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CAMPAIGN

WAR IN THE WEST

OPERATION COBRA

MARCH 22ND @ 8 PM EST

OFFENSIVE GAME MODE

U.S. 30th

INFANTRY

DIVISION

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SITUATION

Operation Cobra was an offensive launched by the First United States Army under Lieutenant General Omar Bradley seven weeks after the D-Day landings, during the Normandy campaign of World War II. The intention was to take advantage of the distraction of the Germans by the British and Canadian attacks around Caen in Operation Goodwood,[12] and thereby break through the German defenses that were penning in their forces, while the Germans were unbalanced. Once a corridor had been created, the First Army would then be able to advance into Brittany, rolling up the German flanks once free of the constraints of the bocage country. After a slow start, the offensive gathered momentum and German resistance collapsed as scattered remnants of broken units fought to escape to the Seine. Lacking the resources to cope with the situation, the German response was ineffectual mainly due to the effect of Operation Bluecoat and the entire Normandy front soon collapsed. Operation Cobra, together with concurrent offensives by the British Second Army and the Canadian First Army, was decisive in securing an Allied victory in the Normandy campaign.

AUGUST 6th

1944

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OBJECTIVE

1944

We have made great gains in moving to secure France from the oppressive grip of the Axis forces. We must ensure our supporting operations maintain operational integrity by keeping a suspected counter-attack by the Germans at bay. We do not know what they will bring - but we know they are coming. ��Hold your ground at all costs

Failure to maintain our position Southwest of Mortain at “Petite Chappelle Saint Michel” will have future ramifications on this campaign

Mortain

France

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PHASE GOALS

Situation Report

Continuing to widen the front against Germany’s occupation of France, we have captured the small but vital town of Mortain. Advancing slightly West of town to an elevated position which contains “Hill 314” & “Petite Chappelle Saint Michel”. We need to hold our ground for the success of the front around us.

Failure to maintain our position Southwest of Mortain at “Petite Chappelle Saint Michel” will have future ramifications on this campaign

Phase I

Prepare

Normal Conditions

Assemble your nodes and prepare to defend your position

Stop the Axis Forces from taking Petite Chappelle Saint Michel

If Petite Chappelle Saint Michel is lost - hope and pray your armored reinforcements arrive in time

August 6th

1944

Phase III

Pray

Phase II

Hold

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PHASE I - Prepare

Live time in game: Upon map flip

Live Fire: No

Area of Operations: A - H COLUMNS*

Assets/Limitations:

Supply Trucks: Yes

Transport Trucks: Yes

Artillery: No

Recon: Yes

Armor: Yes (Light or Recon Only)

Outposts: Yes

Garrisons: Yes

AT Guns: Yes (2)

Fortifications : Yes (Level 2 maximum)

Commander Abilities:

Supply Drop: Yes

Recon Plane: No

Precision Strike : No

Strafing Run: No

Bombing Run: No

Airhead: No

*Recon is allowed past for information gathering only�YOU MAY BE ENGAGED IF SPOTTED

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PHASE II - Hold

Live time in game: Upon German Capture of “German Recon Camp”

Live Fire: Yes

Area of Operations: A - F COLUMNS

Assets/Limitations:

Supply Trucks: Yes

Transport Trucks: Yes

Artillery: Yes (1 Gun)

Recon: Yes

Armor: Yes (Light or Recon Only)

Outposts: Yes

Garrisons: Yes

AT Guns: Yes (2)

Fortifications : Yes (Level 2 maximum)

Commander Abilities:

Supply Drop: Yes

Recon Plane: Yes (1 Allowed)

Precision Strike : Yes

Strafing Run: Yes (1 Allowed)

Bombing Run: Yes (2 Allowed for entire match)

Airhead: Yes

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PHASE III - Pray

Live time in game: Upon German Capture of “Petite Chappelle Saint Michel”

Live Fire: Yes

Area of Operations: A - D COLUMNS

Assets/Limitations:

Supply Trucks: Yes

Transport Trucks: Yes

Artillery: Yes (1 Gun)

Recon: Yes

Armor: Yes (Any)

Outposts: Yes

Garrisons: Yes

AT Guns: Yes (2)

Fortifications : Yes (Level 2 maximum)

Commander Abilities:

Supply Drop: Yes

Recon Plane: Yes (Unlimited)

Precision Strike : Yes

Strafing Run: Yes (Unlimited)

Bombing Run: Yes (2 Allowed for entire match)

Airhead: Yes

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Regulations

IF AXIS DO NOT CAPTURE MID POINT WE WILL FLIP INTO WARFARE

THE OUTCOME OF THE OFFENSIVE GAME MODE DICTATES FUTURE EVENTS IN THE CAMPAIGN

Only allowed in Phase III

One gun only

All available columns are in play as is standard to the offensive game mode within Hell Let Loose

Phase II & Forward

Heavy Armor

Artillery

Field of Play

Air Space is extremely crowded due to the 9th Air Force extensively bombing Axis Positions��2 Bombing Runs Allowed

Air Abilities

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First Infantry Platoon Structure

Teams will be arranged into platoons. First Platoon is shown on the right. Squads must consist of those exact classes. No other classes may be used than those shown in the chart to the right. Squad leaders may assign squad members to these positions as they see fit.

COMMANDER

PLATOON LEADER

SQUAD LEADER

INFANTRY SQUAD 1A

INFANTRY SQUAD 1B

MG SQUAD 2

MG SQUAD 1

SQUAD LEADER

MEDIC

RIFLEMAN

SUPPORT

AUTOMATIC RIFLEMAN

SQUAD LEADER

MEDIC

RIFLEMAN

SUPPORT

AUTOMATIC RIFLEMAN

SQUAD LEADER

MACHINE GUNNER

RIFLEMAN

COMBAT ENGINEERS

SQUAD LEADER

MACHINE GUNNER

SQUAD LEADER

ENGINEER

SUPPORT

AUTOMATIC RIFLEMAN

RIFLEMAN

SUPPORT

AUTOMATIC RIFLEMAN

RIFLEMAN

SUPPORT

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Second Infantry Platoon Structure

Teams will be arranged into platoons. Second Platoon is shown on the right. Squads must consist of those exact classes. No other classes may be used than those shown in the chart to the right. Squad leaders may assign squad members to these positions as they see fit.

COMMANDER

PLATOON LEADER

SQUAD LEADER

INFANTRY SQUAD 2A

AT SQUAD 1

RECON

AT SQUAD 2

SQUAD LEADER

MEDIC

RIFLEMAN

SUPPORT

AUTOMATIC RIFLEMAN

SQUAD LEADER

SUPPORT

ANTI-TANK

COMBAT ENGINEERS

SPOTTER

SNIPER

SQUAD LEADER

ENGINEER

SQUAD LEADER

SUPPORT

ANTI-TANK

SUPPORT

ANTI-TANK

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Armor Platoon Structure

Teams will be arranged into platoons. Armor Platoon is shown on the right. Squads must consist of those exact classes. No other classes may be used than those shown in the chart to the right. Squad leaders may assign squad members to these positions as they see fit.

COMMANDER

LEAD TANK 1

TANK 2

TANK COMMANDER

CREWMAN

CREWMAN

TANK COMMANDER

CREWMAN

CREWMAN

TANK 3

TANK COMMANDER

CREWMAN

CREWMAN

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Communication Structure

LEGEND

*** SQUAD LEADS SHOULD BE IN A VC WITH THEIR PLATOON LEAD ***

Commander

Platoon Lead(s)

Tank Commanders

Squad Lead

Squad Lead

Squad Lead

IN-GAME & DISCORD

DISCORD ONLY