Commute
Team Walkable Subway
Table
About Game
Synopsis, Intention of the game
Synopsis
SOCIAL DILEMMA
arise when an individual receives a higher
payoff for defecting than cooperating when
everyone else cooperates.
-> So we let the players choose between his/her personal goal to reach the work on time, and to help people in need.
Invention Of The Game
Peace's Diversity
Personal, social, national, global peaces all have different meanings.
01
Learn and Apply
Let people learn how to deal with such problems, not only avoiding them.
03
Daily Episode
Daily episode make the player empathize in the situation.
02
Self-reflection
Provide an opportunity for players to think whether they value individual peace or social peace more
04
The Events
About the events applied to the game
Flowchart
2 Types of Events
> To let the player feel that they can affect this problem
2. Not Interactive
> which shows that there are several dilemma events occurring around us in the world.
Sections
Home -> Subway
In Subway
Subway -> Work
#neighboring #narrow_road
#crowded #loud noises
#busy people #wide_roads
Interactive Events
Detail of the events, and selections
1-1. Grandma with groceries
Story
You see a grandma walking the street with groceries.
▶Help her
Section: Home -> Subway
Type: Interactive
▶Pass by
Story
You helped her but as a result you missed the subway.
▶Help her
▶Pass by
Story
You just passed by and barely got on the subway.
spentTime | +4 |
karma | +4 |
Note | event 2-1 occurs |
spentTime | 0 |
karma | -4 |
Note | event 2-1 passes |
1-3. Fighting men
Story
You see 2 people fighting each other in the subway.
▶Ignore it
Section: In Subway
Type: Interactive
▶Interrupt personally
▶Call guards/police
Story
They are still fighting but nothing happens to you.
spentTime | 0 |
karma | -2 |
Note | event 2-6 passes |
▶Ignore it
▶Interrupt personally
▶Call guards/police
Story
They calm down and don’t fight any more.
spentTime | 0 |
karma | +2 |
Note | event 2-6 passes |
Story
Police stop their fighting. But subway had to stop for the police.
spentTime | +2 |
karma | +2 |
Note | event 2-6 occurs |
1-5. Hand charity flyers
Story
Someone tries to talk to you who is holding some flyers of charity.
▶Interact with the person
Section: Subway -> Work
Type: Interactive
▶Ignore and pass by
Story
You listened to the person says, but it took time.
▶Interact with the person
▶Ignore and pass by
Story
You arrive at the work.
spentTime | +4 |
karma | +2 |
Note | |
spentTime | 0 |
karma | 0 |
Note | |
Not Interactive Events
Detail of the events
2-1. Missed the subway
Story
You missed the subway because of your selection. You’ll have to wait for the next one.
Section: Home -> Subway
Type: Not Interactive
(Image)
2-6. Subway stop
Story
Subway stopped for some reason. Maybe because of your selection or not.
Section: In Subway
Type: Not Interactive
The Goals
Endings, and what we want to say
Ending Condition
spentTime | |||
≤ 4 | > 4 | ||
karma | |||
> 0 | ≤ 0 | > 0 | ≤ 0 |
Good Ending: Good Happy day! | Worst Ending: Go back home | Normal Ending: Angry Boss | X |
Grandma | Help | spentTime | +4 |
karma | +4 | ||
No | spentTime | 0 | |
karma | -4 |
Fighting | Ignore it | spentTime | 0 |
karma | -2 | ||
Interrupt personally | spentTime | 0 | |
karma | +2 | ||
Call guards/police | spentTime | +2 | |
karma | +2 |
Flyer man | Walk past and ignore | spentTime | +4 |
karma | +2 | ||
Interact with the person | spentTime | 0 | |
karma | 0 |
Greeny | Subway Fighter | Flyer Man | total |
4 | 0 | 4 | 8 |
0 | 4 | ||
0 | 4 | 8 | |
0 | 4 | ||
2 | 4 | 10 | |
0 | 6 | ||
0 | 0 | 4 | 4 |
0 | 0 | ||
0 | 4 | 4 | |
0 | 0 | ||
2 | 4 | 6 | |
0 | 2 |
Greeny | Subway Fighter | Flyer Man | total |
2 | -2 | 2 | 2 |
0 | 0 | ||
2 | 2 | 6 | |
0 | 4 | ||
2 | 2 | 6 | |
0 | 4 | ||
-2 | -2 | 2 | -2 |
0 | -4 | ||
2 | 2 | 2 | |
0 | 0 | ||
2 | 2 | 2 | |
0 | 0 |
Endings |
Normal |
Worst |
Normal |
Good |
Normal |
Normal |
Worst |
Worst |
Good |
Worst |
Normal |
Worst |
Time
Karma
= 2 Good Ending / 5 Normal Ending / 5 Worst Ending
Good Ending:
Good Happy day!
spentTime | ≤ limit |
karma | > limit |
Story
You went to work in time, and you did some good things on the way to work. It was a good happy day!
(Image)
Worst Ending:
Go back home
spentTime | ≤ limit |
karma | < limit |
Story
You went to work in time, but there was noone in the office. As you look at the calendar, today was work from home day!!
(Image)
Normal Ending:
Angry Boss
spentTime | > limit |
karma | > limit |
Story
You went to work, but it was late, your boss is really mad at you…
(Image)
What we want to say