CAMPAIGN
WAR IN THE WEST
OPERATION COBRA
MARCH 22ND @ 8 PM EST
OFFENSIVE GAME MODE
U.S. 30th
INFANTRY
DIVISION
SITUATION
Operation Cobra was an offensive launched by the First United States Army under Lieutenant General Omar Bradley seven weeks after the D-Day landings, during the Normandy campaign of World War II. The intention was to take advantage of the distraction of the Germans by the British and Canadian attacks around Caen in Operation Goodwood,[12] and thereby break through the German defenses that were penning in their forces, while the Germans were unbalanced. Once a corridor had been created, the First Army would then be able to advance into Brittany, rolling up the German flanks once free of the constraints of the bocage country. After a slow start, the offensive gathered momentum and German resistance collapsed as scattered remnants of broken units fought to escape to the Seine. Lacking the resources to cope with the situation, the German response was ineffectual mainly due to the effect of Operation Bluecoat and the entire Normandy front soon collapsed. Operation Cobra, together with concurrent offensives by the British Second Army and the Canadian First Army, was decisive in securing an Allied victory in the Normandy campaign.
AUGUST 6th
1944
OBJECTIVE
1944
We have made great gains in moving to secure France from the oppressive grip of the Axis forces. We must ensure our supporting operations maintain operational integrity by keeping a suspected counter-attack by the Germans at bay. We do not know what they will bring - but we know they are coming. ��Hold your ground at all costs
Failure to maintain our position Southwest of Mortain at “Petite Chappelle Saint Michel” will have future ramifications on this campaign
Mortain
France
PHASE GOALS
Situation Report
Continuing to widen the front against Germany’s occupation of France, we have captured the small but vital town of Mortain. Advancing slightly West of town to an elevated position which contains “Hill 314” & “Petite Chappelle Saint Michel”. We need to hold our ground for the success of the front around us.
Failure to maintain our position Southwest of Mortain at “Petite Chappelle Saint Michel” will have future ramifications on this campaign
Phase I
Prepare
Normal Conditions
Assemble your nodes and prepare to defend your position
Stop the Axis Forces from taking Petite Chappelle Saint Michel
If Petite Chappelle Saint Michel is lost - hope and pray your armored reinforcements arrive in time
August 6th
1944
Phase III
Pray
Phase II
Hold
PHASE I - Prepare
Live time in game: Upon map flip
Live Fire: No
Area of Operations: A - H COLUMNS*
Assets/Limitations:
Supply Trucks: Yes
Transport Trucks: Yes
Artillery: No
Recon: Yes
Armor: Yes (Light or Recon Only)
Outposts: Yes
Garrisons: Yes
AT Guns: Yes (2)
Fortifications : Yes (Level 2 maximum)
Commander Abilities:
Supply Drop: Yes
Recon Plane: No
Precision Strike : No
Strafing Run: No
Bombing Run: No
Airhead: No
�
*Recon is allowed past for information gathering only�YOU MAY BE ENGAGED IF SPOTTED
PHASE II - Hold
Live time in game: Upon German Capture of “German Recon Camp”
Live Fire: Yes
Area of Operations: A - F COLUMNS
Assets/Limitations:
Supply Trucks: Yes
Transport Trucks: Yes
Artillery: Yes (1 Gun)
Recon: Yes
Armor: Yes (Light or Recon Only)
Outposts: Yes
Garrisons: Yes
AT Guns: Yes (2)
Fortifications : Yes (Level 2 maximum)
Commander Abilities:
Supply Drop: Yes
Recon Plane: Yes (1 Allowed)
Precision Strike : Yes
Strafing Run: Yes (1 Allowed)
Bombing Run: Yes (2 Allowed for entire match)
Airhead: Yes
PHASE III - Pray
Live time in game: Upon German Capture of “Petite Chappelle Saint Michel”
Live Fire: Yes
Area of Operations: A - D COLUMNS
Assets/Limitations:
Supply Trucks: Yes
Transport Trucks: Yes
Artillery: Yes (1 Gun)
Recon: Yes
Armor: Yes (Any)
Outposts: Yes
Garrisons: Yes
AT Guns: Yes (2)
Fortifications : Yes (Level 2 maximum)
Commander Abilities:
Supply Drop: Yes
Recon Plane: Yes (Unlimited)
Precision Strike : Yes
Strafing Run: Yes (Unlimited)
Bombing Run: Yes (2 Allowed for entire match)
Airhead: Yes
Regulations
IF AXIS DO NOT CAPTURE MID POINT WE WILL FLIP INTO WARFARE
THE OUTCOME OF THE OFFENSIVE GAME MODE DICTATES FUTURE EVENTS IN THE CAMPAIGN
Only allowed in Phase III
One gun only
All available columns are in play as is standard to the offensive game mode within Hell Let Loose
Phase II & Forward
Heavy Armor
Artillery
Field of Play
Air Space is extremely crowded due to the 9th Air Force extensively bombing Axis Positions��2 Bombing Runs Allowed
Air Abilities
First Infantry Platoon Structure
Teams will be arranged into platoons. First Platoon is shown on the right. Squads must consist of those exact classes. No other classes may be used than those shown in the chart to the right. Squad leaders may assign squad members to these positions as they see fit.
COMMANDER
PLATOON LEADER
SQUAD LEADER
INFANTRY SQUAD 1A
INFANTRY SQUAD 1B
MG SQUAD 2
MG SQUAD 1
SQUAD LEADER
MEDIC
RIFLEMAN
SUPPORT
AUTOMATIC RIFLEMAN
SQUAD LEADER
MEDIC
RIFLEMAN
SUPPORT
AUTOMATIC RIFLEMAN
SQUAD LEADER
MACHINE GUNNER
RIFLEMAN
COMBAT ENGINEERS
SQUAD LEADER
MACHINE GUNNER
SQUAD LEADER
ENGINEER
SUPPORT
AUTOMATIC RIFLEMAN
RIFLEMAN
SUPPORT
AUTOMATIC RIFLEMAN
RIFLEMAN
SUPPORT
Second Infantry Platoon Structure
Teams will be arranged into platoons. Second Platoon is shown on the right. Squads must consist of those exact classes. No other classes may be used than those shown in the chart to the right. Squad leaders may assign squad members to these positions as they see fit.
COMMANDER
PLATOON LEADER
SQUAD LEADER
INFANTRY SQUAD 2A
AT SQUAD 1
RECON
AT SQUAD 2
SQUAD LEADER
MEDIC
RIFLEMAN
SUPPORT
AUTOMATIC RIFLEMAN
SQUAD LEADER
SUPPORT
ANTI-TANK
COMBAT ENGINEERS
SPOTTER
SNIPER
SQUAD LEADER
ENGINEER
SQUAD LEADER
SUPPORT
ANTI-TANK
SUPPORT
ANTI-TANK
Armor Platoon Structure
Teams will be arranged into platoons. Armor Platoon is shown on the right. Squads must consist of those exact classes. No other classes may be used than those shown in the chart to the right. Squad leaders may assign squad members to these positions as they see fit.
COMMANDER
LEAD TANK 1
TANK 2
TANK COMMANDER
CREWMAN
CREWMAN
TANK COMMANDER
CREWMAN
CREWMAN
TANK 3
TANK COMMANDER
CREWMAN
CREWMAN
Communication Structure
LEGEND
*** SQUAD LEADS SHOULD BE IN A VC WITH THEIR PLATOON LEAD ***
Commander
Platoon Lead(s)
Tank Commanders
Squad Lead
Squad Lead
Squad Lead
IN-GAME & DISCORD
DISCORD ONLY