Brian
Cholera Outbreak Visualization
Brian Kim
Project
DESCRIPTION
WIKI CONTRIBUTIONS
Yuanbo
Visualizing Chinese Poetry in VR
Chinese poetries express very strong emotions, grouping them by emotion might reveal new results for researchers.
Chinese poetries should be viewed in the environment they are composed
Timeline
Key Challenges:
1.What to choose as dataset?
2.How to visualize a huge amount of data points?
3.How to allow user to focus on one poem and read it in VR?
Camilo
VR PLANETARY EXPLORATION��CAMILO DIAZ
OVERVIEW
BASED OIN THE VR TERRAINS APPLICATION THAT SIMULATES MULTIPLE PLANETARY ENVIRONMENTS, ADD COLLABORATIVE CHALLENGES ( TASKS ) THAT TEACHES USERS HOW TO SURIVIVE ON SUCH WORLDS. GET DATA ON HOW MUCH EFFORT AND TIME SUCH CHALLENGES TAKE TO COMPLETE AND USER EXPERIENCE.
WIKI CONTRIBUTIONS
DATE | MILESTIONE |
03-30 | Fixing multiplayer. Fix lobby and basic scene Earth) |
04-04 | Improve UI and Implement challenge in mars and venus |
04-06 | Implement challenge in mars and venus |
04-11 | Test |
04-13 | Tune up app according to tests. |
04-18 | In class activity |
04-20 | Create deliverable and wiki contributions |
Class activity
Mohammed
Augmentative and Alternative Communication Simulator
Mohammed Akel
Wiki Contributions:
Emerging Media Lab at University of British Columbia
4/04
| 4/06
| 4/11
| 4/13
|
4/18
| 4/20
| 4/25
| 4/27
|
5/02
| 5/04
| | |
Austin
AUTONOMOUS VEHICLE LIDAR DATA
About
Expected wiki contributions
Autonomous Vehicle Lidar Data
14
3/23/2023
Austin Phan
MILESTONES
4/04
Finalize Dataset Research, find workable dataset.
Autonomous Vehicle Lidar Data
15
3/23/23
4/06
Research and begin work importing dataset into UE5
4/11
Finish importing dataset (to be defined later).
4/13
Research viable ways to implement multiplayer into UE5/VR
4/18
Implement multi-user interaction in VR.
4/20
Continue trying to implement multi-user interaction (if issues persist)
4/25
Implement smooth locomotion/movement in world.
4/27
Implement working world manipulation.
5/02
Add items to interact with world (possibly light sources?)
5/04
Test and finalize packaging of application.
Class activity (4/27 or 5/02)
- Compare 3D and VR visualization, with collaboration, assess multiplayer performance, latency and related issues.
Liza
MRI Imaging With Unity and Paraview
Liza Kolev Spring 2023
Description
When thinking of Project 1 ideas, I was considering looking at brain imaging scans of athletes in different sports. While it is not possible to find the data for this idea at the current time, I was able to find brain imaging datasets of two other studies: imaging of the effects of sleep deprivation and imaging of acute and chronic brain injury.
After reading the Seven Scenarios paper, I would like this project to focus on communication the message of both of the studies as well as allowing there to be collaboration between users. In order to compare software, I aim to have one dataset be shown through Unity and the other in Paraview.
Wiki Contributions
A deliverable that will probably occur at the end of the project will be a page with the results from the class activity and an evaluation of Unity/Paraview as MRI imaging visualizers.
Add data to scientific data page (includes data not used in project but found during research)
Make video tutorials for any part of Unity or Paraview that was used in project that don't already exist on the wiki
Milestones
04/04/23:
04/06:
04/11:
04/13:
04/18:
�04/20:
�04/25:
04/27:
�05/02:
�05/04:
SAMPLE FOOTER TEXT
18
3/1/20XX
Dave
User Experience in VR: Software Comparison and Study
Evaluate the current state of collaborative VR spaces and data visualization software. Conduct in-dept research on collaborative communication and interaction experiences in VR space and propose new techniques to improve the collaborative VR experience.
Milestones
Lexi
MODIFYING VRSTUDIO FOR EFFECTIVE SCIENTIFIC VISUALIZATION�LEXI HENRION
GOALS:
EXPLORE THE POTENTIAL OF VRSTUDIO IN THE FIELDS OF SCIENCE AND DATA ANALYSIS.
EVALUATE EXISTING VIRTUAL REALITY PLATFORMS (ENGAGEVR+)
IMPROVE VRSTUDIO; DEVELOP WAYS TO IMPROVE THE APP'S USER EXPERIENCE FOR EFFECTIVE COLLABORATIVE SCIENTIFIC DATA VISUALIZATION.
DELIVERABLES:
EVALUATION OF EXISTING SYSTEMS FOR COLLABORATIVE ”CLASSROOM” VISUALIZATION INC. IN CLASS ACTIVITY RESULTS
RESEARCH THE MERITS OF VR LEARNING SPACES
WHAT MAKES A GOOD ENVIRONMENT FOR DATA VISUALIZATION? (CHANGES DOC)
“HOW TO” USE THE STUDIED APPS (INC. VRSTUDIO) FOR SCIENTIFIC VISUALIZATION
EXPAND CURRENT “BUILDABLE” WIKI PAGES
1
4/04: decide on the exact type of data I want to focus on, and what features I’ll need to implement to visualize it
2
4/06: Evaluate existing VR platforms for scientific applications, document findings in the wiki deliverable.
3
4/11: For the selected data type, create the visualization and relevant features (ex. Animation over time, reaction to input…)
4
4/13: Test visualization in VRStudio
5
4/18: Stage 2: Improve VRStudio for scientific applications + document changes in “how can we do better” Deliverable on data vis
6
4/20: Empty slot - Leeway for bugs/snags
7
4/25: Class activity: Compare VRStudio and EngageVR on the same set of scientific data, identify strengths and weaknesses of both platforms.
8
4/27: Stage 3: Use the findings from testing VRStudio to improve the app's user experience + add to “how can we do better” deliverable
9
5/02: Create new wiki deliverable, including step-by-step instructions on how to use VRStudio for scientific applications
10
5/04: Finalize the project, including the presentation, wiki deliverable, and any other relevant documentation
Melvin
Interactive VR for Quantitative Research and Financial Visualizations
By: Melvin He
The goal of this project is to explore and evaluate the efficacy of Virtual Reality for Quantitative Research and Financial Visualizations. The project will extensively compare existing software for financial visualizations (compare static VR vs interactive VR vs 2D visualizations, etc), explore applications of VR for academic Economics research, and evaluate VR visualizations for data analysis in business-critical environments. Finally, the project will critically evaluate virtual reality for Quantitative Research and Financial Visualizations in the following seven scenarios:
Project Milestones
3/23/23 | Research Project 2 Ideas. Finalize Proposal. Deliver Project Proposal Presentation. |
4/4/23 | Research existing VR and non-VR financial visualization software. Research articles on VR for economics research. Browse VR software, webVR and Unity VR for any good visuals to construct for in-class activity. Finish Wiki Pages: VR in Economics. |
4/11/23 | Finish wiki pages: Evaluating Software for Interactive Financial Visualizations (use 7 scenarios to evaluate), VR in Finance/Quantitative Research, Stock Market Visualizations in VR. |
4/13/23 | Survey VR software for In-Class Activity. Also read up on wiki pages for interactive visualization (make a decision on whether to use webVR, Unity, Paraview, existing software, etc as a platform). Begin developing on a chosen platform. |
4/18/23 | Explore existing datasets: stock markets, economics, financial analytics, etc. Add to Scientific Data page. Web scrape if needed. Evaluate collaboration and interactivity. |
4/20/23 | Create the in-class activity handout. Polish previous wiki pages. |
4/25/23 | Make a video tutorial on exploring financial VR software or on any interesting technologies encountered. Deliver in-class activity. Collect UX feedback. |
4/27/23 | Add a wiki page incorporating UX feedback or findings from in-class activity. Continue developing visuals on the chosen platform. |
5/2/23 | Continue grinding through technical details. Try best to incorporate interactivity but see how this can be done in an effective context. |
5/4/23 | Contribute to wiki with data, tutorials, and pages; Make sure both visualizations work in collaboration settings. Any additional updates to project visualizations |
Ashley
Project 2: Animal Vision Simulator
Ashley Kwon
Overview: simulate butterfly, dichromatic primate (red and green), and trichromatic primate vision with 3D objects in VR + passthrough.
Wiki contributions
Milestones�I may modify this schedule at each milestone
Vincent
Multi-User Hand Interaction with Structure Models in VR
Overview
Wiki Contributions
Vincent Zhu
Date | Milestones |
4/04 | Explore hand tracking in A-Frame Explore 3D model format in A-Frame |
4/06 | Explore hand visualization and joints simulation in A-Frame Explore multi-user in A-Frame |
4/11 | Visualize 3D structure model and be able to interact with simple controller hand tracking |
4/13 | Implement joints simulation |
4/18 | Continue implementing joints simulation and customize hands representations |
4/20 | Be able to interact with 3D model with joints action, such as pick up |
4/25 | Add multi-user support |
4/27 | Continue adding multi-user support |
5/02 | In-class activity |
5/04 | Finish-up project and wiki contributions |
In-Class Activity
Pair up and experience interacting in the VR space with hand tracking and joints simulation
Two people interacting with an physical object
Yifei
ANALYZE COLLABORATIVE WORKING EXPERIENCE AND DATA VISUALIZATION CAPACITY IN DIFFERENT VR PRODUCTS
Yifei Wang
To explore and evaluate the collaborative working experience and data visualization capabilities of various VR products, including Sinespace, Prospect, Spatial, Meta Horizon, and FrameVR, comparing their effectiveness in supporting teamwork, communication, and visualization of complex data.
Wiki results:�- Intro to the general VR workspace field.
- Intro to each product that I work on
- A page about the final research result
Milestones