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CREATING

MAKING &

VISUALISING

Integrating Technology

within a Classroom that Works

Aaron Davis

@mrkrndvs

readwriterespond.com

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HIGH RELIABILITY

LOW VARIABILITY

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A HANDBOOK FOR CLASSROOM INSTRUCTION THAT WORKS

Providing Feedback

Cooperative Learning

Cues, Questions and Advance Organizers

Non-Linguistic representations

Summarising and Note-taking

Identifying Differences and Similarities

Generating and Testing New Ideas

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WHEN TO USE WHAT ...

 

Creating the Environment for Learning

Helping Students Develop Understanding

Helping Students Extend and Apply Knowledge

 

Setting Objectives &

Reinforcing effort and providing recognition

Cooperative Learning

Cues, Questions and Advance Organizers

Non-Linguistic representations.

Summarising and Note taking.

Assigning Homework and Providing Practice.

Identifying Similarities and differences.

Generating and testing hypothesis.

Providing Feedback

Introduction

 

 

 

 

 

 

 

 

 

Explicit Teaching

 

 

 

 

 

 

 

 

 

 

Student Learning

 

 

 

 

 

 

 

 

 

Reflection

 

 

 

 

 

 

 

 

 

Post Lesson

 

 

 

 

 

 

 

 

 

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LESSON PLAN

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MODERN LEARNING CANVAS

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A high reliability

low variability school

BUT WHAT ABOUT

DIGITAL TECHNOLOGY?

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“Small-group work is valuable, but

COOPERATIVE LEARNING,

with elements of positive interdependence and individual responsibility, is the strategy that rises to the level of significance”

Pitler, Howard, and BJ Stone. A Handbook for Classroom Instruction that Works. ASCD, 2012, P. 76

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Connecting with various applications via the cloud makes cooperation and collaboration both

MORE DOABLE and MORE VISIBLE

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“We need to provide our students with FEEDBACK

in a way that is corrective and helpful as they move toward the objective, without overwhelming them with truckloads of feedback at once”

Pitler, Howard, and BJ Stone. A Handbook for Classroom Instruction that Works. ASCD, 2012, P. 23

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Using standards to support development using Edufolio

Identifying missions and medals to take the next step

Providing timely feedback using Google Apps

EXAMPLES of FEEDBACK

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CUES are hints about the content of an upcoming lesson; in addition, they both reinforce information that students already know and provide some new information on the topic”

Pitler, Howard, and BJ Stone. A Handbook for Classroom Instruction that Works. ASCD, 2012, P. 97

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Activating prior knowledge using questions with AnswerGarden

Tune into what is important with a short media extract

Engage learners with a KWHL using Padlet

EXAMPLES of CUES

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QUESTIONS

allow students to access previously learned information and assess what they do not already know”

Pitler, Howard, and BJ Stone. A Handbook for Classroom Instruction that Works. ASCD, 2012, P. 97

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Accessing previous information through a Kahoot! quiz

Devling into analytical questions using Verso

Using inferential questioning to drive a Mystery Skype

EXAMPLES of QUESTIONS

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ADVANCE ORGANISERS

help teachers prepare students for upcoming learning and take the mystery out of what is to come”

Pitler, Howard, and BJ Stone. A Handbook for Classroom Instruction that Works. ASCD, 2012, P. 113

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Filling out an advanced organiser such as a Frayer Model

EXAMPLES of ADVANCED ORGANISERS

Providing a lesson overview

in an online space

Creating a flipped narrative using Adobe Voice

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NONLINGUISTIC REPRESENTATIONS

provide students with useful tools that merge knowledge presented in the classroom with mechanisms for understanding and remembering that knowledge”

Pitler, Howard, and BJ Stone. A Handbook for Classroom Instruction that Works. ASCD, 2012, P. 129

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EXAMPLES of NON-LINGUISTIC REPRESENTATIONS

Creating visual representations using Canva

Organising knowledge

using graphic organisers

Building manipulatives and models using Scratch

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“The act of SUMMARISING facilitates learning by providing opportunities for students to capture, organize, and reflect on important facts, concepts, ideas, and processes they will need to access at a later time”

Pitler, Howard, and BJ Stone. A Handbook for Classroom Instruction that Works. ASCD, 2012, P. 152

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Keeping collaborative notes using Google Docs

Summarising with a defined frame using OneNote

Exploring different possibilities with sketchnoting

EXAMPLES of SUMMARISING

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Pitler, Howard, and BJ Stone. A Handbook for Classroom Instruction that Works. ASCD, 2012, P. 237

“When students are involved in identifying similarities and differences and/or generating and testing hypotheses, they are very often THINKING and APPLYING THEIR KNOWLEDGE at a higher level or with more rigor.”

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Documenting thinking about learning using Seesaw

Generating and testing hypothesis using Trello

Identifying similarities and differences using Google Drawings

EXAMPLES of APPLYING KNOWLEDGE

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How might we use technology in order to AMPLIFY CREATING, MAKING AND VISUALISING

in and out of the classroom?

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