GGC 2017

Student Information

Ulf Benjaminsson

@ulfben

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first: let's set expectations

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Here's your GGC, in pictures! (info-dump starts at slide ~37)

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jury getting ready to take on the student presentations

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Jury is divided into smaller groups, one for each year. They're pretty competitive. :D

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NOTEBOOK! Take notes!

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The pre-award champagne mingle. Hanging out in the sun just before the awards show. This is only open to Student / Alumni / Full conference passes

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The pre-award champagne mingle. Hanging out in the sun just before the awards show. This is only open to Student / Alumni / Full conference passes

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The pre-award champagne mingle. Hanging out in the sun just before the awards show. This is only open to Student / Alumni / Full conference passes

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The pre-award champagne mingle. Hanging out in the sun just before the awards show. This is only open to Student / Alumni / Full conference passes

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The pre-award champagne mingle. Hanging out in the sun just before the awards show. This is only open to Student / Alumni / Full conference passes

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AWARDS SHOW

Invite all your friends and family. They need atleast a visitors pass to get in,

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AWARDS SHOW

Invite all your friends and family. They need atleast a visitors pass to get in,

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AWARDS SHOW

Invite all your friends and family. They need at least a visitors pass to get in,

Remember to thank your team etc. :)

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Post-awards party. have a beer.

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Post-awards party. have two beers.

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Post-awards party. why not have three beers?

Exhibiting at the GGC is not a right, it's a privilege

  • You have to apply for a spot on the show floor and in front of the jury
  • Your project might be rejected for the GGC

  • This also means that your GGC performance does not affect your grades!

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So why bother?

  • The jury feedback on your project
  • The public playtest of your game
  • The experience of presenting and exhibiting
  • The awards
    • boosts your portfolio and CV (no joke!)
    • boosts your chances of being invited to represent GAME at other events (GDC, Comicon, etc)

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The jury consists of ~30 people from all around the world with various backgrounds, that will listen to your presentation of the project, playtest your games and provide you with both oral and written feedback. It is supremely valuable!

How do we apply?

gotlandgameconference.com/2017/student-info/

  • Send in a show floor application (today!)
  • 21 April: GGC Information Meeting with Ulf (in E22)
  • 21 April: Send in your project application!
  • 02–05 May: media visiting campus for pre-GGC interviews and photos. Here's examples from previous years.
  • 10 May: Screenshots, logos & dev. photos uploaded to the FTP.
  • 14 May: (last day to purchase a student pass!)
  • 19 May: Game trailer uploaded to the FTP.

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What factors are being evaluated by the jury?

  • The jury rates each project on a scale of 0-5 in each of these categories.
  • Research presentations are judged differently (tba!)
  • All ratings are averaged - it doesn't matter if a project gets 10 ratings or twice that; the final score in each category is always in the 0-5 range.

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Game Mechanics:

Are the rules of the game well communicated and provide an interesting experience that suits the game theme?

Production Value:

Is the product polished and functional? Do form and function contribute to the intended experience in a coherent way? Is it complete?

Artistic Expression:

Is the sum of the game's mechanics, art, sound and motion carrying a meaningful or interesting experience beyond what games are commonly perceived to deliver?

Innovation:

Is the game innovative in it's use of game mechanics, art, sound, form, technology or interaction?

Tech:

Is the game of especially impressive technical quality?

Commercial Viability

Does the product show market potential? Does the team show market understanding? Would you invest in it?

Presentation

Does the presentation make the case for what the game is, who it’s for and why they would want it? Is it focused? Is it memorable? Is it practiced?

Award categories

  • Best First Year Project
  • Best Second Year Project
  • Best Third Year Project
  • Best Presentation
  • Best Research Poster (details t/c)
  • The Ca-ching! Award (Most Economically Viable)
  • The Student's Choice
  • The Innovation Award
  • The Pwnage Award (= best in show)

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What's in a badge?

  • What’s included with the Student and Alumni passes?
    They are full conference passes, so: dinner during the VIP booth crawl, 2 lunches, coffee breaks with snacks, pre-award champagne mingle and a drink ticket.
    These passes are available until the
    14th of May.
  • What’s included with the Visitors Pass (Pay What You Want)?
    Everything except the food and champagne mingle. A Visitors Pass will get you into any of the talks, the show floor and (if you’re 18+) the award ceremony and party.
    Visitors Passes are available throughout the conference.

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What's in a badge?

  • The true value is networking (jury / VIP access)
    With a student badge you will eat with everyone else at the conference. Don't need to run out to find food.

A student badge means the jury knows immediately what you are about. You are not a random fan, you are someone they should try and make time for.* (major-*-here)

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The asterisk: every person on the jury is volunteering their time and energy to be here and help out. They are not paid, and you have no right to make any demands on them. Ergo: be polite, be respectful and don't act entitled.

The Art Wall (exhibiting portfolio pieces)

We have an art wall at the show floor. Anyone can submit artwork for displaying.

  • Simon Edström is in charge
  • Apply by submitting digital works to Simon.
  • Maximum 3-5 pieces, at size A4 - A3
  • Each piece will be mounted next to a plaque with information about artist and the piece
  • Submission deadline is Monday 22nd of May
  • GAME might keep prints and display them publicly

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The department will try to acquire a HQ printer

Presenting degree projects (C-uppsats & research posters)

  • 3rd year students can apply to present their thesis for a jury, and their research on the show floor (research posters)
  • Patrick Prax will hold a workshop in May (2nd or 8th) to demonstrate:
    • How to give snappy presentations of complex research
    • How to make and present research posters
  • You apply using the same form as everyone else!

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Why present my paper? I'm done when GGC comes around

  • It's a perfect time to practice presenting your work, and discussing it with experienced people (half of the jury are academics!)
    • This will help you tremendously with the defense!
  • You can also use the show floor to shore up additional data samples (playtests, surveys, interviews, what have you), test your findings or clarify your research.
    • This can help you with the final, post-defence, edits that you have to do.

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This might seem like needless busywork, but it's quite the opposite!

You will have submitted your final papers a week before the GGC, so 98% of the work is done.

It's a perfect time to practice presenting your work, and discussing it with experienced people (half of the jury are academics!)

This will help you tremendously with the defense!

You can also use the show floor to shore up additional data samples (playtests, surveys, interviews, what have you) or to test your findings

This can help you with the final, post-defence, edits that you have to do.

Ergo: highly, highly recommended.

People in charge

  • GGC Event production: Ulf Benjaminsson
  • Show floor (during event): Mait & Håkan
  • Show floor (before event): Håkan
  • Art Wall: Simon Edström
  • First year projects: Marcus Ingvarsson
  • Second year projects: Håkan Mattsson
  • Third year projects: probably Marcus
  • Research Posters: Patrick Prax

  • Student reps in the GGC Committee: Amanda Alevi and Karl Malm

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No one else know anything. Ask no one else about anything GGC related.

C o n f u s i o n lies that way!

Speak to the student reps and give them feedback about the event from your (a student) perspective. Written notes is a good way to go.

Also speak to them if you brought a concern to me (Ulf) and feel like I've brushed you off - they will make sure I hear it at least twice.

Bonus Round:

  • Speak with older students and find out how you get the most out of the GGC! It is a unique opportunity for students, and you don't need to waste the first year on inexperience. Learn from the people that went before!
  • Visit Digitala Gotland, Friday 5th of May
    • It's an IT exhibition and GAME has a booth, showing off student games. Go and see how it's done!
    • Also, Adam Mayes is presenting. Come and cheer.

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http://gotlandsmedia.se/event-sponsring/artiklar/digitala-gotland-13176402

TLDR:

gotlandgameconference.com/2017/student-info/

  • Send in a show floor application (today!)
  • Buy your conference pass ASAP
    Student badge recommended, but Visitor Pass is fine.
  • Invite friends and family to the awards!
    They will need Visitor Passes too.
  • Make some inspiring, creative games!
    or RESEARCH, natch!

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GGC 2017 Student Information - Google Slides