Considering Interactions in VR
Movement
40-70%
Most
50%
of first time VR users experience motion sickness
of this disappears after repeat sessions
of people who play 3D video games for 45+ mins
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What causes motion Sickness
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Initial sickness/confusion
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Major causes of Motion Sickness: Rotation
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Locomotion Solution: Make app stationary
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Rotation Solution: Snap Rotations
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Major causes of Motion Sickness: Acceleration
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If you want to use acceleration
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Locomotion Solution: Teleportation
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Keep it simple
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Spatial Audio
What is Sound?
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2-Channel Systems (Stereo)
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Multi-Channel Systems (Surround Sound)
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Sound is in 3D
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360 Surround Sound?
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The Human Auditory System
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Pinna - Channeling Sound into Your Ear
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Cochlea - Hair Receptors Detect Vibrations
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Generating a Spatial Sound
Consider…
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Amplitude
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Synchronization
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Head-Related Transfer Function (HRTF)
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UX Considerations
Viewing Zone
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Viewing Zone
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Make use of the medium
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Keep it simple and Easy to Understand
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Design Heuristics for Virtual Reality
Good VR is…
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Design Heuristics for Virtual Reality
Good VR is…
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Thanks!
Any questions?
You can find us at:
Office Hours
Piazza
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Credits
Special thanks to all the people who made and released these awesome resources for free:
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