Competitive Melee 101
By blorppppp
Schedule
Lesson 1
Lesson 3
Lesson 2
Lesson 4
Controls & Techniques
Competitive rules & strategy
Characters (pick your main)
Tournament
Lesson 1
Controls & Techniques
Table of contents
Why Melee?
Gameplay
Competition
Community
Disclaimer
Object of the game
Knock past blastzones
More % = More Knockback
Vertical and horizontal blastzones vary by stage!
Combos are % dependent
02
Basic Movement
Controls
Grounded movement
Dashing
Running
Walking
Jumping
Full hop
Short hop
OR
OR
Preferred inputs
Aerial Movement
Air dodge
Fast fall
Double jump
OR
+
Shielding
Light shield
Normal shield
OR
Shielding (continued)
slowly
Out of shield (OOS) options
Grab
Spot dodge
Roll
Jump
*C-stick buffers rolls & spot dodges
shield
+
shield
+
jump
OR*
shield
+
OR*
shield
+
OR
Ledge mechanics
Ledge options
Roll
Attack
Jump
Regular getup
Drop
Toward stage
Away from stage
OR
OR
OR
OR
OR
OR
03
Attacks
Grounded attacks
Tilt
Dash attack
Jab
Smash attack
up-tilt, down-tilt, forward-tilt
or u-tilt, d-tilt, f-tilt
up-smash, down-fsmash, forward-smash
or u-smash, d-smash, f-smash
While dashing or running
+
OR
+
A note on up-tilts
Aerials
Neutral Air (nair)
Control stick in a neutral position
* Characters with a grapple (Link, Young Link, and Samus) will zair instead of nair with z.
OR*
Aerials
Forward Air (fair)
When facing right
OR
+
OR
+
Preferred
Aerials
Back Air (bair)
When facing right
OR
+
OR
+
Preferred
Aerials
Up Air (uair)
OR
+
OR
+
Preferred
Aerials
Down Air (dair)
OR
+
OR
+
Preferred
Grabs
Grab
Pummel
Throw
shield +
OR
Specials
+
OR
04
Basic Techniques
Wavedashing & wavelanding
Wavedash
Waveland
How to practice:
jump > airdodge toward ground
Dash dancing
Slow turnaround (bad)
Directional Influence - DI
Smash DI
(Advanced)
Trajectory DI
Jump cancelling
JC Grab
JC Upsmash
dash grab
* Although technically grab needs to be pressed after jump, in practice you can think about pressing them simultaneously.
jump > grab*
jc grab
jump > upsmash
Run cancelling
While running
>
grounded action
Teching
Missed tech
Tech in place
Tech roll forward
Tech roll backward
OR
+
OR
+
OR
Teching (continued)
Teching (advanced)
Amsah tech
Wall tech
Meteor Canceling
OR
jump
+
Crouch cancelling - CC
With CC
Without CC
Shield Dropping
The Axe Method
(on a platform)
L-canceling and SHFFLing
L-cancel
SHort hop fast fall L-cancel (SHFFL)
OR
OR
Short hop > aerial > Fast Fall > L-cancel
Short hop > Fast Fall > aerial > L-cancel
Practice Resources
THANKS!
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