Ch 4- Medium Access Control sub layer
Computer Networks
Channel: multiple access
Computer Networks
Channel: multiple access
Computer Networks
Channel Allocation problem
By which / where multiple nodes are connected
Computer Networks
Key Assumption for Dynamic Allocation
Time may be assumed, slot may have 0,1, more frames , idle slots
Successful transmission or Collision
sense, if busy=> wait for free channel
No sense, go ahead and transmit
Computer Networks
Aloha (Random access Method)
it’s also used for shared medium
Computer Networks
Pure Aloha
any station can send frame at any time
Computer Networks
Vulnerable time for pure ALOHA Protocol
Computer Networks
Computer Networks
Slotted Aloha
any station can send frame according to the time slot
Computer Networks
Vulnerable time for slotted ALOHA Protocol
Computer Networks
Computer Networks
Slotted ALOHA
Assumptions
Operation
Basis for Comparison | Pure ALOHA | Slotted ALOHA |
Frame Transmission | The user can transmit the data frame whenever the station has the data to be transmitted. | The user has to wait till the next time slot start, to transmit the data frame. |
Time | In Pure ALOHA the time is continuous. | In Slotted ALOHA the time is discrete. |
Successful Transmission | The probability of successful transmission of the data frame is:�S= G* e^-2G | The probability of successful transmission of the data frame is:�S= G*e^-G |
Synchronization | The time is not globally synchronized. | The time here is globally synchronized. |
Throughput | The maximum throughput occurs at G = 1/2 which is 18%. | The maximum throughput occurs at G = 1 which is 37%. |
Introduced | 1970 | 1972 |
End of Part-1 (Ch-4 MAC layer)
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Thanks.