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LOCKED AWAYTechnology Workshop Game Project

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Team info

Banana team!

Ann Bernevega Producer, programmer

Neea Säilä Programmer, VR

Shi Boxu Sound Designer

Veera Mäkelä 2D and 3D artist

Veera Valli 2D and 3D artist

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Project Overview

Genre and Style

  • Single-player escape room game;
  • Low resolution vintage style.

Core Concept

Players must interact with the room, find all�the puzzles and solve them successfully.

Story and Setting

  • The main character was kidnapped and has �to solve all of the kidnapper’s puzzles�in 5 minutes to escape.
  • The game is set in a dark, old basement.�The atmosphere is daunting.

Core Mechanics

  • Use [F] to pick up, drop and interact with objects;
  • Use the mouse to move the objects.

Target Audience

  • Ideal for escape rooms and puzzle enthusiasts.
  • Not suitable for little children, 6+.

Technology

  • Developed in Unity for PC;
  • VR support in the future.

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Development process

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Neea Säilä

What I did?

I was tasked with figuring out how to make the game work in VrChat.

This ended up being more difficult than expected, at least with the knowledge I have.

What I would do differently?

I would have started with making it immedietly as either just first person 3D game or just Vrchat as it was difficult to figure out a way to change things to work in VrChat from its original state.

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Neea Säilä

Tasks

As I mentioned in the previous slide, it was much more difficult to make the game work in VrChat and because of this, I changed the puzzles a bit.

One example being that player finds a stick that they can use to empty the bathtub and that way they can get access to the radio piece.

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Neea Säilä

Some Udon Graphs

Teleport

Play animation

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Shi Boxu

What I did?

  • Soundtrack style selection and inspiration.
  • Soundtrack, menu music.
  • In-game sound effects.
  • Radio channel content.
  • Dialogue and character voice lines.

https://www.zapsplat.com/sound-effect-categories/

https://soundation.com

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Challenges

  • Add emotional expression to character voices.
  • Chord Creation.

What I learned?

  • Familiar with the features and drawbacks of different audio software.
  • Improved team communication to adjust audio style.

Shi Boxu

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Veera Mäkelä

Moodboard

3D models

  • Basement
  • Items and furniture

Menu background

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Veera Mäkelä

What I learned?

Process of making a game

Blender

  • 3D models
  • Textures

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3D models

  • Radio
  • Table
  • Bed & bed sheets
  • Paintings & frames

Veera Valli

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Veera Valli

Win and lose screens.

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Veera Valli

What went well

  • Making low-poly models look good.

What could have gone better

  • Time management.

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What did I do?

  • Team Leading (giving tasks in Trello, bossing everyone around);
  • Programming;
  • All the Unity Work;
  • GitHub managment;
  • Progress tracking;
  • Compiling everything together.

Ann Bernevega

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What went well and what could have gone better?

Ann Bernevega

Went well

Could have gone betterr

A great team - responsible and talented

Better responsibility sharing (as a leader)

The team had similar tastes in games

More and better communication

Everything was done in time

More playtesting

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What did I learn?

  • Being a leader is hard but rewarding;
  • Working with passionate people is the best thing�about game developing;
  • Programming is confusing, sometimes annoying and �interesting. It gives a great satisfying feeling�when things finally work as how they are supposed to;
  • No need to do everything myself and burn out.

Ann Bernevega