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Copyright © 2014 Pearson Education, Inc.

Copyright © 2014 Pearson Education, Inc. Publishing as Prentice Hall

E-commerce 2014

Kenneth C. Laudon

Carol Guercio Traver

business. technology. society.

tenth edition

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Chapter 3

E-commerce Infrastructure: The Internet, Web, and Mobile Platform

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Google Glass: Augment My Reality

  • Have you used any augmented reality applications? If so, has it been useful; if not, is it a service that seems interesting? Why or why not?
  • Are there any privacy issues raised by augmented reality applications?
  • What are the potential benefits of augmented reality applications? Are there any disadvantages?
  • What revenue models could work for providers of augmented services?

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Class Discussion

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AR-VR-MR: Augment My Reality

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Class Discussion

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The Internet: Technology Background

  • Internet
    • Interconnected network of thousands of networks and millions of computers
    • Links businesses, educational institutions, government agencies, and individuals
  • World Wide Web (Web)
    • One of the Internet’s most popular services
    • Provides access to billions, possibly trillions, of Web pages

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Evolution of the Internet 1961–Present

  • Innovation Phase, 1964–1974
    • Creation of fundamental building blocks
      • Packet switching, TCP/IP, Client-server computing
  • Institutionalization Phase, 1975–1995
    • Large institutions (NSF, DoD) provide funding and legitimization creating ARPANET
  • Commercialization Phase, 1995–present
    • Private corporations take over, expand Internet backbone and local service

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The Internet: Technology Background

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The Internet: Technology Background

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The Internet: Key Technology Concepts

  • Internet defined as network that:
    • Uses IP addressing
    • Supports TCP/IP
    • Provides services to users, in manner similar to telephone system
  • Three important concepts:
    • Packet switching
    • TCP/IP communications protocol
    • Client/server computing

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Packet Switching

  • Slices digital messages into packets
  • Sends packets along different communication paths as they become available
  • Reassembles packets once they arrive at destination
  • Uses routers
    • Special purpose computers that interconnect the computer networks that make up the Internet and route packets
    • Routing algorithms ensure packets take the best available path toward their destination
  • Less expensive, wasteful than circuit-switching

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Packet Switching

Figure 3.3, Page 117

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TCP/IP

  • Transmission Control Protocol (TCP)
    • Establishes connections among sending and receiving Web computers
    • Handles assembly of packets at point of transmission, and reassembly at receiving end
  • Internet Protocol (IP)
    • Provides the Internet’s addressing scheme to deliver packets
  • Four TCP/IP architecture layers
    • Network interface or link layer responsible for sending and receiving packets
    • Internet layer responsible for addressing and routing
    • Transport layer handles host-to-host communication
    • Application layer provides an array of applications to users such as HTTP, FTP, SMTP.

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The TCP/IP Architecture and Protocol Suite

Figure 3.4, Page 119

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The Transport layer (also known as the Host-to-Host Transport layer) is responsible for providing the Application layer with session and datagram communication services. The core protocols of the Transport layer are Transmission Control Protocol (TCP) and the User Datagram Protocol (UDP).

UDP is used when the amount of data to be transferred is small (fit into a single packet), or when the overhead of establishing a TCP connection is not desired

The Application layer provides applications the ability to access the services of the other layers and defines the protocols (HTTP, FTP, SMTP) that applications use to exchange data.

The Internet layer is responsible for addressing, packaging, and routing functions. Some core protocols of the Internet layer are IP, and ICMP - Internet Control Message Protocol responsible for providing diagnostic functions and reporting errors due to the unsuccessful delivery of IP packets.

The Network Interface layer (also called the Network Access layer) is responsible for placing TCP/IP packets on the network and receiving them off the network.

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Internet (IP) Addresses

  • IPv4
    • 32-bit number
    • Four sets of numbers marked off by periods: 201.61.186.227 or 220.216.178.6
  • IPv6
    • 128-bit addresses, able to handle up to 1 quadrillion addresses (IPv4 can handle only 4 billion)

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A processor register (CPU register) is one of a small set of data holding places that are part of the computer processor. A register may hold an instruction, a storage address, or any kind of data (such as a bit sequence or individual characters). Some instructions specify registers as part of the instruction.

32-bit often refers to the state at which data is stored, read, and processed. When related to operating systems and processors, this really means how many 1’s and 0’s are being used to represent your data. The more bits that the system can process, the more data that it can handle at once. Back in the day, we were only allowed to create file name of 8 chars maximum. Then when computers moved to 32 bits, we were allowed to have much longer file names. 32 bit allows for 2^32 IP addresses.

The most obvious improvement in IPv6 over IPv4 is that IP addresses are lengthened from 32 bits to 128 bits. This extension anticipates considerable future growth of the Internet and provides relief for what was perceived as an impending shortage of network addresses. 128 bit allows for 2^128 IP addresses.

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Routing Internet Messages: TCP/IP and Packet Switching

Figure 3.5, Page 120

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Domain Names, DNS, and URLs

  • Domain name (.edu, .com, .org etc) (See figure)
    • IP address expressed in natural language
  • Domain name system (DNS)
    • Allows numeric IP addresses to be expressed in natural language
  • Uniform resource locator (URL)
    • Address used by Web browser to identify location of content on the Web
    • For example: http://www.azimuth-interactive.com/flash_test

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Client/Server Computing

  • Powerful personal computers (clients) connected in network with one or more servers
  • Servers perform common functions for the clients
    • Storing files
    • Software applications
    • Access to printers, and other peripherals

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The New Client:�The Mobile Platform

  • In a few years, primary Internet access will be through:
    • Tablets
      • Supplementing PCs for mobile situations
    • Smartphones
      • Disruptive technology:
        • Shift in processors, operating systems
      • 33% of all cell phones

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Cloud Computing

  • Firms and individuals obtain computing power and software over Internet
    • Example: Google Apps, Salesforce.com
  • Fastest growing form of computing
  • Radically reduces costs of:
    • Building and operating Web sites
    • Infrastructure, IT support
    • Hardware, software

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Other Internet Protocols and Utility Programs

  • Internet protocols
    • HTTP
    • E-mail: SMTP, POP3, IMAP alternative to POP
    • FTP, Telnet for remote connections, SSL (secure socket layer)/TLS (transport layer security) newer alternative to SSL
  • Utility programs
    • Ping
    • Tracert is one of several route/path tracing utilities

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The Internet Today

  • Internet growth has boomed without disruption because of:
    • Client/server computing model
    • Hourglass, layered architecture (next slide)
      • Network Technology Substrate
      • Transport Services and Representation Standards
      • Middleware Services
      • Applications

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The Hourglass Model of the Internet

Figure 3.11, Page 128

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Internet Network Architecture

  • Backbone
    • High-bandwidth fiber-optic cable networks
    • Private networks owned by a variety of NSPs (network service providers)
    • Bandwidth: 155 Mbps–2.5 Gbps
    • Built-in redundancy
  • IXPs (Internet Exchange Points see figure)
    • Used to be called Metro Area Exchange (MAE) and Regional hubs are interconnecting points for internet traffic.
    • Now referred to as IXPs.
  • CANs (campus area networks)
    • LANs operating within a single organization that leases Internet access directly from regional or national carrier

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Internet Network Architecture

Figure 3.12, Page 129

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Internet Service Providers (ISPs)

  • Provide lowest level of service to individuals, small businesses, some institutions
  • Types of service
    • Narrowband (dial-up)
    • Broadband
      • Digital Subscriber Line (DSL)
      • Cable modem
      • T1 1.5 mbps and T3 45 mbps (T3 line comprises 28 T1 lines)
      • Satellite

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Intranets

  • Intranet
    • TCP/IP network located within a single organization for communications and processing
    • Used by private and government organizations for internal networks
    • All Internet applications can be used in private intranets

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Who Governs the Internet?

  • Organizations that influence the Internet and monitor its operations include:
    • Internet Corporation for Assigned Names and Numbers (ICANN)
    • Internet Assigned Numbers Authority (IANA)
    • Internet Engineering Task Force (IETF)
    • Internet Research Task Force (IRTF)
    • Internet Engineering Steering Group (IESG)
    • Internet Architecture Board (IAB)
    • Internet Society (ISOC)
    • Internet Governance Forum (IGF)
    • World Wide Web Consortium (W3C)
    • Internet Network Operators Groups (NOGs)

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Government Regulation and �Surveillance of the Internet

  • How is it possible for any government to “control” or censor the Web?
  • Does the Chinese government, or the U.S. government, have the right to censor content on the Web?
  • How should U.S. companies deal with governments that want to censor content?
  • What would happen to e-commerce if the existing Web split into a different Web for each country?

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Insight on Society: Class Discussion

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Limitations of the Current Internet

  • Bandwidth limitations
    • Slow peak-hour service
  • Quality of service limitations
    • Latency – delays due to uneven flow of info packets
  • Network architecture limitations
    • Identical requests are processed individually (i.e.. Downloading a music track)
  • Wired Internet
    • Copper and expensive fiber-optic cables

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The Internet2 Project

  • Consortium of 350+ institutions collaborating to facilitate revolutionary Internet technologies
  • Primary goals:
    • Create leading-edge very-high speed 100 gps network for national research community
    • Enable revolutionary Internet applications
    • Distributed and collaborative computing environments for sciences, health, arts, and humanities initiatives

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The First Mile and the Last Mile

  • GENI (Global Environment for Network Innovations) Initiative
    • Proposed by NSF to develop new core functionality for Internet with gigabit/terabit bandwidth to households in 20 yrs
  • Most significant private initiatives
    • Fiber optic trunk-line (i.e. main tele line) bandwidth
      • First mile
    • Wireless Internet services
      • Last mile (eg. FIOS 50 mbps up and 10 down)

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Fiber Optics and the Bandwidth �Explosion in the First Mile

  • “First mile”: Backbone Internet services that carry bulk traffic over long distances
  • Fiber-optic cable: hundreds of glass strands that use light to transmit data
    • Faster speeds and greater bandwidth
    • Thinner, lighter cables
    • Less interference
    • Better data security
  • Substantial investments in fiber optic by telecommunications firms in last decade
    • Enable integrated phone, broadband access, video services

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The Last Mile: Mobile Internet Access

  • “Last mile”: From Internet backbone to user’s computer, smartphone, and so on
  • Two different basic types of wireless Internet access:
    • Telephone-based (mobile phones, smartphones)
    • Wireless local area network (WLAN) like at home or the office

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Wireless Internet Access Network Technologies

  • Wi-Fi
    • High-speed, fixed broadband wireless LAN (WLAN)
    • Wireless access point (“hot spots”)
    • Limited range but inexpensive
    • For-profit Wi-Fi networks: Boingo, AT&T Wi-Fi Services
  • WiMax
    • High-speed, medium range broadband wireless metropolitan area network (MAE) (e.g., Baltimore, Portland, Houston, Atlanta, Chicago)
    • More than 250 Chicago schools, libraries and nonprofit organizations use Spring
    • there is a pending injunction against Sprint who wants to close the Chicago WiMax).
  • Bluetooth
    • Personal connectivity between devices and to Internet
    • Low-speed, short range connection

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Wi-Fi Networks

Figure 3.15, Page 145

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The Future Internet

  • Latency (delay) solutions
    • The internet does not distinguish between high-priority and low-priority packets
    • diffserv is a technology that will be able to do just that.
      • What’s the down side?
  • Guaranteed service levels and lower error rates
    • Ability to purchase the right to move data through network at guaranteed speed in return for higher fee
  • Declining costs
  • The Internet of Things (IoT)
    • Objects connected via sensors/RFID to the Internet
    • Spearheaded by EU and China

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The Web

  • 1989–1991: Web invented
    • Tim Berners-Lee at CERN
    • HTML, HTTP, Web server, Web browser
  • 1993: Mosaic Web browser w/GUI
    • Andreessen and others at NCSA
    • Runs on Windows, Macintosh, or Unix
  • 1994: Netscape Navigator, first commercial Web browser
    • Andreessen, Jim Clark
  • 1995: Microsoft Internet Explorer

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Hypertext

  • Text formatted with embedded links
    • Links connect documents to one another, and to other objects such as sound, video, or animation files
  • Uses Hypertext Transfer Protocol (HTTP) and URLs to locate resources on the Web
    • Example URL: http://megacorp.com/content/features/082602.html

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Markup Languages

  • Hypertext Markup Language (HTML)
    • Fixed set of pre-defined markup “tags” used to format text
    • Controls look and feel of Web pages
    • HTML5 the newest version
  • eXtensible Markup Language (XML)
    • Designed to describe data and information
    • Tags used are defined by user

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Is HTML5 Ready for Primetime?

  • What features of HTML5 are changing the way Web sites are built?
  • Is HTML5 a disruptive technology, and if so, for whom?
  • Are there any disadvantages in Web sites and mobile apps moving to an HTML5 platform?

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Insight on Technology: Class Discussion

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Web Servers and Web Clients

  • Web server software
    • Enables a computer to deliver Web pages to clients on a network that request this service by sending an HTTP request
    • Apache & Microsoft Internet Information Server most used
    • Basic capabilities: Security services, FTP, search engine capabilities, data capture (e.g. using bar code reader)
  • Web server
    • May refer to either Web server software or physical server
    • Specialized servers: Database servers, Ad servers, and so on
  • Web client
    • Any computing device attached to the Internet that is capable of making HTTP requests and displaying HTML pages

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Web Browsers

  • Primary purpose to display Web pages
  • Internet Explorer—54% of market
  • Mozilla Firefox—20%
    • Open source
  • Other browsers
    • Google Chrome—19%
    • Apple’s Safari—5%

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The Internet and Web: Features

  • Features on which e-commerce is built:
    • E-mail
    • Instant messaging
    • Search engines
    • Online forums and chat
    • Streaming media
    • Cookies

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E-mail

  • Most used application of the Internet
  • Uses series of protocols for transferring messages with text and attachments from one Internet user to another

Instant Messaging

  • Displays words typed on a computer almost instantly, and recipients can respond immediately in the same way

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Search Engines

  • Identify Web pages that match queries based on one or more techniques
    • Keyword indexes, page ranking
  • Also serve as:
    • Shopping tools
    • Advertising vehicles (search engine marketing)
    • Tool within e-commerce sites
  • Outside of e-mail, most commonly used Internet activity

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How Google Works

Figure 3.20, Page 161

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Online Forums and Chat

  • Online forum
    • Also known as a message board, bulletin board, discussion board, discussion group, board, or forum
    • Web application that enables Internet users to communicate with one another, although not in real time
    • Members visit online forum to check for new posts
  • Online chat
    • Similar to IM, but for multiple users
    • Typically, users log into chat room

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Streaming Media

  • Enables music, video, and other large files to be sent to users in chunks so that when received and played, file comes through uninterrupted
  • Allows users to begin playing media files before file is fully downloaded

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Cookies

  • A small text file (up to 4KB) created by a website that is stored in the user's computer either temporarily for that session only or permanently on the hard disk (persistent cookie). Cookies provide a way for the website to recognize you and keep track of your preferences or personal info like credit/debit card #’s
  • Can help personalize Web site experience
  • Can pose privacy threat

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Web 2.0 Features and Services

  • Online Social Networks
    • Services that support communication among networks of friends, peers
  • Blogs
    • Personal Web page of chronological entries
  • Really Simple Syndication (RSS)
    • Program that allows users to have digital content automatically sent to their computers over the Internet

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Web 2.0 Features and Services

  • Podcasting
    • Audio presentation stored as an audio file and available for download from Web
  • Wikis
    • Allows user to easily add and edit content on Web page
  • Music and video services
    • Online video viewing
    • Digital video on demand

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Web 2.0 Features and Services

  • Internet telephony (VoIP)
    • Voice over Internet Protocol (VoIP) uses Internet to transmit voice communication
  • Video conferencing, video chatting, and telepresence
  • Online software and Web services
    • Web apps, widgets, and gadgets

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Intelligent Personal Assistants

  • Software that interacts with the user through voice commands
  • Features
    • Natural language; conversational interface
    • Situational awareness
    • Interpret voice commands to interact with various Web services
  • Examples: Siri, Google Now, alexa

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Mobile Apps

  • Use of mobile apps has exploded
    • More than 60% of online shoppers are mobile shoppers as well
  • Increased use/purchasing from tablets
  • Platforms
    • iPhone/iPad (iOS), Android, Blackberry
  • App marketplaces
    • Google Play, Apple’s App Store, RIM’s App World, Windows Phone Marketplace

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Apps for Everything: The App Ecosystem

  • What are apps and why are they so popular?
  • Do you use any apps regularly? Which ones, and what are their functions?
  • What are the benefits of apps? The disadvantages?
  • Are there any benefits/disadvantages to the proprietary nature of the Apple platform?

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Insight on Technology: Class Discussion

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