OnePD Feedback Day!
Faculty of Mathematics and Physics
Charles University, Prague
Vojtěch Černý
Game Development I
What do you get?
Project A
Feedback
A smart person learns from his mistakes,
but a truly wise person
learns from the mistakes of others.
Shown examples
The main point
The level layout is too small
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LEVEL SKETCH
The level layout is too disattached
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LEVEL SKETCH
Make the level layout the king
LEVEL SKETCH
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Example
Example
Example
Text vs graphical
Technical low-level
Hand-writing
This is not how your handwriting looks
Pick a good font
Rasterized graphics tools
Color palettes
Providing legends
Using in-game graphics
Partially using in-game graphics
Using close-to-ingame graphics
Not being clear
Describing technical details
Describing the big picture
Put yourself in the reader‘s shoes
Hacker mentality
„What can go wrong?“
Gameplay
Redoing everything
Small easy changes
Show the jump height
Moving platforms
Movable boxes
Enemies
Define the scale of your objects
Respect the boundaries of Kit
Work on a grid
Mentioning vague ideas
Be clear and concise
Golden thread
Show connections
Describe your design
Describe your design
Describe your design
Estimate the length of the level
Subjective gameplay
Difficulty
Introducing obstacles safely
Dead-ends
Variability
Journal entries
Expert review: GMTK
Wrap-up
Discussion & Consultation