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AVATAR EDITOR

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TABLE OF CONTENTS

INTRODUCTION

  • CLO Avatars
  • ASTM Sizing
  • .AVT Vs .AVS FORMAT
  • Avatar Editor

AVATAR SIZE

  • Movable Measurement
  • Avatar Size
  • Avatar Size - Shape�

SAVING AVATAR

  • Saving in .AVS Format
  • Saving in .AVT Format

ARRANGEMENT POINTS

  • Arrangement Points Vs Bounding Volumes
  • How to use Arrangement Points
  • Avatar Editor - Arrangement Points
  • Automated Arrangement Points Creation

BOUNDING VOLUMES

  • Bounding Volumes
  • Avatar Editor - Bounding Volume

MEASURE

  • Basic Circumference Measurement Vs Surface Circumference Measurement
  • Basic Tape Measurement Vs Surface Tape Measurement
  • Linear measurement
  • Height Measurement
  • Avatar Editor - Measure Attach To Measure (Avatar)

Auto Convert to Avatar

  • Convert to Avatar
  • Converted Type

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INTRODUCTION

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CLO AVATARS

CLO offers 25 avatars

1) Avatar Version (V2, V2.1)

  • 4 male
  • 3 female

Note. You can find various avatars on the CONNECT Official web page here, including mannequins, kids, shoe lasts and more…)

2) Avatar Kid Version 1 (V1, V1.1)

  • 1 boy & 1 girl (7 - 20 years)
  • 1 kid (2 - 6 year), 1 kid (6 - 18 month)

3) 3D Shapes

  • 5 Types

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SIZE PRESET

CLO offers US ASTM standard sizing in the default library, and the Avatar Editor provides the the ability to create custom avatar measures.

ASTM sizes include Missy Curvy, Missy Straight, Petite Curvy, Petite Straight, Plus Curvy, and Plus Straight for women, and sizes 34 to 52 Standard for men.

The ASTM sizing can be found in the “Size” section of each individual avatar folder.

US_ ASTM_Missy Curvy 2

US_ ASTM_Missy Curvy 4

US_ ASTM_Missy Curvy 6

US_ ASTM_Missy Curvy 8

US_ ASTM_Missy Curvy 10

US_ ASTM_Missy Curvy 12

US_ ASTM_Missy Curvy 14

US_ ASTM_Missy Curvy 16

US_ ASTM_Missy Curvy 18

US_ ASTM_Missy Curvy 20

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.AVT VS .AVS FORMAT

The *.AVS format contains avatar size information. The Avatar file must be loaded before opening an *.AVS size file.

The *.AVS format does not contain any avatar, only size information. It is not possible to mix *.AVS files between avatars of different version, age or gender. The *.AVS file is only compatible with the avatar on which it was originally created. For example, if you created an *.AVS file using a female V2 Avatars, this will only apply to the female V2 Avatar.

The *.AVT is a CLO native format contains all the information related to Avatars, including: the model, skeleton rig, sizing, pose, motion, accessories, bounding volumes, and arrangement points.

As a CLO native format, the *.AVT format is compatible with all the CLO Virtual Fashion products (CLO, Marvelous Designer, Jinny), and cannot be opened in other software.

AVATAR: AVT FORMAT

AVATAR SIZE: AVS FORMAT

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AVATAR EDITOR

The Avatar Editor allows you to view and edit key components of the avatar, such as the size and arrangement points. The editor is made up of four sections: Avatar Size, Measurements, Arrangement and Fitting Suit.

MEASUREMENTS

Create Custom Tape Measure markings using the Avatar Tape tools - View and rename them in the Measurements list.

AVATAR SIZE

Edit a CLO default Avatar or a Size Editable converted Avatar. Specific measurement areas and proportions can be adjusted to further customize avatars.

TIP! If you’d like to create a custom avatar, Measurement & CLO Avatar Creation Guide is helpful to create an avatar on CLO.

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AVATAR EDITOR

FITTING SUIT

A fitting suit is an invisible component connected to an avatar that enables usage of the re-drape feature. CLO-native avatars include it by default, while it always has to be added for custom avatars

ARRANGEMENT

Edit existing or create custom Arrangement Points & Bounding Volumes to assist in pattern arrangement.

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AVATAR SIZE

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AVATAR SIZE - MOVABLE MEASURE

From 2024.1 some avatar measures can be moved, including Under Bust, Waist, High Hip, Low Hip, and Thigh). All moveable measures are displayed as a thick black line

Steps :

  1. Select the Edit Measure (Avatar) tool
  2. Select the Measure, click and drag and release to move
  3. To reset the line to its original position, right-click on the line and select “Reset Position” or “Reset All Positions”

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AVATAR SIZE

Avatar Size :

Avatar size allows you to create a custom size avatar with your own measurements.

Our Avatar Editor is powered by real body scan data to help you create realistic body shapes whether you have a complete size specification or not.

a) Size

  • Create an avatar with your desired size by inputting detailed measurements
  • Additional size measurements can be added and entered in the "Set Details" section (see next slide)

b) Size preset

  • You can directly apply the ASTM size presets provided by CLO

a)

b)

c,d)

US_ ASTM_Missy Curvy 2

US_ ASTM_Missy Curvy 4

US_ ASTM_Missy Curvy 6

US_ ASTM_Missy Curvy 8

US_ ASTM_Missy Curvy 10

e)

: Menu > Avatar > Avatar Editor

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AVATAR SIZE - Size

c) Set Details

  • By clicking this icon, you can select and activate currently hidden size measurements. When checked on, they will become available in the Size section for editing.

cf.)�

d) Show all measurements

  • By clicking this icon, you can view active and hidden size measurements that are not displayed in the editor window. If the measure is not checked on in the Set Details it will be visible, but not editable.

a)

b)

c,d)

e)

: Menu > Avatar > Avatar Editor

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AVATAR SIZE - Size

e-1) Link(default)

  • Size editing for CLO avatars is algorithm-based, and by default measures are linked to help you create a proportional body shape based on real human body scan data.

The Width/Height categories allow you to select what you want the the key measures be for your size, and CLO will then automatically generate a proportionate body shape based on these key measures.

For example, if Under Bust and Total Height are selected here, circumference, height, and length measures below will be automatically created or slightly adjusted to maintain a proportional body shape. ��Important: After adjusting these values, modifying the Width will reset all the values you have previously adjusted.

e-2) Unlink

  • You can unlink the proportional editing by clicking the icon to deactivate it. When unlinked, any changes to the key Width/Height measurements will not affect the lower measurements.

Note: This feature is particularly useful when working with Size Presets. After selecting a specific size preset, you can utilize this feature to adjust only the height while keeping other measurements unchanged.

a)

b)

c,d)

e)

: Menu > Avatar > Avatar Editor

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AVATAR SIZE - Adjust Avatar Workflow

Below is the recommended workflow for creating a custom avatar size.

Note. Load the Avatar *.AVT and ensure it is the version you want to apply your size to

  1. Go to Avatar > Avatar Editor to open the editor
  2. If you are editing from an existing *.AVS file, click the open icon to select your file

When open, the avatar measures will be displayed in the 3D window. Measures that can be moved will appear in black, and non editable measures will in grey. Jump to Moveable Measure for more detail on adjusting editable measures

  • Before entering size data in the editor window, ensure the desired values are available. If not, click the Set Details button to add them, and Exit to go back to the main editor. For optimal results, it is recommended to activate only the measurements that you have
  • Once you have your avatar and desired measures, now select your key measures for Width/Height and enter your values. It is recommended to keep the default Link option on, but if desired click the icon to unlink
  • Now enter your desired measurements in circumference, height, and length noting that when linked CLO will make slight automatic adjustments to maintain a proportional body shape
  • Press Save to save your custom *.AVS

TIP! You can refer to CLO's size measurement guide below and measure the size of each item accurately. *[EN] Measurement & CLO Avatar Creation Guide

1)

2)

3)

4)

3)

5)

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AVATAR SIZE - Shape

When developing categories such as gloves, intimates and headwear you have additional options to adjust the head, hands, crotch and bust to suit your needs.

a)Head & Hands

  • Adjust the size of the avatar's hands, head.

����

b)Crotch

  • Adjust the size of the avatar's crotch gap. For male avatars, Crotch Volume can also be adjusted.

����

a)

b)

c)

: Menu > Avatar > Avatar Editor

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AVATAR SIZE - Shape

c)Breast

  • To achieve various breast shapes, you can adjust the Breast Shape, Space and Height.

����

a)

b)

c)

Note: If you enter the Apex to Apex or HPS length and then adjust the Breast Space, your entered length will adjust with the new shaping

: Menu > Avatar > Avatar Editor

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SAVING AVATAR

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SAVING IN .AVS FORMAT

STEP 1: In the Avatar Editor, click on the Save icon at the top right.

After creating a custom size, you have the option to save the size only (*.AVS) or as an Avatar (*.AVT)

Avatar Size *.AVS: Contains Avatar Size information. The Avatar file (*.AVT) must be loaded before opening the Avatar Size file

Avatar *.AVT: Contains all the information related to avatars (Model, Sizing, Poses, Motions, Accessories, Bounding Volumes, arrangement points)

TIP! The steps to modify the measurements of an Avatar are the same whether saving an *.AVT or an *.AVS file. The only difference is the way you open the file

STEP 2: A pop-up window will appear and you will be able to save your *.AVS file. Name your file and save.

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SAVING IN .AVS FORMAT

STEP 3: If you create a size folder and save your *.AVS file in this folder, you can then connect this folder to your CLO library and click-drag your different sizes on the avatar of your project file.

TIP! You can open an AVS file, using the Open Icon, next to Save, in the Avatar Editor.

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SAVING IN .AVT FORMAT

STEP 1: Once you have finished modifying your avatar, you can save it in the AVT format

Menu > File > Save As > Avatar.

TIP! If you want to add a custom Avatar in the workspace

File > Open > Avatar

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ARRANGEMENT POINTS

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ARRANGEMENT POINTS VS BOUNDING VOLUMES

Arrangement Points (*.ARR) are distributed around the body of the avatar, and are used to arrange patterns easily.

Bounding Volumes (*.PAN) are the green cylinders that bound the body of the Avatar. Each cylinder is connected to an Avatar’s joint.

To view Arrangement Points, go to the 3D Toggle Bar > Avatar Display > Show Arrangement Points.

TIP! Shortcut: SHIFT + F

To view Boundary Volumes, go to the 3D Toggle Bar > Avatar Display > Show Boundary Volumes.

ARRANGEMENT POINTS .ARR

BOUNDING VOLUMES .PAN

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HOW TO USE ARRANGEMENT POINTS

STEP 1

  1. Turn on Arrangement Points in the toggle display menu
  2. Select a pattern and hover the mouse over an Arrangement Point
  3. The Arrangement Point will highlight in a brighter blue
  4. A preview of the pattern placement is being displayed in grey

TIP! Symmetric patterns will be arranged symmetrically

STEP 2

  1. Left click to confirm the desired Arrangement Point
  2. The pattern will be placed and centred on the arrangement point

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AVATAR EDITOR - ARRANGEMENT POINTS

You can rename any Arrangement Point with, and to maintain symmetry follow the following naming conventions:

NAME_1_L

NAME_1_R

All arrangement points apart from the Avatar's body are symmetrically set by default.

TIP! Symmetric Arrangement Point Setting

CLO Avatars have their Arrangement Points pre-arranged around the body. If you would like to edit, add or delete any of the Arrangement Points, you can do this through the Avatar Editor - Arrangement.

TIP! The following method applies for any *.OBJ that you bring into CLO

: Main Menu > Avatar > Avatar Editor > Arrangement > Point

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AVATAR EDITOR - ARRANGEMENT POINTS

ADD

A new arrangement point named “Arrangement Point” will be created at the bottom of the list. Note that the point is unassigned by default and you will need to select the BV and X Y positions in the steps below.

DELETE

Delete the selected Arrangement Point

OPEN

Open an *.ARR file, this can be used to apply Arrangement points to an *.OBJ avatar

SAVE

Save as an *.ARR file and open on another Avatar. Note some readjustment may be needed when applying to another avatar

ARRANGEMENT BV

Selects the Bounding Volume where the Arrangement Point is to be placed

X

Moves the Arrangement Point left and right

Y

Moves the Arrangement Point up and down

OFFSET

Sets the distance between the Avatar and the Arrangement Point.

WRAP DIRECTIONS

Wrapping can be set to up or down and will determine the direction of pattern wrap when placed on the Arrangement Point

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AUTOMATED ARRANGEMENT POINTS CREATION

You can automatically generate arrangement points when importing an *OBJ avatar. Note that this option requires the *.OBJ to be in A or T-Pose. If A or T pose is not recognised, an error message will warn that Arrangement Points cannot be added.

STEP 1:

  • Start by loading an Avatar
  • Go to Menu > File > Import > OBJ/FBX

STEP 2:

  • A pop up window will appear
  • Load as Avatar is selected by default
  • Select Avatar under Object Type
  • Select Auto Add Arrangement Points is selected

Arrangement Points and Bounding Volumes will be automatically created, and can be edited in the Avatar Editor if desired

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BOUNDING VOLUMES

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BOUNDING VOLUMES

You can edit the size of the Bounding Volumes (*.PAN) in the Avatar Editor

To view Bounding Volumes, select 3D Toggle Bar > Avatar Display > Show Bounding Volumes

When placing a pattern piece with the help of the Arrangement Points, you will see the preview of pattern placement follows the cylindrical shape of the Bounding Volumes.

Bounding Volumes (*.PAN) are green cylinders that wrap around the avatars and following the body parts and joints (e.g. shoulder, arm, wrist).

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AVATAR EDITOR - BOUNDING VOLUME

JOINT NAME 0

Set the beginning location of the Joint (X-ray)

JOINT NAME 1

Set the end location of the Joint (Show Avatar Joint)

HEIGHT

Set the height

RADIUS X (mm)

Set the horizontal radius

RADIUS Y (mm)

Set the vertical radius

HANDS/FEET

Toggle on to extend BV's length to Avatar's hands or feet respectively

When selected the option, the BV will reset

ADD

A new Bounding Volume called “PAN” will be added at the bottom of the list.

DELETE

Deleted the selected Bounding Volume

RESET BOUNDING VOLUMES

Reset to the original position

OPEN

Open a pre-saved *.PAN file

SAVE

Save the created *.PAN file to use with other avatars

Note: Some readjustment may be needed for new avatars

1 2 3 4 5

1

2

3

4

5

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MEASURE

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MEASURE

The Basic Tape Measure & Surface Tape Measure Tools allow you place custom tape measure. Tape are used to find the body measure and can be used for other purposes, like attaching a pattern edge to the tape with the help of the Attach to Measure tool.

To access the Measure window go to to Main Menu > Avatar > Avatar Editor > Measure

  • To create measures, use any of the 6 provided Avatar Tapes
  • To edit the Tape, use the Edit Measure (Avatar) tool
  • Any added Tape Measures will then populate in the Measure tab of the Avatar Editor.
  • The markings are for information only, and do modify the size of the avatar
  • Measures can be renamed by double clicking the name in the list
  • Measures can be saved and reopened on the same version of Avatar, but will not be transferable between different avatar versions or genders.

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MEASURE

a) Basic Circumference Measure and c) Basic Tape Measure

Create a circumference measure following the surface of the body (Surface) or a direct line around the highest points (Basic)

b) Surface Circumference Measure and d) Surface Tape Measure

Create a custom measurement, traveling in a straight line or adding points to create custom paths. Follow the surface of the body with (Surface), or just along the direct line along the highest points (Basic)

e) Linear Measure

Create a linear measure from one point to another that will take a direct route through the body of the avatar. This tape is used for measuring depth, such as the pelvic depth or neck width

f) Height Measure (Avatar)

Measure the Avatar's height from the ground to a particular point. It will always measure in a straight vertical line. This is especially useful if the Avatar is wearing heels

a)

b)

c)

d)

e)

f)

There are 6 types of avatar tape that allow you to create free measures, circumference, linear and height measurements.

The difference between ‘Basic’ and ‘Surface’ is weather the measure will follow the curvature of the avatars body, or follow a direct line around the widest points. The Basic Tapes are most akin to methods of measuring the body with soft measuring tape, whereas ‘Surface’ will measure along the curved surface of the body.

All added measurements can be viewed and renamed in the Avatar Editor : Menu > Avatar > Avatar Editor > Measure - also see previous page

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BASIC CIRCUMFERENCE MEASUREMENT VS. SURFACE CIRCUMFERENCE MEASUREMENT

They both measure a circumference, the difference is :

a) BASIC CIRCUMFERENCE MEASUREMENT :

measures in a straight line, similar way as with the soft measuring tape

b) SURFACE CIRCUMFERENCE MEASUREMENT :

hugs and follows every contour of an Avatar’s surface, contouring to the valley area between bust or pectoral areas

Measurements can be viewed and renamed in the Avatar Editor : Menu > Avatar > Avatar Editor > Measure

a) BASIC CIRCUMFERENCE MEASUREMENT

  1. Select the Basic Circumference Measurement tool from the 3D Toolbar
  2. Click on a point where you wish to start the measurement, then move the mouse in the measurement direction and click again to circle the measuring tape
  3. Hover the mouse over the purple line, and move the mouse to decide the direction of the circle
  4. Once the desired circumference angle is achieved, left click to complete the Circumference Measurement

b) SURFACE CIRCUMFERENCE MEASUREMENT

The same steps as with the Basic Circumference Measurement apply.

TIP To create a straight line, hold SHIFT down after the first point is established.

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BASIC TAPE MEASUREMENT VS. SURFACE TAPE MEASUREMENT

They both measure a circumference, the difference is :

c) BASIC TAPE MEASUREMENT :

measures a length or circumference area as you would using a traditional measuring tape, grazing high points to measure lengths in the form of a straight line

d) SURFACE TAPE MEASUREMENT :

measures contoured areas of an avatar, following the surface as if you were drawing on the surface with a marker or pen

Measurements can be viewed and renamed in the Avatar Editor : Menu > Avatar > Avatar Editor > Measure

c) BASIC TAPE MEASUREMENT

  1. Select the Basic Tape Measurement tool from the 3D Toolbar
  2. Click to establish the first point of the tape measurement
  3. Move the mouse as a purple/orange line follows along
  4. Double click to complete the measurement

d) SURFACE TAPE MEASUREMENT

The same steps as Basic Tape Measurement apply.

Note Once the measurement is complete, the line will turn into yellow and the length will appear next to the tape measure.

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LINEAR MEASURE

e) LINEAR MEASURE (Avatar) :

The Linear Measure will travel through the body of the Avatar, connecting the start and the end point in a direct line. This tool is useful for measuring depth and width

e) LINEAR MEASUREMENT (Avatar)

  • Select the Basic Tape Measurement tool from the 3D Toolbar
  • Click to establish the first point of the tape measurement
  • Move the mouse as a line follows along
  • Double click to complete the measurement

TIP: Hold down the Shift key on the keyboard to create vertical/horizontal/45˚ tilt

TIP: Backspace to go back a point

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HEIGHT MEASURE

f) HEIGHT MEASURE (Avatar) :

The Height Measure can be used to measure from a single point of the body to the ground in a direct line.

Measurements can be viewed and renamed in the Avatar Editor : Menu > Avatar > Avatar Editor > Measure

f) HEIGHT MEASURE (Avatar)

  1. Select the Height Measurement tool
  2. Hover the mouse over a point on the Avatar; a green vertical line will follow the mouse
  3. Click on the point to create the measurement�

Note. A yellow-green square will appear at the bottom of the Height Measurement, indicating the ground

Note. The value of the height between the ground and the selected point will appear highlighted in yellow

TIP With the Edit Measurement tool, select the yellow-green square and drag upwards to create a separate height measure that doesn't start from the ground.

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AVATAR EDITOR > MEASURE

DELETE

Delete the selected Measure

TIP: You can also use the Edit Measurement tool to select the Tape Measure in the 3D Window and hit either the Backspace or Delete key

FIT TO AVATAR

Re-fit the measurements when changing its Pose or loading another Avatar's joints

OPEN

Open a *.MEA file created with other CLO Avatars

SAVE

Save the measurements in *.MEA format to open with other CLO Avatars

Note: Some readjustment may be needed on new Avatars

Note: *.MEA files should be applied to the same model in the same version.

MEASUREMENT TYPE

Toggle the Measurement Type between Basic and Surface to update the type without needing to recreate the measurement

MEASUREMENT INFORMATION

Measurement Information given is either Tape or Circumference

BASIC LENGTH

Check the value when measured with the Basic Measurement tool

SURFACE LENGTH

Check the value when measured with the Surface Measurement tool

SHOW

Toggle on or off to show or hide the selected measurement in the 3D Window

SHOW LENGTH

Toggle on or off to show or hide the selected measurement in the 3D Window

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ATTACH TO MEASURE (AVATAR)

ATTACH TO MEASURE (AVATAR): Attach the avatar tapes to internal or external seam/pattern lines

  1. Select the Attach to Measure (Avatar) tool
  2. In the 3D window, select a seam or a pattern edge to attach to avatar tape
    1. The Pattern with the selected line becomes transparent, and the selected line gets highlighted in red color

3. Click on the avatar tape to attach the selected line

    • The selected line and the avatar tape become red

4. Activate the simulation to attach the line to the avatar tape

TIP To attach the entire waistband, you have to attach each seam line to the tape

TIP To detach avatar tape from seam or pattern line, click on “Attach to measure” tool again, and press 'Delete' on keyboard

TIP To quickly select and detach everything from the Avatar Tape, select the “Edit Measure” tool, and press “CTRL or CMD (Mac) + A”. Then hit the 'Delete' button on keyboard

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Auto Convert to Avatar

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How to use the Auto Convert To Avatar Feature

  1. Select Auto Convert to Avatar Feature
  2. Import customized 3D Body File (*.FBX, *OBJ))
  3. Select the Gender
  4. Select The Desired Converted Output

(see next slide for details)

  • Select Save Location

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Converted Type 01 - CLO Skin Style

CLO Skin Style

This option enables you to retain your custom avatar’s body shape while applying the CLO avatar’s skin texture and rig

CLO accessories and pose assets can be used with CLO skin style converted avatars

[Converted Type]

✔ Skin Style : The selected CLO avatar’s skin texture

✔ Body Shape : Your custom avatar’s body shape (Imported Avatar)

✔ Rigging : Application of CLO Avatar Rig

Size Editor : Unable utilizing Sizing Editor in CLO

✔ CLO Assets : Applicable to all assets provided by CLO � (e.g. Hair, ACC, Shoe, Pose, Motion…)

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Converted Type 02 - Rigging Only

Rigging Only

This option enables you to maintain both your custom avatar’s body shape and texture while applying only the CLO avatar’s rig

Accessories will not be compatible as the mesh will differ from the CLO avatar, but CLO pose assets can be used

[Converted Type]

✔ Skin Style : Your custom avatar’s skin texture

✔ Body Shape : Your custom avatar’s body shape(=Imported Avatar)

✔ Rigging : Application of CLO Avatar Rig

Size Editor : Unable utilizing Sizing Editor in CLO

CLO Assets : Applicable only to pose assets provided by CLO (e.g. mtn, pos)

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Converted Type 03 - Size Editable

Size Editable

This option enables you to retain only your custom avatar texture while applying the CLO avatar’s body shape and rig

Accessories will not be compatible as the mesh will differ from the CLO avatar, but CLO pose assets can be used

[Converted Type]

✔ Skin Style : Your custom avatar’s skin texture

Body Shape : The CLO avatar’s body shape

✔ Rigging : Application of CLO Avatar Rig

✔ Size Editor : Able utilizing Sizing Editor

CLO Assets : Applicable only to pose assets provided by CLO (e.g. mtn, pos)

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Converted Type

CLO Skin Style

Rigging Only

Size Editable

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Difference between CLO Rig and Customized 3D Rig

CLO Rig

✔ IK features become available for posing

✔ Posing for small part like facial expressions and toes will no longer be editable.

Poses from customized pose(e.g. DAZ3D) cannot be imported

Customized Avatar’s Rig

IK Features are not available

✔ Posing of small parts is still possible in CLO

Note. It is possible to import Customized(e.g. DAZ3D) avatars in *.OBj or *.FBX format. If the converting option is not used, there will be differences between CLO and DAZ avatar rig.

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STRICTLY CONFIDENTIAL

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Copyright © 2025 CLO Virtual Fashion Inc. All Rights Reserved.

STRICTLY CONFIDENTIAL