AVATAR EDITOR
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TABLE OF CONTENTS
INTRODUCTION
AVATAR SIZE
SAVING AVATAR
ARRANGEMENT POINTS
BOUNDING VOLUMES
MEASURE
Auto Convert to Avatar
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INTRODUCTION
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CLO AVATARS
CLO offers 25 avatars
1) Avatar Version (V2, V2.1)
Note. You can find various avatars on the CONNECT Official web page here, including mannequins, kids, shoe lasts and more…)
2) Avatar Kid Version 1 (V1, V1.1)
3) 3D Shapes
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SIZE PRESET
CLO offers US ASTM standard sizing in the default library, and the Avatar Editor provides the the ability to create custom avatar measures.
ASTM sizes include Missy Curvy, Missy Straight, Petite Curvy, Petite Straight, Plus Curvy, and Plus Straight for women, and sizes 34 to 52 Standard for men.
The ASTM sizing can be found in the “Size” section of each individual avatar folder.
US_ ASTM_Missy Curvy 2
US_ ASTM_Missy Curvy 4
US_ ASTM_Missy Curvy 6
US_ ASTM_Missy Curvy 8
US_ ASTM_Missy Curvy 10
US_ ASTM_Missy Curvy 12
US_ ASTM_Missy Curvy 14
US_ ASTM_Missy Curvy 16
US_ ASTM_Missy Curvy 18
US_ ASTM_Missy Curvy 20
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.AVT VS .AVS FORMAT
The *.AVS format contains avatar size information. The Avatar file must be loaded before opening an *.AVS size file.
The *.AVS format does not contain any avatar, only size information. It is not possible to mix *.AVS files between avatars of different version, age or gender. The *.AVS file is only compatible with the avatar on which it was originally created. For example, if you created an *.AVS file using a female V2 Avatars, this will only apply to the female V2 Avatar.
The *.AVT is a CLO native format contains all the information related to Avatars, including: the model, skeleton rig, sizing, pose, motion, accessories, bounding volumes, and arrangement points.
As a CLO native format, the *.AVT format is compatible with all the CLO Virtual Fashion products (CLO, Marvelous Designer, Jinny), and cannot be opened in other software.
AVATAR: AVT FORMAT
AVATAR SIZE: AVS FORMAT
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AVATAR EDITOR
The Avatar Editor allows you to view and edit key components of the avatar, such as the size and arrangement points. The editor is made up of four sections: Avatar Size, Measurements, Arrangement and Fitting Suit.
MEASUREMENTS
Create Custom Tape Measure markings using the Avatar Tape tools - View and rename them in the Measurements list.
AVATAR SIZE
Edit a CLO default Avatar or a Size Editable converted Avatar. Specific measurement areas and proportions can be adjusted to further customize avatars.
TIP! If you’d like to create a custom avatar, Measurement & CLO Avatar Creation Guide is helpful to create an avatar on CLO.
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AVATAR EDITOR
FITTING SUIT
A fitting suit is an invisible component connected to an avatar that enables usage of the re-drape feature. CLO-native avatars include it by default, while it always has to be added for custom avatars
ARRANGEMENT
Edit existing or create custom Arrangement Points & Bounding Volumes to assist in pattern arrangement.
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AVATAR SIZE
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AVATAR SIZE - MOVABLE MEASURE
From 2024.1 some avatar measures can be moved, including Under Bust, Waist, High Hip, Low Hip, and Thigh). All moveable measures are displayed as a thick black line
Steps :
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AVATAR SIZE
Avatar Size :
Avatar size allows you to create a custom size avatar with your own measurements.
Our Avatar Editor is powered by real body scan data to help you create realistic body shapes whether you have a complete size specification or not.
a) Size
b) Size preset
a)
b)
c,d)
US_ ASTM_Missy Curvy 2
US_ ASTM_Missy Curvy 4
US_ ASTM_Missy Curvy 6
US_ ASTM_Missy Curvy 8
US_ ASTM_Missy Curvy 10
e)
: Menu > Avatar > Avatar Editor
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AVATAR SIZE - Size
c) Set Details
cf.)�
d) Show all measurements
a)
b)
c,d)
e)
: Menu > Avatar > Avatar Editor
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AVATAR SIZE - Size
e-1) Link(default)
The Width/Height categories allow you to select what you want the the key measures be for your size, and CLO will then automatically generate a proportionate body shape based on these key measures.
For example, if Under Bust and Total Height are selected here, circumference, height, and length measures below will be automatically created or slightly adjusted to maintain a proportional body shape. ��Important: After adjusting these values, modifying the Width will reset all the values you have previously adjusted.
e-2) Unlink
�Note: This feature is particularly useful when working with Size Presets. After selecting a specific size preset, you can utilize this feature to adjust only the height while keeping other measurements unchanged.
a)
b)
c,d)
e)
: Menu > Avatar > Avatar Editor
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AVATAR SIZE - Adjust Avatar Workflow
Below is the recommended workflow for creating a custom avatar size.
Note. Load the Avatar *.AVT and ensure it is the version you want to apply your size to
When open, the avatar measures will be displayed in the 3D window. Measures that can be moved will appear in black, and non editable measures will in grey. Jump to Moveable Measure for more detail on adjusting editable measures
TIP! You can refer to CLO's size measurement guide below and measure the size of each item accurately. *[EN] Measurement & CLO Avatar Creation Guide
1)
2)
3)
4)
3)
5)
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AVATAR SIZE - Shape
When developing categories such as gloves, intimates and headwear you have additional options to adjust the head, hands, crotch and bust to suit your needs.
a)Head & Hands
����
b)Crotch
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a)
b)
c)
: Menu > Avatar > Avatar Editor
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AVATAR SIZE - Shape
c)Breast
����
a)
b)
c)
Note: If you enter the Apex to Apex or HPS length and then adjust the Breast Space, your entered length will adjust with the new shaping
: Menu > Avatar > Avatar Editor
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SAVING AVATAR
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SAVING IN .AVS FORMAT
STEP 1: In the Avatar Editor, click on the Save icon at the top right.
After creating a custom size, you have the option to save the size only (*.AVS) or as an Avatar (*.AVT)
Avatar Size *.AVS: Contains Avatar Size information. The Avatar file (*.AVT) must be loaded before opening the Avatar Size file
Avatar *.AVT: Contains all the information related to avatars (Model, Sizing, Poses, Motions, Accessories, Bounding Volumes, arrangement points)
TIP! The steps to modify the measurements of an Avatar are the same whether saving an *.AVT or an *.AVS file. The only difference is the way you open the file
STEP 2: A pop-up window will appear and you will be able to save your *.AVS file. Name your file and save.
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SAVING IN .AVS FORMAT
STEP 3: If you create a size folder and save your *.AVS file in this folder, you can then connect this folder to your CLO library and click-drag your different sizes on the avatar of your project file.
TIP! You can open an AVS file, using the Open Icon, next to Save, in the Avatar Editor.
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SAVING IN .AVT FORMAT
STEP 1: Once you have finished modifying your avatar, you can save it in the AVT format
Menu > File > Save As > Avatar.
TIP! If you want to add a custom Avatar in the workspace
File > Open > Avatar
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ARRANGEMENT POINTS
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ARRANGEMENT POINTS VS BOUNDING VOLUMES
Arrangement Points (*.ARR) are distributed around the body of the avatar, and are used to arrange patterns easily.
Bounding Volumes (*.PAN) are the green cylinders that bound the body of the Avatar. Each cylinder is connected to an Avatar’s joint.
To view Arrangement Points, go to the 3D Toggle Bar > Avatar Display > Show Arrangement Points.
TIP! Shortcut: SHIFT + F
To view Boundary Volumes, go to the 3D Toggle Bar > Avatar Display > Show Boundary Volumes.
ARRANGEMENT POINTS .ARR
BOUNDING VOLUMES .PAN
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HOW TO USE ARRANGEMENT POINTS
STEP 1
TIP! Symmetric patterns will be arranged symmetrically
STEP 2
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AVATAR EDITOR - ARRANGEMENT POINTS
You can rename any Arrangement Point with, and to maintain symmetry follow the following naming conventions:
NAME_1_L
NAME_1_R
All arrangement points apart from the Avatar's body are symmetrically set by default.
TIP! Symmetric Arrangement Point Setting
CLO Avatars have their Arrangement Points pre-arranged around the body. If you would like to edit, add or delete any of the Arrangement Points, you can do this through the Avatar Editor - Arrangement.
TIP! The following method applies for any *.OBJ that you bring into CLO
: Main Menu > Avatar > Avatar Editor > Arrangement > Point
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AVATAR EDITOR - ARRANGEMENT POINTS
ADD
A new arrangement point named “Arrangement Point” will be created at the bottom of the list. Note that the point is unassigned by default and you will need to select the BV and X Y positions in the steps below.
DELETE
Delete the selected Arrangement Point
OPEN
Open an *.ARR file, this can be used to apply Arrangement points to an *.OBJ avatar
SAVE
Save as an *.ARR file and open on another Avatar. Note some readjustment may be needed when applying to another avatar
ARRANGEMENT BV
Selects the Bounding Volume where the Arrangement Point is to be placed
X
Moves the Arrangement Point left and right
Y
Moves the Arrangement Point up and down
OFFSET
Sets the distance between the Avatar and the Arrangement Point.
WRAP DIRECTIONS
Wrapping can be set to up or down and will determine the direction of pattern wrap when placed on the Arrangement Point
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AUTOMATED ARRANGEMENT POINTS CREATION
You can automatically generate arrangement points when importing an *OBJ avatar. Note that this option requires the *.OBJ to be in A or T-Pose. If A or T pose is not recognised, an error message will warn that Arrangement Points cannot be added.
STEP 1:
STEP 2:
Arrangement Points and Bounding Volumes will be automatically created, and can be edited in the Avatar Editor if desired
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BOUNDING VOLUMES
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BOUNDING VOLUMES
You can edit the size of the Bounding Volumes (*.PAN) in the Avatar Editor
To view Bounding Volumes, select 3D Toggle Bar > Avatar Display > Show Bounding Volumes
When placing a pattern piece with the help of the Arrangement Points, you will see the preview of pattern placement follows the cylindrical shape of the Bounding Volumes.
Bounding Volumes (*.PAN) are green cylinders that wrap around the avatars and following the body parts and joints (e.g. shoulder, arm, wrist).
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AVATAR EDITOR - BOUNDING VOLUME
JOINT NAME 0
Set the beginning location of the Joint (X-ray)
JOINT NAME 1
Set the end location of the Joint (Show Avatar Joint)
HEIGHT
Set the height
RADIUS X (mm)
Set the horizontal radius
RADIUS Y (mm)
Set the vertical radius
HANDS/FEET
Toggle on to extend BV's length to Avatar's hands or feet respectively
When selected the option, the BV will reset
ADD
A new Bounding Volume called “PAN” will be added at the bottom of the list.
DELETE
Deleted the selected Bounding Volume
RESET BOUNDING VOLUMES
Reset to the original position
OPEN
Open a pre-saved *.PAN file
SAVE
Save the created *.PAN file to use with other avatars
Note: Some readjustment may be needed for new avatars
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1
2
3
4
5
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MEASURE
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MEASURE
The Basic Tape Measure & Surface Tape Measure Tools allow you place custom tape measure. Tape are used to find the body measure and can be used for other purposes, like attaching a pattern edge to the tape with the help of the Attach to Measure tool.
To access the Measure window go to to Main Menu > Avatar > Avatar Editor > Measure
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MEASURE
a) Basic Circumference Measure and c) Basic Tape Measure
Create a circumference measure following the surface of the body (Surface) or a direct line around the highest points (Basic)
b) Surface Circumference Measure and d) Surface Tape Measure
Create a custom measurement, traveling in a straight line or adding points to create custom paths. Follow the surface of the body with (Surface), or just along the direct line along the highest points (Basic)
e) Linear Measure
Create a linear measure from one point to another that will take a direct route through the body of the avatar. This tape is used for measuring depth, such as the pelvic depth or neck width
f) Height Measure (Avatar)
Measure the Avatar's height from the ground to a particular point. It will always measure in a straight vertical line. This is especially useful if the Avatar is wearing heels
a)
b)
c)
d)
e)
f)
There are 6 types of avatar tape that allow you to create free measures, circumference, linear and height measurements.
The difference between ‘Basic’ and ‘Surface’ is weather the measure will follow the curvature of the avatars body, or follow a direct line around the widest points. The Basic Tapes are most akin to methods of measuring the body with soft measuring tape, whereas ‘Surface’ will measure along the curved surface of the body.
All added measurements can be viewed and renamed in the Avatar Editor : Menu > Avatar > Avatar Editor > Measure - also see previous page
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BASIC CIRCUMFERENCE MEASUREMENT VS. SURFACE CIRCUMFERENCE MEASUREMENT
They both measure a circumference, the difference is :
a) BASIC CIRCUMFERENCE MEASUREMENT :
measures in a straight line, similar way as with the soft measuring tape
b) SURFACE CIRCUMFERENCE MEASUREMENT :
hugs and follows every contour of an Avatar’s surface, contouring to the valley area between bust or pectoral areas
Measurements can be viewed and renamed in the Avatar Editor : Menu > Avatar > Avatar Editor > Measure
a) BASIC CIRCUMFERENCE MEASUREMENT
b) SURFACE CIRCUMFERENCE MEASUREMENT
The same steps as with the Basic Circumference Measurement apply.
TIP To create a straight line, hold SHIFT down after the first point is established.
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BASIC TAPE MEASUREMENT VS. SURFACE TAPE MEASUREMENT
They both measure a circumference, the difference is :
c) BASIC TAPE MEASUREMENT :
measures a length or circumference area as you would using a traditional measuring tape, grazing high points to measure lengths in the form of a straight line
d) SURFACE TAPE MEASUREMENT :
measures contoured areas of an avatar, following the surface as if you were drawing on the surface with a marker or pen
Measurements can be viewed and renamed in the Avatar Editor : Menu > Avatar > Avatar Editor > Measure
c) BASIC TAPE MEASUREMENT
d) SURFACE TAPE MEASUREMENT
The same steps as Basic Tape Measurement apply.
Note Once the measurement is complete, the line will turn into yellow and the length will appear next to the tape measure.
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LINEAR MEASURE
e) LINEAR MEASURE (Avatar) :
The Linear Measure will travel through the body of the Avatar, connecting the start and the end point in a direct line. This tool is useful for measuring depth and width
e) LINEAR MEASUREMENT (Avatar)
TIP: Hold down the Shift key on the keyboard to create vertical/horizontal/45˚ tilt
TIP: Backspace to go back a point
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HEIGHT MEASURE
f) HEIGHT MEASURE (Avatar) :
The Height Measure can be used to measure from a single point of the body to the ground in a direct line.
Measurements can be viewed and renamed in the Avatar Editor : Menu > Avatar > Avatar Editor > Measure
f) HEIGHT MEASURE (Avatar)
Note. A yellow-green square will appear at the bottom of the Height Measurement, indicating the ground
Note. The value of the height between the ground and the selected point will appear highlighted in yellow
TIP With the Edit Measurement tool, select the yellow-green square and drag upwards to create a separate height measure that doesn't start from the ground.
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AVATAR EDITOR > MEASURE
DELETE
Delete the selected Measure
TIP: You can also use the Edit Measurement tool to select the Tape Measure in the 3D Window and hit either the Backspace or Delete key
FIT TO AVATAR
Re-fit the measurements when changing its Pose or loading another Avatar's joints
OPEN
Open a *.MEA file created with other CLO Avatars
SAVE
Save the measurements in *.MEA format to open with other CLO Avatars
Note: Some readjustment may be needed on new Avatars
Note: *.MEA files should be applied to the same model in the same version.
MEASUREMENT TYPE
Toggle the Measurement Type between Basic and Surface to update the type without needing to recreate the measurement
MEASUREMENT INFORMATION
Measurement Information given is either Tape or Circumference
BASIC LENGTH
Check the value when measured with the Basic Measurement tool
SURFACE LENGTH
Check the value when measured with the Surface Measurement tool
SHOW
Toggle on or off to show or hide the selected measurement in the 3D Window
SHOW LENGTH
Toggle on or off to show or hide the selected measurement in the 3D Window
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ATTACH TO MEASURE (AVATAR)
ATTACH TO MEASURE (AVATAR): Attach the avatar tapes to internal or external seam/pattern lines
3. Click on the avatar tape to attach the selected line
4. Activate the simulation to attach the line to the avatar tape
TIP To attach the entire waistband, you have to attach each seam line to the tape
TIP To detach avatar tape from seam or pattern line, click on “Attach to measure” tool again, and press 'Delete' on keyboard
TIP To quickly select and detach everything from the Avatar Tape, select the “Edit Measure” tool, and press “CTRL or CMD (Mac) + A”. Then hit the 'Delete' button on keyboard
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Auto Convert to Avatar
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How to use the Auto Convert To Avatar Feature
(see next slide for details)
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Converted Type 01 - CLO Skin Style
CLO Skin Style
This option enables you to retain your custom avatar’s body shape while applying the CLO avatar’s skin texture and rig
CLO accessories and pose assets can be used with CLO skin style converted avatars
[Converted Type]
✔ Skin Style : The selected CLO avatar’s skin texture
✔ Body Shape : Your custom avatar’s body shape (Imported Avatar)
✔ Rigging : Application of CLO Avatar Rig
✖ Size Editor : Unable utilizing Sizing Editor in CLO
✔ CLO Assets : Applicable to all assets provided by CLO � (e.g. Hair, ACC, Shoe, Pose, Motion…)
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Converted Type 02 - Rigging Only
Rigging Only
This option enables you to maintain both your custom avatar’s body shape and texture while applying only the CLO avatar’s rig
Accessories will not be compatible as the mesh will differ from the CLO avatar, but CLO pose assets can be used
[Converted Type]
✔ Skin Style : Your custom avatar’s skin texture
✔ Body Shape : Your custom avatar’s body shape(=Imported Avatar)
✔ Rigging : Application of CLO Avatar Rig
✖ Size Editor : Unable utilizing Sizing Editor in CLO
▲CLO Assets : Applicable only to pose assets provided by CLO (e.g. mtn, pos)
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Converted Type 03 - Size Editable
Size Editable
This option enables you to retain only your custom avatar texture while applying the CLO avatar’s body shape and rig
Accessories will not be compatible as the mesh will differ from the CLO avatar, but CLO pose assets can be used
[Converted Type]
✔ Skin Style : Your custom avatar’s skin texture
✖ Body Shape : The CLO avatar’s body shape
✔ Rigging : Application of CLO Avatar Rig
✔ Size Editor : Able utilizing Sizing Editor
▲ CLO Assets : Applicable only to pose assets provided by CLO (e.g. mtn, pos)
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Converted Type
CLO Skin Style
Rigging Only
Size Editable
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Difference between CLO Rig and Customized 3D Rig
CLO Rig
✔ IK features become available for posing
✔ Posing for small part like facial expressions and toes will no longer be editable.
✖ Poses from customized pose(e.g. DAZ3D) cannot be imported
Customized Avatar’s Rig
✖ IK Features are not available
✔ Posing of small parts is still possible in CLO
Note. It is possible to import Customized(e.g. DAZ3D) avatars in *.OBj or *.FBX format. If the converting option is not used, there will be differences between CLO and DAZ avatar rig.
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Thank you!
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