City of Dearborn Mobile
Redesign
Brandan Kammer
TABLE OF CONTENTS
01.
02.
03.
04.
05.
Methods and Procedure
Results
Inferences
Final Prototype
Design Changes
Methods and Procedures
01.
Think Aloud Procedure
N = 3
Relevance:
Participants were business owners, homeowners, people that work for the city
Zoom
Cell phones
Desktops/Laptops
Figma
Think aloud. Listening as participants perform tasks, prompt for more thinking vocally if necessary
Participants
Tools
Method
Gain insight into what steps users take as they go through the tasks, why they take them, and other related thoughts they had
Goals
Usability Testing Procedure
N = 10
Relevance:
Participants were business owners, homeowners, people that work for the city
Figma
Cell phones
Desktops/laptops
Participants
Tools
Method
Time on task
Error rates
User satisfaction
Goals
User Satisfaction Survey
Participants: N = 10
Method: After each usability test, participants filled out survey on current and new system
Tools: Google Forms
Goals: Improve user satisfaction through improved recoverability, error prevention, and visibility of system status
Results
02.
Think aloud sentiment analysis
Current vs New:
Think aloud results
Current system:
New system:
“I don't know what would make sense there.” - participant 1
“Yeah, way easier than what I just did” - participant 1
“That's very straightforward. Oh, yeah, I like this” - participant 9
“But it’s not letting me click it, so I don’t really know.” - participant 7
Usability Test Results
Summary Statistics - Task 1
Current System
Mean: 83.29
Standard Deviation: 56.55
Redesign System
Mean: 47.69
Standard Deviation: 45.19
Summary Statistics - Task 2
Current System
Mean: 624.41
Standard Deviation: 94.01
Redesign System
Mean: 216.42
Standard Deviation: 58.44
T-Tests
Task 1: t(5) = 5.84, p-value = 0.0021
Task 2: t(5) = 9.03, p-value = 0.0000136
Statistical significance!
2
1
User Survey Results
Inferences
03.
How the Redesign Improved Usability
Question 1: Improved 2.8 → 3.5
Question 2: Improved 2.3 → 4
Question 3: Improved 2.3 → 4.1
Recoverability
Error Prevention
Question 4: Improved 1.9 → 4.6
Question 5: Improved 1.9 → 4.5
Question 6: Improved 1.5 → 4.4
Question 7: Improved 1.9 → 4.7
Visibility of System Status
Satisfaction
Usability vs. Performance Tradeoffs
Trade Offs
Impact on Product Market Potential
Final Prototype
Changes
04.
Final Prototype Demo
05.
THANKS