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�TITLE:THE USE OF WAYGROUND NEW APPLICATION ON STUDENTS’ ENGLISH VOCABULARY MASTERY��CHAPTER 4 �DATA ANALYSIS AND INTERPRETATION

LEW SEE WOON

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THE SCORE OF EXPERIMENTAL CLASS IN PRE-TEST

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BASED ON GRADING SCALE (UASA 2025)

The Score of Control Class in Pre-Test

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No.

Descriptive

Statistics

1.

Total Score

475

2.

Highest Score

60

3.

Lowest Score

30

4.

Range

30

5.

Interval

30

6.

Mean

47.5

7.

Median

50

8.

Mode

50

9.

Variant

121.25

10.

Standard Deviation

11.01

The Score of Experimental Class in Post-Test

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Marks

Students

Percentage

82-100

0

0%

66-81

0

0%

50-65

7

70%

35-49

2

20%

20-34

1

10%

0-19

0

0%

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The Score of Control Class in Post-Test�

No.

Descriptive

Statistics

1.

Total Score

290

2.

Highest Score

50

3.

Lowest Score

20

4.

Range

30

5.

Interval

30

6.

Mean

29

7.

Median

25

8.

Mode

25

9.

Variant

64

10.

Standard Deviation

8

Marks

Students

Percentage

82-100

0

0%

66-81

0

0%

50-65

0

0%

35-49

2

20%

20-34

8

80%

0-19

0

0%

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Class

df

Sig

Pre-Test Experimental

10

0.200

​

Post-Test Experimental

​

10

​

0.087

Pre-Test Control

10

0.156

​

Post-Test Control

​

10

​

0.092

Normality Test

  • The normality test in this research used kolmogorov-simirnov.
  • The data was calculated using SPSS 29.0 version.
  • The result of normality test can be seen in the table below.

Table IV.9 Test of Normality

Source: SPSS 29.0 Version(Kolmogorov-Smirnov)

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COMPARISON BETWEEN EXPERIMENTAL AND CONTROL CLASS

The comparison between the experimental and control classes shows that the experimental class achieved a higher mean score improvement compared to the control class.

  • Experimental mean increased from 27.5 → 47.5
  • Control mean increased from 25→29

This indicates that students who were taught using the Wayground application performed better than those who were taught using conventional methods.

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Hypothesis Testing

  • H₀ (Null Hypothesis): There is no significant effect
  • H₁ (Alternative Hypothesis): There is a significant effect

Decision rule:

  • If Sig. < 0.05 → Reject H₀
  • If Sig. > 0.05 → Accept H₀

Based on the analysis, the significance value is (0.087). Therefore, H₀ is rejected and H₁ is accepted.

The findings of this study indicate that the use of the Wayground application improves students’ vocabulary mastery. The interactive and game-based features of the application increase students’ engagement and motivation in learning English vocabulary.

This result is consistent with previous studies that show digital learning tools can enhance student performance and participation.

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CHAPTER 5 �CONCLUSION AND SUGGESTION

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CONCLUSION

  1. This research was conducted to find out the significant difference of students‟ vocabulary mastery taught by using Wayground application and students‟ vocabulary mastery taught without by using Wayground.
  2. Thus, the researcher concludes this research as follows:
  3. The students‟ vocabulary mastery taught by using Wayground application are categorized into good category.
  4. It can be seen from the comparison of mean score of students‟ vocabulary mastery after being taught by using Wayground application between experimental class and control class.

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2. The students’ vocabulary mastery taught without using Wayground application are category good category. It can be seen from the mean score of students’ vocabulary mastery taught without using Wayground application. The mean score in control class is less that the mean in experimental class.

​

3. The result of a data analysis by using independent sample t-test show that the value of sig is less than 0,05. It means that alternatif hypothesis(Ha) is accepted and null hypothesis (Ho) is rejected. It means that there is a significant difference of students’ vocabulary mastery between taught using Wayground application and without using Quizizz

 

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SUGGESTION

  • Based on the research findings about the effect of using Wayground application on students‟English vocabulary mastery, the researcher would like to give suggestion especially to the teacher and students as follows:

​

  • Suggestion for English Teacher
  • a. This Wayground application is recommended for teacher to be used in teaching and learning process.
  • b. The teacher needs to more creative in delivering ,material to the students to make class more interesting
  • c. The teacher needs to make a fun bound to the students.

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Suggestion for students

  • a. The students need to give all of their intention and attention during teaching and learning process.
  • b. The students have to improve their learning motivation
  • c. The students have to be active and creative to get more knowledge.
  • d. Students have to get used in reading English text or story to make them being familiar of English words and rich of vocabulary. Finally, the researcher considers that this research still need correction and suggestion