Bamboo
Team: SafeGen
Mentors: Sandeep Misra, Mark Lohse-Miranda, Megan Carden
Faria Hossain, Zainab Majidi, Shaila Moulee, Kevin Castillo, Jacqueline Santos
By the Youth, For the Youth
The Social Issue:
The social issue we are trying to solve is mental health. With this app we can allow users to feel better and overall have a safe space.
The Goal:
The goal of the project is to help people express themselves through utilizing the journal and resources provided but also chatting with others going through similar problems. In the end, we hope to assist people going through mental health problems through the app we will be providing.
Team Roles And Responsibilities:
Faria- UI Designer
Kevin- UX Designer
Jacqueline- UI Designer/ UX Designer
Shaila- UX Designer/Leader
Zainab- UI Designer
Project Overview
Programs/Tools:
Understanding The User
User Research/Background
The social issue you are addressing. Use quantitative data, charts, images, etc. that supports your findings: The social issue we are addressing is mental health. We are looking to target the youth specifically ages 14-21.
Persona Profile:
James experiences a difficulty with learning and understanding his emotions. He suffers from mental breakdowns and does not know how to manage his emotions
Goals
Frustration
James Campbell
Age: 20
Education: 3rd Year
Hometown: NY,
James is in his 2nd year in college. He has really good grades. However he comes across financial problems. He gets the money but is now failing his classes. This leads him to get depressed and stressed.
Persona: James Campbell
Persona Profile:
Samantha experiences a lot of stress from school, friends, relationships, and home. She wants to find a safe way to cope and deal with her problems.
Goals
Frustration
Samantha Warrens
Age: 18
Education: 1st year in college Hometown: Houston,Texas
Samantha has a lot of stress and doesn’t have good time management.
Samantha has a lot of stress and anxiety due to school. She broke up a relationship that lasted 2 years. Exams are coming up and she feels a lot of pressure from her parents.
Persona: Samantha Warrens
User Needs
Educating Oneself
SafeGen allows one to educate themselves about the large scale of mental health disorders by accessing various articles centered around mental health.
SafeGen allows one to track their growth as individuals coping with mental health in accordance with daily writing prompts and a digital journal.
Finding Resources
SafeGen allows one to seek various resources designed for one further their knowledge about mental health and to seek professional help if necessary.
Networking
SafeGen allows one to network with other individuals who cope with mental health as well as certified mental health professionals.
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Tracking Growth
Starting the Design and Development Process
Refining
The Design
Mockup
Screenshots of your main frames
Accessibility Considerations
We considered the sensory qualities of certain colors.
We considered the appropriateness of the typography implemented in our app.
We considered the sensitivity of images showcased in our app.
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Going Forward
Takeaways
Impact:
Our app will help the youth by having them learn about mental health and being able to write about their feelings through the journal that the app will be providing.
What you learned:
Throughout this project we learned that mental health is a common ground for youth and must be addressed for the betterment of a future generation.
Next Steps
Establish a functionable networking feature.
Improve the responsiveness of our app.
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Improve the accessibility of our app.
Thank You!