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Step 2: add your init to the box below

[1d20+X Init player name]

[1d20+X init player name]

[1d20+X Init player name]

[1d20+X init player name]

[1d20+X Init player name]

[1d20+X init player name]

Step 1: add a mini picture here

Step 3: add your perception to the box below

[dice=Meglos]1d20+17[/dice]

[dice=Drei]1d20+23[/dice]

[dice=Mel]1d20+0[/dice]

[dice=Brock]1d20+6[/dice]

[dice=Kneepuncher]1d20+15[/dice]

[dice=Player]1d20+X[/dice]

Zoey Strawberry

[dice=Meglos]1d20+3[/dice]

[dice=Drei]1d20+11[/dice]

[dice=Mel]1d20+6[/dice]

[dice=Brock]1d20+6[/dice]

[dice=KneePuncher]1d20+3[/dice]

[1d20+X Perception player name]

[1d20+X Perception player name]

[1d20+X Perception player name]

[1d20+X Perception player name]

[1d20+X Perception player name]

[1d20+X Perception player name]

Drei

Cpl. Mel

Meglos

Brock

Kneepuncher

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+20ft

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Damage Report:

ALL SYSTEMS GREEN

ENEMY CONTACT�

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Rewards!

Once during the adventure, each PC can requisition a weapon with an item level up to the PC’s level for the duration of one mission. The group must use this ability prior to starting a new encounter, and this ability cannot be used during Part 4. The weapon comes with a full battery or magazine. In addition to the reward above, the PCs can also requisition a single consumable item with an item level up to the PC’s level. These consumables cannot have permanent effects, and PCs who don’t use them during the course of the scenario must return them at the end of the adventure.

The PCs improve their allies’ morale, making them more reliable in combat. Once during the adventure, the group can gain the benefit of aid another (+2 bonus) to all skill checks and attack rolls for 1 round. In place of the reward once during the adventure, when the table uses an Aid Token, they gain two benefits instead of one. They cannot choose the same effect twice.

The group assists overviewing the Society’s default plan of engagement. The PCs can reroll any one skill check while in the same location as a fleet. Once during the adventure, while in the same location as a fleet, the PCs can instead activate this reward to gain a +2 bonus to each of their initiative checks for that mission.

Once during the adventure, the PCs gain a +2 bonus to any one starship combat gunnery roll, and that attack does not consume ammunition in the case of a weapon with the limited fire property

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Drei

Mel

Brock

Meglos

5up

6up

Captain

Dip/Intim

X

+14 Intimidate

+15+1d6 Intim

+22 Diplomacy (+1d8) +19 Intimidation

Chief�Acro/Ath

+21

+18

+16 Athl

Pilot

Piloting(R)

+21 (11 ranks)

+18 (9 ranks)

x

Eng�Engineer

+18

+15

+19 Engineering

Sci

Comp

+15

x

x

Gun

+18

+15

+11

+15

Mag

Mystic

X

x

+17 (+1d6)

Starship combat: enter your modifiers so you can compare who is best suited for starship roles