Participatory simulation to test incentives�for provisioning ecosystem services �in agroforestry systems. Costa Rica
COMUNICATION PRESENTED IN ECOSUMMIT 2016 �« ECOLOGICAL SUSTAINABILITY: ENGINEERING CHANGE »�29 AUGUST - 1 SEPTEMBER 2016, LE CORUM, MONTPELLIER, FRANCE
BONIFAZI Mathilde (SupAgro / CIRAD); LE COQ Jean-François (CIRAD ART-Dev); FERRAND Nils (IRSTEA G Eau); SIBELET Nicole (CIRAD Innovation); RAPIDEL Bruno (CIRAD System)
Introduction
Coffee provisionning
ecosystem services�and disservices
Farming practices
Regulating �and supporting
ecosystem services
Agro-ecosystems
Farms and watershed
Instruments
Promote
Limit
Introduction
Objective 1: Characterize ecosystem services/disservices provision, agro-environmental practices and farmer’s strategic managements
Objective 2: Analyze the actual instruments and their effects
Objective 3: Identify and test instruments to trigger the adoption of agro-environmental practices
H1: Lack of instruments to support farmers to develop agro-environmental practices: little-known, technically more complicated and/or costly
H2: Actual instruments inaccessible and/or inappropriate to the agro-ecosystems �and farmers’ situation
Study area
Costa Rica
Los Santos – Llano Bonito
Method
Construction and test of a Role Playing Game �with 13 farmers among the ones interviewed
→ Test instruments
Results → Goal 1
Practices and ecosystem services analyze
Fertilization
Shade trees mangement
Weed management
Buffer zones (vegetal hedge)
Drainage
Regulating erosion
Coffee production
Biodiversity
Nitrogen pollution of the water
Waterway protection
Practices
Ecosystem services and disservices
Terraces
Results → Goal 1
5 types according to:
The part of coffee in the income
The area of coffee in the farm
The type of workforce in coffee production
The type of economics activities in the household
The number of persons working in coffee production
Identification of a livelihood typology
Results → Goal 2
• Constraints of land ownership
• Conditions about trees not adapted to the coffee production
Actual incentives in the study area
Results → Goal 3
Construction of the model for the role playing game
Fertilization
Shade trees mangement
Weed management
Buffer zones (vegetal hedge)
Drainage
Regulating erosion
Coffee production
Biodiversity
Nitrogen pollution of the water
Waterway protection
Practices
Ecosystem services and disservices
Terraces
Role of the gamer = simplified types� of producers
Dynamic of one round in the role playing game��
Results → Goal 3
Choice of the practices and adoption or not of the instrument proposed�
Presentation of the scenario
Play on the individual card table
Calculations of the individual and collective results
Play on the collective card table
Results
,
3rd Turn :
Green credits for a reduce use of inputs and plots arrangement with terraces
2nd Turn:
Payment for Environmental Services (PES) �for adoption of highly shaded coffee and protection of water line
1st Turn:
Enforcement of the law prohibiting coffee production on water line
Results → Goal 3
Incentive rules in the game
12
Evolution of the game units compared to the reference turn (without instruments)
Ecosystem services compromises and disservices in the game
Evolution of the erosion units
Evolution of the nitrogen contamination units
Evolution of the coffee units
Evolution of the biodiversity units
Results → Goal 3
Enforcement of the law turn
Green credits turn
PSE turn
Evolution of the units produced in the watershed by the gamers
We observed too different effects of the instruments depended on the role game of the gamers.
In the game:
13
Conclusion
Some limits :
Thank you for your attention