The Arizona STEM �Acceleration Project
2025
Exploring Technology with 3D Pens
Exploring Technology with 3D Pens introduces students to hands-on innovation by combining creativity and technology. Students learn how 3D pens work, practice designing and designing cultural images, and explore real-world applications in art, STEM, and problem-solving. This activity promotes critical thinking, collaboration, and an understanding of how emerging technologies can enhance learning and creative expression.
Grade Level: 8th-12th
Laura Dale
The Arizona STEM Acceleration Project
Notes for teachers
List of Materials
3D pens (1 per student or 2 students)
Filaments (PLA or ABS) in various colors
Different colors of 8 x 12 Inch Felt Sheets for Crafts
Printed safety guidelines for using 3D pens
Examples of simple 3D designs (e.g., geometric shapes, name tags, or keychains)
Graph paper for initial sketches
Worksheets with guiding questions
Arizona Educational Technology Standards
These standards support activities where students use 3D pens to design and create models, fostering innovation and problem-solving skills.
Arizona Visual Arts Standards
Using 3D pens allows students to explore new artistic techniques and materials, aligning with these standards.
Objectives:
I will understand how 3D pens work and their applications in technology and design.
I will explore basic concepts of 3D modeling and material science.
I will create a cultural 3D design or object using a 3D pen.
I will reflect on the role of 3D technology in modern problem-solving.
Intro/Driving Question/Opening
How can we use technology to turn our ideas into real objects?�
In what ways do tools like 3D pens change the way we design and build?�
How is using a 3D pen similar to, or different from, traditional drawing?�
What role does creativity play in technology and engineering?�
How might 3D pen designs help solve real-world problems?
Agenda (Approximately 4 days)
Day 1: Introduction
Engage: Begin with a discussion on how technology has changed the way we create and solve problems. Show examples of 3D printing in action (e.g., prosthetics, architectural models).
Explain: Introduce 3D pens as a tool that allows for hands-on prototyping. Briefly describe how they work (e.g., heating filament to create structures).
Safety Guidelines: Go over the safe use of 3D pens (e.g., avoid touching the hot tip).
Day 2: Activity Setup
Planning: Distribute graph paper and have students sketch a cultural design they’d like to create (e.g., clan symbols, artwork, or animals).
Group Work: Assign students to groups of 2 to promote collaboration and sharing of ideas.
Day 3 and 4
Using the 3D Pen:
Demonstrate how to load filament, draw on a flat surface, and create vertical structures.
Let students practice basic lines and shapes before starting their designs.
Create Designs:
Students use their sketches as guides to build their images or objects.
Encourage creativity, such as adding details or layering colors.
Step by Step Instructions
Working in pairs students will complete the following steps:
Use a 3D pen to create a design or object that shows how technology helps us turn ideas into cultural images. .
Step 1: Safety First
Step 2: Get Ready
Step 3: Practice Lines & Shapes
Step 4: Build Your Design
Step 5: Strengthen & Add Details
Step 6: Share & Reflect
✅ Teacher Tip: Provide stencils/templates (basic shapes, cultural symbols or objects, geometric forms) for remediation, while encouraging enrichment students to design freehand or create 3D objects with moving parts.
Assessment
Participation in group discussions and activities.
Creativity and effort in their cultural 3D designs.
Ability to connect 3D pen usage to broader technological concepts.
Present and place their design in the class “Showcase Table”
Differentiation
Remediation
Extension/Enrichment
1. Scaffolded Instructions
2. Modified Projects
3. Adjusting Time & Expectations
1. Integration with Technology
2. Presentation & Reflection