TORONTO, CANADA

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PLATFORMS

We have worked on hundreds of games over the years. We are comfortable and equipped to deal with all major platforms and consoles. We have development kits for PS4, Xbox One, etc.

We were one of the first studios to work on motion VR and we started prototyping with facial tracking before Snapchat filters existed! We create content for most major HMD’s including mobile.

We have worked on physical installations for malls, family entertainment centres and more. We enjoy bringing our digital creations to physical spaces.

PC, CONSOLE & MOBILE

LOCATION BASED

VR, AR, MR

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ARTISTS

ENGINEERS

DESIGNERS

MANAGERS

3 x 3D GENERALISTS

2 x CONCEPT & 2D ANIMATORS

6 x SENIOR PROGRAMMERS

1 x JUNIOR PROGRAMMER

2 x SENIOR DESIGNERS WITH AAA EXPERIENCE

1 x JUNIOR LEVEL DESIGNER

2 x PROJECT MANAGERS

PROJECT

TASK

PLATFORM

CLIENT

Wheel Of Fate

UDX Interactive

Full Design & Development

PC, Console

STATUS

In Production

4

PROJECT

TASK

PLATFORM

CLIENT

Mech League Smash

Game Pill

Full Design & Development

PC, Console

STATUS

Vetting Publishing Partners

PROJECT

TASK

PLATFORM

CLIENT

Mech League Smash

Game Pill

Full Design & Development

PC, Console

STATUS

Vetting Publishing Partners

6

Looking for publishing partners.

PROJECT

TASK

PLATFORM

CLIENT

Life is a Fish

Various

Design & Development

PC, Location Based

STATUS

In Distribution

7

PROJECT

TASK

PLATFORM

CLIENT

Mech League Boxing

Game Pill

Full Design & Development

PC, VR

STATUS

Launched

8

PROJECT

TASK

PLATFORM

CLIENT

Bounty VR

Various

Design & Development

Location Based Motion VR

STATUS

In Distribution

9

PROJECT

TASK

PLATFORM

CLIENT

TANKED v1.0

Discovery Channel

Design & Development

Mobile

STATUS

Launched to #9 on iTunes

10

PROJECT

TASK

PLATFORM

CLIENT

GSN Casino

Game Show Network

Development

Mobile

STATUS

Launched, top grossing

11

PROJECT

TASK

PLATFORM

CLIENT

Kung Fu Panda

Dreamworks

Design & Development

Mobile

STATUS

Launched

12

PROJECT

TASK

PLATFORM

CLIENT

Kung Fu Panda

Dreamworks

Design & Development

Mobile with Physical Handout

STATUS

Launched

13

PROJECT

TASK

PLATFORM

CLIENT

Laugh & Learn Apptivity

Fisher Price

Design & Development

Mobile

STATUS

Launched to Retailers

14

PROJECT

TASK

PLATFORM

CLIENT

Check Please

Private

Concept Development

PC, Console

15

PROJECT

TASK

PLATFORM

CLIENT

Life as a Fish

Private

Concept Development

Location Based

16

PROJECT

TASK

PLATFORM

CLIENT

Whisper in the Wind

Private

Concept Development

PC, Console

17

PROJECT

TASK

PLATFORM

CLIENT

Wheel Of Fate

UDX Interactive

Concept Development

PC, Console

18

PROJECT

TASK

PLATFORM

CLIENT

Wheel Of Fate

UDX Interactive

Concept Development

PC, Console

19

PROJECT

TASK

PLATFORM

CLIENT

Wheel Of Fate

UDX Interactive

Concept Development

PC, Console

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MIKE SORRENTI

With a combined 16 years of interactive experience, prior to starting Game Pill and VRGEN, Mike was a Brand Manager for Paramount Pictures and Warner Brothers, and is no stranger to entertainment. Mike is a prolific producer and CEO, having created well over 100 game titles across various platforms since 2008. These titles have ranged from mini-casual games to large scope digital media projects for clients such as Nickelodeon, Marvel, National Geographic, Disney, Discovery Channel, and others.

Mary Sorrenti is the Vice President of both Game Pill and VRGEN, where she oversees finance, business affairs, and production, ensuring her internal teams stay motivated, and client care remains paramount. As a CPA, Mary spent the first half of her career providing business and tax advice to some of Canada’s most successful enterprises before finding her place in the interactive digital media world. She has over a decade leading teams and managing projects from conception to final deliverable.

MARY SORRENTI

MILES HOLMES

As an author and game designer for over twenty years, Miles has worked on a wide variety of projects and platforms to develop a unique skillset. He have published two novels, two novellas, a short story and several magazine articles. Miles has shipped 12 games ranging from console, pc and handheld with experience developing for mobile as well, he has worked on big IP’s like Mass Effect and is always coming up with better ideas and processes.

BEN PARK

A dependable Software Engineer and enthusiastic team player, Ben is dedicated to streamlining processes and efficiently resolving project issues. He is confident using multiple programming languages such as Java, C#, C++ and has knowledge of Network Programming. Benjamin started his game development career in Korea, where he worked for over 15 years, moving up to a Senior Programmer position on large games such as Kingdom Under Fire 2, CRF-Macross, ZZAnggu Springs, and others. During his tenure in Korea, Ben gained valuable experience leading and managing a cross functional team and completing projects that meet quality & time objectives.

DREAM TEAM

KEVIN WISE

Since he could pick up crayons, Kevin was making video games. Well, he was drawing stickman leaping over crooked boxes fighting squiggly monsters of doom. Art was the thing that allowed him to bring out his imagination and entertain others. As it changed from crayons, to pencils, to computers, art always provided him gratification when showing others his new art piece.

Creative and enthusiastic, Quinton is always looking for fresh experiences that allow him to build new knowledge and improve his skills. He is confident using multiple programming languages such as Java, C#, and C++. Quinton is passionate about working on technological innovations and mechanics, and is always looking for a challenge to push boundaries, expand his skills, and bring fun and creative experiences to others.

QUINTON RUSTON

MATT CHARETTE

Character creation is Matt’s favourite past time, sketching an idea, creating a backstory, modelling the character and bringing it to life is an obsession. So, when he was old enough, he packed up his things and moved from his small home town to Toronto to pursue his dream of becoming a video game artist. For the past 7 years, Matt has worked for various iOS game companies, including Beeline Interactive, creating mobile games for a variety of different genres.

JULIO CUNHA

Julio is a highly dependable Game Developer, and has been refining his arsenal of skills since 2008, when he first started programming in Brazil. Since then, he has worked on an array of projects, and first started working with Unity in 2012. He brings an element of global experience, having worked in Brazil, Germany and Canada, and is fluent in Portuguese and English.

AMANDA KEENAN-ROOTE

Amanda has a passion for concept art, and has always thrived on creating believable and likeable characters. Her design strengths lie in telling stories through details and communicating with her audience.

CHELSEA SAARI

Chelsea is the rare unicorn of part programmer part artist. She is as comfortable with a brush as she is with writing code. Chelsea is interested in a large range of video game genres from strategy and management games to adventure role play games to first person shooters and MMOs.

DREAM TEAM

JAMES BROOKS

Coming from a computer science background, James brings experience with computer graphics and engine level systems that keep our games running smoothly. He is constantly innovating, looking for better ways to do what we do best. Ever since he could pick up a controller, James has been inspired to pursue creating worlds with deep lore and bringing them to life through his skills in programming

8+ years coding in C++ and C# has given Juan David the skills to make games with engaging gameplay and the ability to create new mechanics that can be fresh and fun to play.cs, and is always looking for a challenge to push boundaries, expand his skills, and bring fun and creative experiences to others.

JUAN VARON

LOUIS ESTRADA

8+ years of experience turned Luis into a great technical artist with a deep knowledge of the unity3D Engine. 3D Modeling, Animation, Shaders, Particles and other Vfx are the fields he excels at.

GRAHAM QUALLY (external partner)

Graham Qually is a performance captures specialist in the entertainment industry. Graham has successfully run over a 1000 shoots.

He has over 80 Video Games, Movies and TV Show credits. After 5 years with Rainmaker and 4 with Ubisoft, he founded Beyond Capture in May of 2017, which now serves clients needing AAA performance capture services around the world.

DREAM TEAM

CLIENTS

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ADVANTAGES

QUALITY

We have collectively spent thousands of hours perfecting our craft. Our team is well integrated and we know how to work creatively as a team. Our secret sauce is our creative solutions and passion for our individual crafts.

COST

We offer competitive man month rates and our team packs a powerful punch and is used to working within constraints. We also have a Chartered Accountant who is part of our team whom keep us on time and budget!

EXPERIENCE

We have worked with the most discerning brands. We have been trusted to work with amazing IP’s we all know and love such as Sponge Bob, Ironman, Kung Fu Panda and more.

DIVERSITY

We are a diverse team of talented creators from far away regions like Brazil, Korea, and Colombia working out of our offices in Toronto Canada. We bring unique perspectives to all we do.

RESULTS

We are able to achieve great results because we care. We take pride in our craft. We are bold enough to propose a crazy idea that just might work. We are nimble enough to make decisions quickly. And we are hungry enough to go that extra inch. And that extra inch = results.

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REEL

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ADDRESS

467 Edgeley Blvd, Unit #16 Concord Ontario

PHONE

1 416 857 4821

SKYPE

gamepillinc

MIKE SORRENTI, PRESIDENT

mike@gamepill.com

WEB

www.gamepill.com

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If you stop dreaming you

will stop advancing.”

— Louis Twelve

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