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Meeple

for People

Mohinish (Mo) Shukla

Insight Data Science Fellow

Boston 2020

MEANINGful recommendations for

board gamers

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PERSONAL CONNECTIONS AND INTERACTIONS ARE INCREASINGLY VALUABLE

A GROWING MARKETa WITH A GREAT DEAL OF COMMUNITY SUPPORTb

SOCIAL BONDING

AND

CREATIVE EXPRESSION

Why Board Games

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a. https://www.reportlinker.com/p05482343/Board-Games-Market-Global-Outlook-and-Forecast.html

b. https://www.tabletopgaming.co.uk/news/games-have-now-made-1-billion-on-kickstarter-and-tabletop-projects/

~$700million on Kickstarter since 2009

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Problem:

Finding new games relies on surface features

  • Games judged more holistically
  • Not well captured by such surface features

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A novel strategy to augment recommendations

Create a semantic (meaning) space to capture similarity between games

Validate with survey & predicting individual users’ rankings

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Feature data

Semantic data

Scraped ~ 18k games from BoardGameGeek

Descriptions by publishers and editors

Surface features such as type, category, etc.

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4. Calculated game similarities in semantic space

3.Projected games in semantic space

2. Semantic game space as a 100- feature word2vec embedding

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1. NLP-ready game descriptions

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2.Projected games in feature space

1.Extracted 127 game features

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3. Calculated game similarities in feature space

Building models to predict similar games

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validation

A survey and a novel metric

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  1. Board game users endorse recommendations made by both models (survey, N=121)

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Target: Carcassonne.

Which would you say is the closer match to Carcassonne?

1. Oklahoma Boomers

(semantic model)

2. Fjords

(feature model)

👉 Additionally, users were far more likely to know games with high average scores

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2. A user’s top 3 games predicts how they rank the rest of their games (BGG users, N=530)

Model-derived ranks are significantly better than a random model

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Chance

Prediction quality ➤

(Mean Spearman’s ρ)

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2. A user’s top 3 games predicts how they rank the rest of their games (BGG users, N=530)

Model-derived ranks are significantly better than a random model

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Chance

Semantic similarity

+

Featural similarity

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Avg. Score

normalized +

Popularity

normalized

Prediction quality ➤

(Mean Spearman’s ρ)

/4

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MEANINGful recommendations

Summary

Semantics-based recommendations

Improve on traditional content-based recommendations

Broad application!

augmenting recommendations with

domain-specific semantics.

Novel validation method!

Rank distribution prediction

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MOHINISH (MO) SHUKLA

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Molecular genetics, ecology

Neurobiology, Cognitive neuroscience

Infant and adult cognition, neuroimaging, decision making

IISc, Bangalore

SISSA, Trieste

U. Rochester

UMass Boston

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THANKS

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CREDITS: This presentation template was created by Slidesgo, including icons by Flaticon, and infographics & images by Freepik

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Game score and popularity

Additional variables to improve recommendations

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Most

popular

Best

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Validation by predicting user game rankings

Each user’s top 3 and bottom 3 rated games were used to predict their rankings of their remaining games

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Chance

Prediction quality ➤

(Mean Spearman’s ρ)

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Features EDA

“Surface” features (N=127) are sparsely distributed, & only features with low correlations are retained

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Features / game

Frequency