SoundSpot Connecting Artists With Fans
Adi, Ana, Cecilia, Elise, Emma, Katherine
October 23rd, 2025
TEAM
Ana N.
CS Graphics, HCI
Emma S.
Product/User Research
Adi B.
Computer Science (AI and HCI)
Katherine L.
User Research/Design
Elise B.
Symbolic Systems and MS&E
Cecilia W.
Engineering/Design
Introduction
Music + Community = SoundSpot
What is SoundSpot?
4
Fans of today don’t just stream – they belong.
Why It Matters
5
What’s At Stake
6
Problem Statement
Problem Statement
SoundSpot is struggling to sustain growth and justify its high-cost social infrastructure because most users don’t engage with its core differentiator: collaborative music experiences.
Core Problem
9
Data Reality
10
Metric | SoundSpot | Context |
Paid conversion | 3% | vs. Spotify’s 46% |
Retention (6-month) | 18% | Core users = superfans |
Artists active | 40% | Many disengaged |
Server burn | $400K/month | Supporting underused social features |
Competitive Pressure
11
Opportunity Statement
The biggest gap in streaming isn’t content; it’s connection.
Opportunity Statement (cont.)
13
SoundSpot can win by becoming the go-to platform for artist fan intimacy
Opportunity Statement (cont.)
14
Pivot Solution
Features
LIVE-Style Interactive Concerts
LIVE Concerts
Virtual Fan-Meeting Spaces
Pivot Solution
Features
Artist-Fan Community
Direct Line Access
Fan Engagement
Solution Prototype
Benefits
Benefits
From passive streaming to participatory fandom, SoundSpot makes music feel human again
Business/Pricing Model
$0 Freemium
limited live access
$4.99 | Student
premium features for
verified students
$10.99 | Superfan Premium
unlimited live access
Customizable Pricing Set by Artists
SoundSpot takes 15% commission
Market Analysis
21
Platform | Social Interaction | Creator Monetization | Community Focus | Ownership / Control |
Spotify | Limited (“Jam Sessions”) | ❌ | Weak | ❌ |
Apple Music | ❌ | ❌ | ❌ | ❌ |
Audius | Medium | ✅ (tokens) | Medium | ✅ |
Twitch | ✅ (live) | ✅ | Strong | ❌ |
Patreon | ❌ | ✅ | Medium | ✅ |
SoundSpot | ✅✅ | ✅ | ✅✅ | Partial (via linked accounts) |
Market Analysis
22
Differentiation
Timeline
23
Build MVP
Ship the live interactive concert MVP (streaming, chat, reactions, fan rooms, polls) with an artist dashboard, payments, and analytics/load testing.
Limited Launch
Open invite-only access to reach 30–40 artists and 5k–10k users, increase to 10–15 events/month, drive premium upsell, and scale infrastructure/support.
Discover & Define
Validate demand via superfan/artist research and a 100+ user survey, then lock personas/journeys and finalize the MVP, success metrics, and PRD.
Pilot & Learn
Run a closed beta with 5–10 artists and 500–1,000 superfans, host 3–5 events to test formats/pricing, and turn data and feedback into prioritized fixes and GTM prep.
Scale & Deepen
Grow to 50–100 artists and 20k–50k users, expand to 20–30 events/month, add tipping/virtual merch/partnerships, and launch discovery/recs and community features.
Measure & Refine
Measure against targets and choose to scale, iterate, pivot, pursue acquisition, or wind down—backed by a board-ready retrospective and financials.
Financial Projections
24
The Total Addressable Market (TAM)
The Serviceable Available Market (SAM)
The Serviceable Obtainable Market (SOM)
TAM: Music Streaming market size $46.6B (2024) -> $108.39B (2030)
SAM: $46.6 B × 0.20 = $9.32 B assuming 20% of fans are superfans
SOM: Interactive music experiences offer monetization of more than $1.8M
Community creation through artist-listener relationships would lead to $1.73M annual revenue
Financial Projections
25
Revenue Projection:
$2.16M
Current annual revenue
$1.8M
Interactive Music Experiences
$1.73M
Artist-Listener Relationships
= ~$6.34M
+
+
Financial Projection Over Time
Risk Assessment
27
Risk | Impact | Likelihood | Mitigation / Assumption Testing |
Low user adoption of social features | High | Medium | Conduct early assumption testing with pilot group; track engagement KPIs (chat, live events) |
Artist disinterest or low participation | High | Medium | Offer revenue share incentives; test conversion of existing engaged artists |
Server cost overruns | Medium | High | Limit MVP to core live + storytelling features; monitor cost per engagement metric |
Competitive replication by Spotify/Apple | High | Medium | Focus on emotional intimacy + creator tools not easily replicable |
Regulatory or IP concerns (content ownership) | Medium | Low | Legal review of user-generated content; implement clear creator terms |
Ask and Next Steps
Pivot product focus
Resources for 4-month execution plan
Approval to pursue a focused pilot initiative that repositions SoundSpot as a creator–superfan platform
→ Early goal: Test monetization + retention uplift among top 15% engaged users
Q&A
Appendix
Financial Projection
Link to view calculations and sources: https://docs.google.com/spreadsheets/d/1kiEjN1IRi5S5OCOdTCWI5IddZs5Ix385IO8RBmYPTEU/edit?usp=sharing