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Commute

Team Walkable Subway

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Table

  • About Game
    • Synopsis
      • Social Dilemma
    • Invention of the game

  • The Events
      • 2 Types of Events
      • Sections
    • Interactive Events
    • Not Interactive Events
  • The Goals
    • Ending Condition
      • Endings detail
    • What we want to say

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About Game

Synopsis, Intention of the game

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Synopsis

    • While you are going to the work with your headphone on, you meet a lot of social dilemmas on your way to the work.
    • Which will you choose? Stop to help someone? Or pass by for your work?

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SOCIAL DILEMMA

arise when an individual receives a higher

payoff for defecting than cooperating when

everyone else cooperates.

-> So we let the players choose between his/her personal goal to reach the work on time, and to help people in need.

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Invention Of The Game

Peace's Diversity

Personal, social, national, global peaces all have different meanings.

01

Learn and Apply

Let people learn how to deal with such problems, not only avoiding them.

03

Daily Episode

Daily episode make the player empathize in the situation.

02

Self-reflection

Provide an opportunity for players to think whether they value individual peace or social peace more

04

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The Events

About the events applied to the game

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Flowchart

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2 Types of Events

  1. Grandma with groceries
  2. (Drunk guy)
  3. Fighting men
  4. (Spill coffee)
  5. Hand charity flyers
  6. (Collide with people)
  7. (Meet superior)
  1. Missed subway
  2. (Car suddenly appear)
  3. (Blocking big car)
  4. (Dog barks)
  5. (Loud music)
  6. Subway stop
  7. (Player stumble)
  8. (E-step on walk road)
  1. Interactable

> To let the player feel that they can affect this problem

2. Not Interactive

> which shows that there are several dilemma events occurring around us in the world.

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Sections

Home -> Subway

In Subway

Subway -> Work

#neighboring #narrow_road

#crowded #loud noises

#busy people #wide_roads

    • Grandma with groceries
    • Drunk guy
    • Missed subway
    • Car suddenly appear
    • Blocking big car
    • Dog barks
    • Fighting men
    • Loud music
    • Sudden stop
    • Spill coffee
    • Hand charity flyers
    • Player stumble
    • E-step on walk road
    • Kpop star appear
    • Collide with people
    • Meet superior

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Interactive Events

Detail of the events, and selections

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1-1. Grandma with groceries

Story

You see a grandma walking the street with groceries.

▶Help her

Section: Home -> Subway

Type: Interactive

▶Pass by

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Story

You helped her but as a result you missed the subway.

▶Help her

▶Pass by

Story

You just passed by and barely got on the subway.

spentTime

+4

karma

+4

Note

event 2-1 occurs

spentTime

0

karma

-4

Note

event 2-1 passes

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1-3. Fighting men

Story

You see 2 people fighting each other in the subway.

▶Ignore it

Section: In Subway

Type: Interactive

▶Interrupt personally

▶Call guards/police

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Story

They are still fighting but nothing happens to you.

spentTime

0

karma

-2

Note

event 2-6 passes

▶Ignore it

▶Interrupt personally

▶Call guards/police

Story

They calm down and don’t fight any more.

spentTime

0

karma

+2

Note

event 2-6 passes

Story

Police stop their fighting. But subway had to stop for the police.

spentTime

+2

karma

+2

Note

event 2-6 occurs

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1-5. Hand charity flyers

Story

Someone tries to talk to you who is holding some flyers of charity.

▶Interact with the person

Section: Subway -> Work

Type: Interactive

▶Ignore and pass by

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Story

You listened to the person says, but it took time.

▶Interact with the person

▶Ignore and pass by

Story

You arrive at the work.

spentTime

+4

karma

+2

Note

spentTime

0

karma

0

Note

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Not Interactive Events

Detail of the events

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2-1. Missed the subway

Story

You missed the subway because of your selection. You’ll have to wait for the next one.

Section: Home -> Subway

Type: Not Interactive

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(Image)

2-6. Subway stop

Story

Subway stopped for some reason. Maybe because of your selection or not.

Section: In Subway

Type: Not Interactive

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The Goals

Endings, and what we want to say

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Ending Condition

spentTime

≤ 4

> 4

karma

> 0

≤ 0

> 0

≤ 0

Good Ending:

Good Happy day!

Worst Ending:

Go back home

Normal Ending:

Angry Boss

X

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Grandma

Help

spentTime

+4

karma

+4

No

spentTime

0

karma

-4

Fighting

Ignore it

spentTime

0

karma

-2

Interrupt personally

spentTime

0

karma

+2

Call guards/police

spentTime

+2

karma

+2

Flyer man

Walk past and ignore

spentTime

+4

karma

+2

Interact with the person

spentTime

0

karma

0

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Greeny

Subway Fighter

Flyer Man

total

4

0

4

8

0

4

0

4

8

0

4

2

4

10

0

6

0

0

4

4

0

0

0

4

4

0

0

2

4

6

0

2

Greeny

Subway Fighter

Flyer Man

total

2

-2

2

2

0

0

2

2

6

0

4

2

2

6

0

4

-2

-2

2

-2

0

-4

2

2

2

0

0

2

2

2

0

0

Endings

Normal

Worst

Normal

Good

Normal

Normal

Worst

Worst

Good

Worst

Normal

Worst

Time

Karma

= 2 Good Ending / 5 Normal Ending / 5 Worst Ending

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Good Ending:

Good Happy day!

spentTime

≤ limit

karma

> limit

Story

You went to work in time, and you did some good things on the way to work. It was a good happy day!

(Image)

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Worst Ending:

Go back home

spentTime

≤ limit

karma

< limit

Story

You went to work in time, but there was noone in the office. As you look at the calendar, today was work from home day!!

(Image)

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Normal Ending:

Angry Boss

spentTime

> limit

karma

> limit

Story

You went to work, but it was late, your boss is really mad at you…

(Image)

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What we want to say

    • It’s important to keep the social or farther national or global peaces, but it’s important to keep the personal peace(Inner peace) too.

    • Our daily life is full of those dilemmas so we have to keep balance between the public peace and inner peace.