Restenford
On the Isle of Lendore, in the Spindthrift Archipelago, it is said there is a town called Restenford. Built where the island’s largest river meets the sea, it acts as a minor port, where farmers, fishers, and trade their goods with the few cogs that pass by on the way to larger and more profitable destinations.
It is said that this land is plagued by many ills. Bandits operate with impunity along the roads and waterways. The city is hindered by poor leadership, a lack of strong religious authority, and a diffident and lazy guard. Worst of all, ancient ruins atop Bone Hill are said to be infested by...well, its not entirely clear what. Some stories describe bands of gnolls and orcs, while others suggest a Necromancer has taken up residence, raising hallowed dead soldiers of era’s past, who once more walk the halls and man the ramparts.
Whatever lurks in the ancient ruins of Bone Hill, Restenford is a town in desperate need of help. And who better to do it than a band of dangerous, ill-tempered, and heavily armed adventurers?
Hodd is very large, almost 10 foot tall. He always has a large shoulder bag full of vegetables and a very large walking staff. On his back is the largest two handed sword you have ever seen. His language is imperceptible to most intelligent humanoids, so most think he is mute. His mood can be determined by his natural odors once you get to know him. He has a spiral pattern tattoo on the upper portion on his head around his horns that is slightly iridescent. This magic tattoo allows Hodd to speak telepathically to anyone within normal range of usual conversation. Hodd has been trying to learn the ways of the little people and help find a place for the rest of his brethren to settle in these lands. Hodd is slow to anger and very thoughtful of his decisions which leads people to believe he is not as smart as he actually is.
Cabin in the woods
Current position
Church of the Big Gamble
Gnoll encampment
Cave
Restenford
1. Keep
2. Fletcher
3. General Store
4. Mason
5 Leather goods
12. Bowyer
13. Carpenter
14. Falco’s tavern
16. Abbey of Phaulkon
17. Rectory
18. Guardpost
19. Inn of the Dying Minotaur
20. Tavern of the West Wind
21. Pelltar’s house
23-25 Warehouses
27
29.
30.
31. Yalta’s home
32. Abandoned guard house
33. Preserved foods
36. Lighthouse
38. Guardpost
Gelpas
The Church of the Big Gamble
Cabin dwellers
Ghouls beneath the guard house
Yalta
Artful
A Mariner’s Guild Cog
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