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Introduction to computer vision 5

Jean Ponce

jean.ponce@ens.fr

Zuhaib Akhtar za2023@nyu.edu

Ayush Jain aj3152@nyu.edu

Slides will be available after classes

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  • Radiance and irradiance
  • BRDF and radiosity
  • Sources and shading
  • Photometric stereo
  • Color sources
  • Trichromacy
  • Color reflectance

Radiometry and color

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Light and shadows

[These slides courtesy of S. Narasimhan, CMU.]

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Reflections

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Reflections and refractions

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Refraction

Caustics

(Source: Wikipedia)

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Is glass really transparent?

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Interreflections

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Scattering

Light scattering

in the sky (Nasa)

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The two main types of reflection: diffuse and specular

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Shading and orientation (distant light sources)

Interreflections and soft shadows

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Image Formation: Radiometry

What determines the brightness of an image pixel?

The light

source(s)

The surface

normal

The surface

properties

The optics

The sensor

characteristics

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Photometry

  • L is the radiance.

  • E is the irradiance.

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δ2P = L( P, v ) δA δω

δ2P = L( P, v ) cosθ δA δω

DEFINITION: The radiance is the power traveling at some

point in a given direction per unit area perpendicular to this

direction, per unit solid angle.

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DEFINITION: Angles and Solid Angles

(radians)

(steradians)

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δ2P = L( P, v ) δA δω

δ2P = L( P, v ) cosθ δA δω

PROPERTY: Radiance is constant along straight lines (in vacuum).