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SoundSpot Connecting Artists With Fans

Adi, Ana, Cecilia, Elise, Emma, Katherine

October 23rd, 2025

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TEAM

Ana N.

CS Graphics, HCI

Emma S.

Product/User Research

Adi B.

Computer Science (AI and HCI)

Katherine L.

User Research/Design

Elise B.

Symbolic Systems and MS&E

Cecilia W.

Engineering/Design

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Introduction

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  • Social music streaming platform combining listening + connection
  • Users co-create playlists, join live artist events, and chat in real-time
  • Built for people who believe music is better shared

Music + Community = SoundSpot

What is SoundSpot?

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  • Streaming is saturated; community is the next frontier
  • Fans crave intimacy, not just access -> parasocial culture is booming
  • SoundSpot bridges the gap between artists and superfans through authentic digital experiences

Fans of today don’t just stream – they belong.

Why It Matters

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  • 600 MAUs, but growth flat and runway short (8 months)
  • Competing with Spotify or Apple on catalog size is unwinnable
  • Must own a defensible niche (moat)
    • Emotional connection between artists and their most loyal fans

What’s At Stake

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Problem Statement

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Problem Statement

SoundSpot is struggling to sustain growth and justify its high-cost social infrastructure because most users don’t engage with its core differentiator: collaborative music experiences.

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  • Most users treat SoundSpot like Spotify – not a social space – driving high server costs and low engagement
  • SoundSpot’s broad approach is unsustainable
    • 85% of users rarely engage with social features
    • $400K/month burned on real-time collaboration servers
  • Yet those same features drive the deepest loyalty among its power users (15%)

Core Problem

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Data Reality

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Metric

SoundSpot

Context

Paid conversion

3%

vs. Spotify’s 46%

Retention (6-month)

18%

Core users = superfans

Artists active

40%

Many disengaged

Server burn

$400K/month

Supporting underused social features

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  • Spotify’s “Jam Sessions”: 10M users in week 1, copying SoundSpot’s concept
  • Apple Music: catching up with “SharePlay” experiences
  • SoundSpot can’t outspend or outscale – must outconnect

Competitive Pressure

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Opportunity Statement

The biggest gap in streaming isn’t content; it’s connection.

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  • Artists struggle to build direct, monetizable fan relationships
    • DM: I’ve shipped so many postcards, I think I’ve spent 1000s of hours doing just that. It’s a hit-or-miss, and it’s hard to make money from that.
  • Fans want exclusive, meaningful engagement, not algorithmic playlists
    • TL: “The algorithm seems like a stamp letting us know they’re using AI. I don’t care. I want to feel like I’m part of something.”
    • TL: “I don’t think I’m a stan, but I really love getting to know the artist behind the song [...] if I like them, I’d pay for their records and merch.”

Opportunity Statement (cont.)

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SoundSpot can win by becoming the go-to platform for artist fan intimacy

  • Live sessions
  • Early access
  • BTS content
  • Social storytelling

Opportunity Statement (cont.)

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Pivot Solution

Features

LIVE-Style Interactive Concerts

LIVE Concerts

  • Multi-angle camera switching (Main, Stage-Left, Closeup, Crowd)
  • Live polling for setlist voting and audience participation
  • Timed exclusive merch drops with limited availability
  • On-demand VOD replays with full multi-angle functionality

Virtual Fan-Meeting Spaces

  • Intimate artist sessions (fan-sign, acoustic performances, songwriting workshops)
  • Scheduled events with live attendee counts
  • Direct artist interaction in small-group settings

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Pivot Solution

Features

Artist-Fan Community

Direct Line Access

  • Multi-format artist messages: Text, images, and voice notes
  • Behind-the-scenes exclusive content (studio photos, rehearsals, daily life)
  • Real-time updates with unread badges and active status

Fan Engagement

  • My Collection: Concert history, digital merch, upcoming shows calendar
  • Rewards & badges system for loyalty (Super Fan, Chat Master, etc.)
  • Artist feed with likes, comments, and real-time updates

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Solution Prototype

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Benefits

  • Feels live, not algorithmic: real-time reactions, fan rooms, and polls make every interaction core to our app
  • Builds loyalty that lasts: fans earn badges, unlock backstage posts, and collect digital keepsakes — creating emotional investment Spotify can’t replicate
  • Scales intimacy, not costs: focused feature set (live shows + social storytelling) means fewer server-heavy tools, lower burn, and deeper engagement per user

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Benefits

  • Monetizes connection: pay-per-event access, premium memberships, and virtual merch let artists earn directly from their most loyal fans
  • Defensible moat: emotional connection isn’t copyable; communities built around trust and identity make switching costs high – even if Spotify/Apple Music imitates

From passive streaming to participatory fandom, SoundSpot makes music feel human again

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Business/Pricing Model

$0 Freemium

limited live access

$4.99 | Student

premium features for

verified students

$10.99 | Superfan Premium

unlimited live access

Customizable Pricing Set by Artists

SoundSpot takes 15% commission

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Market Analysis

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Platform

Social Interaction

Creator Monetization

Community Focus

Ownership / Control

Spotify

Limited (“Jam Sessions”)

Weak

Apple Music

Audius

Medium

✅ (tokens)

Medium

Twitch

✅ (live)

Strong

Patreon

Medium

SoundSpot

✅✅

✅✅

Partial (via linked accounts)

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Market Analysis

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Differentiation

  • Social + Ownership Hybrid: merges Patreon’s fan monetization with Spotify’s social streaming
  • Creator-Centric: enables co-created music spaces, not passive playlists
  • Community-Led Growth: turns fandoms into social micro-communities

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Timeline

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Build MVP

Ship the live interactive concert MVP (streaming, chat, reactions, fan rooms, polls) with an artist dashboard, payments, and analytics/load testing.

Limited Launch

Open invite-only access to reach 30–40 artists and 5k–10k users, increase to 10–15 events/month, drive premium upsell, and scale infrastructure/support.

Discover & Define

Validate demand via superfan/artist research and a 100+ user survey, then lock personas/journeys and finalize the MVP, success metrics, and PRD.

Pilot & Learn

Run a closed beta with 5–10 artists and 500–1,000 superfans, host 3–5 events to test formats/pricing, and turn data and feedback into prioritized fixes and GTM prep.

Scale & Deepen

Grow to 50–100 artists and 20k–50k users, expand to 20–30 events/month, add tipping/virtual merch/partnerships, and launch discovery/recs and community features.

Measure & Refine

Measure against targets and choose to scale, iterate, pivot, pursue acquisition, or wind down—backed by a board-ready retrospective and financials.

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Financial Projections

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The Total Addressable Market (TAM)

The Serviceable Available Market (SAM)

The Serviceable Obtainable Market (SOM)

TAM: Music Streaming market size $46.6B (2024) -> $108.39B (2030)

SAM: $46.6 B × 0.20 = $9.32 B assuming 20% of fans are superfans

SOM: Interactive music experiences offer monetization of more than $1.8M

Community creation through artist-listener relationships would lead to $1.73M annual revenue

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Financial Projections

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Revenue Projection:

$2.16M

Current annual revenue

$1.8M

Interactive Music Experiences

$1.73M

Artist-Listener Relationships

= ~$6.34M

+

+

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Financial Projection Over Time

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Risk Assessment

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Risk

Impact

Likelihood

Mitigation / Assumption Testing

Low user adoption of social features

High

Medium

Conduct early assumption testing with pilot group; track engagement KPIs (chat, live events)

Artist disinterest or low participation

High

Medium

Offer revenue share incentives; test conversion of existing engaged artists

Server cost overruns

Medium

High

Limit MVP to core live + storytelling features; monitor cost per engagement metric

Competitive replication by Spotify/Apple

High

Medium

Focus on emotional intimacy + creator tools not easily replicable

Regulatory or IP concerns (content ownership)

Medium

Low

Legal review of user-generated content; implement clear creator terms

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Ask and Next Steps

Pivot product focus

Resources for 4-month execution plan

Approval to pursue a focused pilot initiative that repositions SoundSpot as a creator–superfan platform

→ Early goal: Test monetization + retention uplift among top 15% engaged users

  1. Budget: $500k for user research, prototype development, and artist partnerships
  2. Access to artist and inactive-user cohorts for interviews and behavior tracking

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Q&A

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Appendix

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Financial Projection