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Project FALL

Skydiving Simulator

Part C: Final Demonstration

D a n k M e m 3 r z:

Frank Fu, Matthew Ku, Changfei Shi,

Alvin Vuong, Rujun Yao, Tianyue Zhang

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Introduction

Motivation:

  • Utilizing Virtual Reality
  • Experience Skydiving

User Benefits:

  • Learn about skydiving without having to do it in real life
  • People who are injured/unable to skydive in real life can use this
  • Experience and develop the field of VR

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Game Description

Game has two modes:

Immersive mode:

  • Focus on skydiving experience
  • Only goal is to land on the ground at an appropriate speed

Challenge mode:

  • “Gamified” experience
  • Goal is to maximize score
  • Score altered by collecting objects, avoiding projectiles, landing in a designated area

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Completed Features

  • Game, menu and scenes
  • Free fall
  • Parachute deployment and control
  • Altimeter
  • Collectibles
  • Turrets and Projectiles
  • Landing, Target and Score

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Game, Menu and Scenes

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Free Fall

Left/right

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Free Fall

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Parachuting

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Altimeter

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Collectibles

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Turrets and Projectiles - Miss

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Turrets and Projectiles - Hit

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Landing, Target and Score - Pad

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Landing, Target and Score - No Parachute Death

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Landing, Target and Score - Parachute

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After landing

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End!