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The Arizona STEM Acceleration Project

Obstacle Course Challenge (Sphero Ball/RVR)

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Obstacle Course Challenge

A 4-6th Grade STEM Lesson

Carol Nowakowski

7/18/2023

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Notes for Teachers

This was assigned after giving the students time to practice with coding. Depending on other units, this can be coincide with other units.

  • recreating a scene
  • demonstrating a historical event
  • working on attributes of shapes
  • so many opportunities with this

Depending on class size, this may take a couple of days - two trials and one final. The two trials lets the students go back and adjust timing, directions, and angles.

Students may need extra support on how to use the protractor.

List of Materials

  • At least one Sphero Ball. (I have 4 in the room as well as the RVR and 20 edisons.)
  • Sphero EDU website
  • Student computers, computer lab, 1:1 is optimal
  • Sphero accessories (bridge, ramps, protractor)
  • Any other objects from the classroom can be used
  • Perimeter border - we used desks and cardboard
  • Stopwatch
  • Lab Notes/Directions: Obstacle Requirements

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Science Standards

P2: Objects can affect other objects at a distance.

P3: Changing the movement of an object requires a net force to be acting on it. P4: The total amount of energy in a closed system is always the same but can be transferred from one energy store to another during an event

U2: The knowledge produced by science is used in engineering and technologies to solve problems and/or create products

U3: Applications of science often have both positive and negative ethical, social, economic, and/or political implications

Science and Engineering Practices

  • ask questions and define problems
  • develop and use models
  • plan and carry out investigations
  • analyze and interpret data
  • use mathematics and computational thinking
  • construct explanations and design solutions
  • engage in argument from evidence
  • obtain, evaluate, and communicate information

Crosscutting Concepts

  • patterns
  • cause and effect
  • structure and function
  • systems and system models
  • stability and change
  • scale, proportion, and quantity
  • energy and matter

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Technology Standards

1. Empowered Learner - Students leverage technology to take an active role in choosing, achieving, and demonstrating competency in their learning goals, informed by the learning sciences.

2. Digital Citizen - Students recognize the rights, responsibilities, and opportunities of living, learning and working in an interconnected digital world, and they act and model in ways that are safe, legal, and ethical.

3. Knowledge Constructor - Students critically curate a variety of resources using digital tools to construct knowledge, produce creative artifacts, and make meaningful learning experiences for themselves and others.

4. Innovative Designer - Students use a variety of technologies within a design process to identify and solve problems by creating new, useful or imaginative solutions.

5. Computational Thinker - Students develop and employ strategies for understanding and solving problems in ways that leverage the power of technological methods to develop and test solutions

6. Creative Communicator - Students communicate clearly and express themselves creatively for a variety of purposes using the platforms, tools, styles, formats and digital media appropriate to their goals.

7. Global Collaborator - Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

Engineering Standards

STANDARD 2.0 CREATE ENGINEERING SOLUTIONS BY APPLYING A STRUCTURED PROBLEM-SOLVING/DECISION MAKING PROCESS

STANDARD 3.0 APPLY MATHEMATICAL LAWS AND PRINCIPLES RELEVANT TO ENGINEERING TECHNOLOGY

STANDARD 4.0 APPLY SCIENTIFIC LAWS AND PRINCIPLES RELEVANT TO ENGINEERING TECHNOLOGY

STANDARD 5.0 APPLY TECHNOLOGY AND TOOLS TO ENGINEERING SOLUTIONS

STANDARD 7.0 APPLY PROJECT MANAGEMENT TOOLS AND TECHNIQUES TO ENGINEERING SOLUTIONS

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Mathematical Practices and Standards (Possible)

MP.1 Make sense of problems and persevere in solving them.

MP.2 Reason abstractly and quantitatively.

MP.5 Use appropriate tools strategically

MP.6 Attend to precision

4.MD.C Geometric measurement: Understand concepts of angle and measure angles.

4.G.A Draw and identify lines and angles, and classify shapes by properties of their lines and angles.

5.G.B Classify two-dimensional figures into categories based on their properties.

6.G.A Solve mathematical problems and problems in real-world context involving area, surface area, and volume

7.G.A Draw, construct, and describe geometrical figures, and describe the relationships between them

7.G.B Solve mathematical problems and problems in real-world context involving angle measure, area, surface area, and volume

8.G.A Understand congruence and similarity

8.G.B Understand and apply the Pythagorean Theorem.

ELA Standards

W.2 Write informative/explanatory texts to examine a topic and convey ideas, concepts, and information through the selection, organization, and analysis of relevant content

W.4 Produce clear and coherent writing in which the development, organization, and style are appropriate to task, purpose, and audience.

W.5 With some guidance and support from peers and adults, develop and strengthen writing as needed by planning, revising, editing, rewriting, or trying a new approach, focusing on how well purpose and audience have been addressed.

W.6 Use technology, including the internet, to type and publish writing as well as to interact and collaborate with others; demonstrate sufficient command of keyboarding skills to complete a writing task in a single sitting

SL.1 Engage effectively in a range of collaborative discussions (one‐on‐one, in groups, and teacher‐led) with diverse partners on grade level topics, texts, and issues, building on others’ ideas and expressing their own clearly

L.1 Demonstrate command of the conventions of Standard English grammar and usage when writing or speaking.

L.5 Demonstrate command of the conventions of Standard English capitalization, punctuation, and spelling when writing.

L.3 Use knowledge of language and its conventions when writing, speaking, reading, or listening.

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Objective(s):

Students will design a course of action for a Sphero/RVR/Edison by coding instructions through an app.

Students will develop a plan that includes a sequence of steps for a Sphero/RVR/Edison by coding it to move within an obstacle course.

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Agenda

This may take two days.

Day 1: Coding

  • introduce: 5-10 minutes
  • coding: 10-30 minutes
  • wrap up: 5-10 minutes

Day 2: Trial and Final Run

  • Trial 1: 10-15 minutes
  • Trial 2: 10-15 minutes
  • Final Run: 20-30 minutes

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Intro/Driving Question/Opening

Today’s challenge is to maneuver the Sphero/RVR/Edison to complete a list of tasks in a timely manner. You will have some required tasks, but you will have control of the order of completing the tasks. You will be provided the following tools to help you code the Sphero/RVR/Edison. Today will be spent coding, tomorrow you will have two trials and one final run.

The goal is to complete all the tasks the quickest.

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Hands-on Activity Instructions

Day 1

  • Suggested group structure, depending on class size and the amount of computers: group size of 1, 2 or 3.
  • Prior to today, students will need time to investigate coding.
  • Introduce Sphero EDU: Sphero Central: Edu Lessons & Resources for Coding Robots & STEM Kits
  • Hand out assignment worksheet: Obstacle Requirements.
  • Give students time to code the required tasks.

Day 2

  • Set up obstacle course for students to complete their trials, make changes and then their final run.
  • Time the final run and complete the check off sheet for each student/group.

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Assessment

Obstacle Requirements

  • Sphero needs to be coded to start from the bridge. _____
  • Sphero needs to be coded to travel the perimeter of the course. _____
  • Sphero needs to be coded to go around at least one of the objects. _____
  • Sphero needs to be coded to go over at least one of the ramps. ______
  • Sphero needs to be coded to be coded to make at least two 90 degree turns. _____
  • Use cardinal directions (N, S, E, W) when planning your course (below). __________
  • Time: _____________

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Differentiation

Instead of actually coding, use the drawing option.

Partner students up in larger groups.

Provide key vocabulary with images.

Remediation

Extension/Enrichment

Allow them to build their own obstacle course.

Use as a final unit for a history project and assign a location for each group.