Advanced Game Art and Production
Week 5 (Happy Halloween!)
Course Schedule
Week 01
Discussion
Introduction
Rendering Basics
(Shaders)
Week 02
Discussion
Rendering Basics
(Lighting, Image Effects)
Week 03
Discussion
Procedural Meshes and Manipulation
Due
Assignment 1
Week 04
Discussion
Particle Effects
Week 05
Discussion
Advanced Shaders, Mesh Manipulation
Due
Assignment 2
Week 06
Discussion
Advanced Lighting
Due
Assignment 3
Week 07
Discussion
Advanced Procedurals
Due
Project Deliverable 1
Week 08
Discussion
??
Week 09
Discussion
??
Due
Project Deliverable 2
Week 10
Discussion
??
Due
Project Deliverable 3
FINALS Week
Discussion
Project Presentations
DISCUSSION
Advanced Light, Shader, and Image Effect Techniques
Preview
Let’s Get Spooky: Class Exercise
What are some uses of real-time lights?
Uses of Real-time Lights
We can use scripts to manipulate values
Real-Time Light
Color
Intensity
Cookie (image)
Hard/Soft Shadows
Let’s Get Spooky: Scripted Lights
After some time of calm, lots of quick flashes followed by more calm.
A continuous glow that has a flickering intensity. Maybe some color change.
LIGHTNING
FIRE
Think about the problem. Scope out what is needed.
Let’s Get Spooky: Lightning
(flicker too fast for GIF)
Let’s Get Spooky: Flickering Flame
Let’s Get Spooky: Blood!
Blood spews from some center point, goes in some direction, has gravity
Blood hits surfaces and leaves behind a stain that goes away over time
INITIAL
SPLATTER
Think about the problem. Scope out what is needed.
Let’s Get Spooky: Blood!
Let’s Get Spooky: Blood!
Let’s Get Spooky: RED
Preview
THE END
Assignment 3 Due Next Week