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Main Game UI

  • High score
  • Game score
  • Lives indicator
  • Stage indicator

Pause Menu

  • Pause/freezes time in game and resume
  • Sound on/off button
  • Quit button to exit

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Power-Ups

  • Creates an “ultra fun mode” in stage 2

  • In the form of medicine bottles

  • Red bottle: +1 bullet

  • Blue bottle: +5 movement speed

  • Green bottle: invincibility

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Enemy Grid System

empty gameObjects

index numbers

parent/unparent enemies to positions

Enemy Enter Sequence

cubic bezier curves

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PlayerManager

Enemy Attacks

random movement towards player

cubic bezier curve

capture player

attach player to enemy

enum States:

InPlay

Dead

Captured

IsDouble

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