clues, 3 types of interaction, HP and MP system
Extra:
combats, NPCs, clues in dialogs, etc
Responsibilities
Thank you!
May the Light bless you