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User Research Workshop

UXR&D meets the Lean Canvas

2025

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Angela Martin

Lenovo | Staff UX Designer & Board Chair of ABLE

UX, Savannah College of Art and Design Class of 2020

Collaborated with: HomeDepot, Google, Volvo, Lenovo, & AirBnB

UX Intern at Microsoft�Summer of 2019

Staff UX Designer, UXD Software at LenovoMay 2020 – Current

ABLE Board Chair�A Better Lenovo for Everyone, disability advocacy ERG

Mentor to students pursuing creative careers for 7+ years

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What is UX?

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Has anyone ever pushed a pull door?

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What is User Experience (UX) Design?

UX is about people and how they interact (with a product)

Users may evaluate their experience according to:

  • Value. Does this product give me value?
  • Function. Does this product work?
  • Usability. Is it easy to use?
  • General impression. Is it pleasant to use?

https://xd.adobe.com/ideas/career-tips/what-is-ux-design/

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Yes, you only have a week.

No, you can’t skip research.

It will be obvious if you skip it because you will simply have a weaker project.

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Good design starts with a good “why” which can only come from good research.

WHY

HOW

WHAT

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Discover

Define

Design

Deliver

Breakout

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Opportunity

Research

Insights

Ideations

Prototypes

Specific Problems

Iterative Processes

(like an MVP model)

Solutions

Discover

the topic, opportunity and problem areas.

Define

the target audience, problem statement, and market competitors to develop value proposition.

Design

the solution through �iteratively designing the minimal viable product.

Deliver

the product or service with identified opportunities for further growth and expansion.

UX Process

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Good design starts with a good “why” which can only come from good research.

WHY

HOW

WHAT

WHAT: Your result

  • Solution and concept
  • Unique value proposition

HOW: Your process

  • Lean canvas

WHY: Your purpose and identity

  • The motivation and need

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WHY UX RESEARCH IS IMPORTANT

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Design thinking

=

Creative problem solving!

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  1. Define your problem and target audience
  2. Draft a solution, a minimum viable product (MVP)

Create napkin sketches first and worry about pixel-pushing later.

  • Don't assume that what you’ve built is the right solution, find an efficient �way to test your hypothesis, getting as many results as you can..

The Lean UX Process

Without skipping anything, here’s the abridged version.

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Discover

Define

Design

Deliver

Breakout

Define your target audience and research paths:

  1. Identify a target audience for each solution. Cross out the solution if the audience is too narrow or will be difficult to contact.
  2. What personal resources do you currently have?
    1. Maybe you happen to know an expert or specialist. They can check your biases and provide your research with a credible source.
    2. Professors are great examples.
  3. To avoid hitting a dead end, whichever topic has the most research resources right now is where you should start your digging.
  4. Write down any and all solutions you can think of.

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Define

Design

Deliver

Breakout

Now that you have a problem space �and target audience…

  1. Read as much secondary research as possible.Good problem spaces are defined in trends and easily supported by logic.

Discover

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Market Research

Primary

Secondary

Quantitative

“The collection �of numerical data”

Qualitative

“Provides reasoning for user actions, opinions, wants, �& needs”

Public Sources

Commercial

Educational Institutes

Focus Groups

In -Depth Interviews

Observations

Surveys

Questionnaires

Phone Interviews

Define

Design

Deliver

Breakout

Discover

You do this second

You do this first

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Define

Design

Deliver

Breakout

Now that you have a problem space �and target audience…

  • Read as much secondary research as possible.Good problem spaces are defined in trends and easily supported by logic.
  • Do your market/competitive analysis.�Understand what is on the market and what isn’t. Pivot if your idea space is too flooded. If you find a product with a major flaw, your product could be the better version. You don’t have to reinvent the wheel, you just have to have a unique value proposition that the competitors lack.

Discover

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Define

Design

Deliver

Breakout

Now that you have a problem space �and target audience…

  • Read as much secondary research as possible.Good problem spaces are defined in trends and easily supported by logic.
  • Do your market/competitive analysis.�Understand what is on the market and what isn’t. Pivot if your idea space is too flooded. If you find a product with a major flaw, your product could be the better version. You don’t have to reinvent the wheel, you just have to have a unique value proposition that the competitors lack.
  • Start your lean canvas (also business model).

Most of it can be filled in with secondary research and later validated with primary research. It is a living document that should be iterated every day.

Discover

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Problem

List your customers top 3 problems.

Existing Alternatives

List how these problems are solved today.

Solution

Outlines possible solutions for each problem.

Key Metrics

Key numbers telling how your business is doing.

Unique Value Proposition

Why customers should buy yours over competitors. Single clear message.

High-Level concept

List your X for Y analogy. (example: Youtube = Flickr for videos).

Unfair advantage

Can’t be easily copied or bought.

Channels

List your path to customers.

Customer Segments

List your�target users

Early Adopters

List characteristics of your ideal customer

Cost Structure

List your fixed and variable costs.

Revenue Streams

List your sources of revenue.

2

4

8

7

6

3

9

1

5

No idea what this is?

Check out this video:

https://youtu.be/pvIN9STpzCQ

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A problem statement is a short description of a specific problem that needs to be solved.”

“Problem statements are used in the Design Thinking process to help you stay focused and make good decisions.

Discover

Define

Design

Deliver

Breakout

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3 min timer

Gather key information

Discover

Define

Design

Deliver

Breakout

  • Who?
    • …are you designing for?
    • …needs help?
  • What?
    • …do they need?
    • …do they want?
  • When?
  • Where?
  • Why?
    • …would they use your solution?

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  • Who?
    • …are you designing for?
    • …needs help?
  • What?
    • …do they need?
    • …do they want?
  • When?
  • Where?
  • Why?
    • …would they use your solution?

For example,

Problem: My dog runs out of water every day

Who: My dog, Kitty

What: Water bowl is empty a lot

When: Every day

Where: At home

Why: Dog drinks a lot of water

Discover

Define

Design

Deliver

Breakout

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Step 1: Discover

    • Identify the problem

Info gathering

How is the problem currently solved?

What happens

I notice there is no water in the dog bowl

I have to pick the bowl up and refill it

I find the water pitcher in the fridge is empty

I get the bowl filled with water from the sink and my dog is happy to have water

How does that feel

😮😥

😐

😮😠

😊

😐😃😊😠😡😮😥😓

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I’ve done my secondary and initial market research and have discovered a problem space with a target audience.

How do I start �primary research?

Discover

Define

Design

Deliver

Breakout

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Primary Research Methodologies:

Discover

Design

Deliver

Breakout

  • Interviews
  • Surveys
  • Focus Groups
  • Observations
  • Card Sorting
  • Participatory Design / Co Creation

Please,

do not just send out a survey because you wrote out some questions and have a Facebook.

Define

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How to identify what primary research methodology is best for you:

  • Think critically about what holes you have in your data and understanding.
  • Check if you can fill those holes with more secondary research.
  • Identify the understanding you want to validate and data you still lack.
  • Write some research questions, these aren’t what you will actually ask your interviewee.
    • “How does caffeine impact my target audience’s (females, ages 50-60) sleep habits?”
  • Write specific questions to ask that will answer your research questions.
    • These should be questions that lead to your research questions such as: “What is your gender? What is your age? What time of day do you stop drinking anything with caffeine? How often do you get a full night’s rest?” Etc.
  • The types of questions you have written down will determine what methodology you should use.

Discover

Design

Deliver

Breakout

Define

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Need lots of long answer responses?

A brief interview is good. Interviews are good to discover the five “why”s.

You’ve got a week - these don’t have to be formal but should be unbiased so ask at least

two more people than just your mom or roommate.

Discover

Design

Deliver

Breakout

Lots of quick questions?

Surveys are good to discover patterns quickly but,

make sure you are getting a good range of answers.

Need to know how people do something?

Don't do a short answer survey. Make a questionnaire instead, but be aware, �people get turned off by having to type a lot. When writing out your questions �make sure you know exactly what kind of data you want to get out of it.

Not obvious what primary research methodology is going to be the best for you?

Contact us. We are always happy to help.

Define

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If you spoke to fewer people than you thought necessary but see a clear pattern in your research, it �is okay to stop asking people the same question and trust the insights.

Discover

Design

Deliver

Breakout

Define

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Great, now I’ve got a lot of data.

How do I turn this into a concept?

Discover

Design

Deliver

Breakout

We highly recommend affinity mapping.

If you must cut a step, let it be this one. But don’t.

Define

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Discover

Design

Deliver

Breakout

What is affinity mapping?

It’s a way of synthesizing data.

Oh $h*t… Doesn’t affinity mapping take hours?

Yes, it can. Anywhere from 3 to 14+ hours.

Is it really that helpful?

Undoubtedly, yes.

How do I do it quickly?

We can help.

Define

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Discover

Design

Deliver

Breakout

Affinity Mapping 101

AKA “Affinitization”

If you’re a pro:

  • Feel free to play by your own rules
  • Add in some steps like writing Point Of View statements

If you’re just getting started or are short on time:

  • If you spend more than 3 hours using our method, �we’re pretty confident you’re over-thinking.

Define

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Discover

Design

Deliver

Breakout

Data point with source

Insight sentence

HMW question

Design framework

For the pros

Define

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Discover

Design

Deliver

Breakout

Data point with source

Insight sentence

HMW question

Design framework

For the pros

Define

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Discover

Design

Deliver

Breakout

Data point with source

Insight sentence

HMW question

Design framework

For the pros

Define

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Affinity Mapping 101

(Don’t want to waste paper, constantly losing things, hate when stickies fall, or don’t have time to run to Target for sticky notes? Use Miro or Figma instead.)

If you spend more than 3 hours on this, you’re over thinking.

  • Write down all the data you learned from secondary and primary research on yellow sticky notes. One sticky per data point. Remember to write down where the data point came from on the back or in the corner.
  • Group all yellow sticky notes into piles based on relevance to each other.
    • Each group should have at least three stickies in it to make for a valid insight but no more than ten stickies or the insights get muddled. The numbers can be flexible depending on how much data you have.
  • Give each yellow group a blue sticky with a sentence that summarizes that group’s data findings. These are your insights. (Photograph your work before you lose which blue goes to which yellow pile.)
  • Group all blue sticky notes into piles based on relevance to each other. Outliers are fine.
  • Give each blue group a green sticky with a word (or two) that captures the essence of the insight group. These are your design frameworks.
  • Go back to your blue stickys and give each one at least one HMW question.
    • HMW questions begin with the phrase “How might we” and form the basis of your concepting.
    • Example: How might we… help females aged 50-60 get a good night’s sleep regardless of caffeine intake during the day?
  • If you had more than a week, you’d identify gaps in data and repeat.

Discover

Design

Deliver

Breakout

Define

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So now I’ve got data, insights, some �HMW questions, and a design framework.

Now you can ideate!

Discover

Design

Deliver

Breakout

Remember, it’s probably a bad concept if…

  1. you had this exact concept before your research.
  2. you can’t point to what research inspired the insight that the concept was based on.
  3. your concept doesn’t solve your problem statement (or your problem �statement doesn’t relate to your prompt).
  4. you are not excited to design.

Putting lipstick on a pig just won’t work here. These judges will see past your pretty UI if it’s got a terrible concept. They will also see past your well designed slide deck if you’re just not enthusiastic about your solution.

Define

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Research Backed Ideation

We recommend Wild 8s

Discover

Define

Design

Deliver

Breakout

1 HMW

8 min timer

8 “napkin sketch” ideas to be developed into concepts and later solutions

1 piece of paper folded into 8 squares

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Research Backed Ideation

We recommend Wild 8s:

  • Fold a piece of paper so that there’s 8 boxes
  • Grab one HMW question.
  • Set a timer for 8 minutes.
  • While remembering the essence of your design framework, come up with as many solutions to that HMW as you possibly can aiming to get to at least 8.
    • These should not be good sketches, full sentences or pretty at all. Only do the bare minimum necessary for you to be able to tell your team what you thought of.
  • Go around the room and read your HMW and share any concepts that you don’t absolutely hate (you should share them even if you don’t like them).
  • Combine related concepts, discuss and develop further around the ideas that the team like.
  • Identify top 3-5 concepts.
  • Bring concepts to an expert or your target audience for initial feedback.
    • Only sketch what is needed to communicate the idea, you should be verbally explaining it at this point. If your users say your idea sucks, you will be glad you wasted no time making it pretty.
  • If you are crazy short on time, just pick one to run with. But don’t do that.

Discover

Define

Deliver

Breakout

Design

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You have 3-5 concepts and refined it down to one solution. �

It’s pretty kick ass and has a great unique value proposition �(and you checked against our competitors again).��Now can you design?

Yes!

We recommend using the Minimal Viable Product (MVP) �model to iteratively design quickly.

Discover

Define

Deliver

Breakout

Design

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Pick your favorite idea(s)!

MVP Model Designing

Discover

Define

Design

Deliver

Breakout

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What is the Minimum Viable Product model and how do I design for it?

I think of the MVP model as “if I had to turn this in right now, �it may be ugly but, would it at least work?”

Example:

Johnny needs to get to work across town everyday.

He refuses to take the bus or an Uber and is determined to build his own means of transportation.

What should Johnny do?

  1. Spend years running to work while he spends his weekends making a car from scratch.
  2. Spend an hour making a skateboard.

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MVP model & how to design for it

Not this:

This:

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Not this:

This:

MVP model & how to design for it

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5 min timer

Sketch your product idea!

Describe the concept

Visualize the concept

Key benefits of the concept

Discover

Define

Design

Deliver

Breakout

MVP Model Designing

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Finalize your idea, adding any bells and whistles you have time for

Discover

Define

Design

Deliver

Breakout

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The Elevator Pitch for products

Discover

Define

Design

Deliver

Breakout

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The Elevator Pitch for products

Discover

Define

Design

Deliver

Breakout

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The Elevator Pitch for products

Example

Introduce yourself

Why you’re an expert. Relevant information only

Hi, I’m Angela and I am a dog owner and a UX designer.

Hook

A catchy, interesting opener. It can be a statistic, fact, or product description sentence.

65.1 million Americans own dogs and they all need water. But it can be hard to keep their water bowls filled.

Value

What can you/it do for them or the audience?

With my new product, every dog will always have water, so you don’t have to worry.

Evidence

Convince with proof: statistics or facts about the product.

If our products senses that the water is gone, it automatically refills with filtered water.

Differentiator

How are you/it different from what they might expect or what currently exists?

Our AI technology predicts when your dog will drink more water to ensure the bowl is filled to the top before peak needs.

Call to action

Explain what you want and ask for something specific.

I’d love to talk with you about how to get this product into the 65.1 million American households.

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Congrats on finishing your UX project proposal!

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Day 4: Aim to finish business model

Finish Lo-Fi Prototype

User Test

Mid-Review

Day 5: Reflect on feedback

Reflect on User Tests

Ideate and move into Hi-Fi

User Test

Day 6: Prepare Pitch

Nail that “why” and “wow”

Refine visuals

Pixel push here

Add the flare

Day 7: Pitch

Day 0: Identify problem spaces

Identify target audience

Research

Day 1: Research

Reflect

Affinitize

Gap in data analysis

Ideate

Day 2: Research (round 2)

Re-Affinitize

Prototype

Consider your “wow” factor

Day 3: Ideation/Prototyping

Personals and User Journey Maps

Business Model draft done

Prepare for Mid-Review

You want feedback on your “why” and “wow” factors at the mid point review.

Discover

Define

Design

Deliver

Breakout

The timeline we followed and had great success with:

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Questions?

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Angela Martin

Lenovo | Staff UX Designer & Board Chair of ABLE

angelamartin.design

Find me on ADPList.org

Let’s connect!

Angela Martin: angelamartin98/

amartin5@Lenovo.com

425-577-3316

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