Labs 5.2 – Rogue-like
Procedural Content Generation for Computer Games
Vojtěch Černý
cerny@gamedev.cuni.cz
Prerequisites
The Task
This homework consists of two parts:
This is part 2.
As always, aim for at least GameJAM quality
The Task
You should implement a (simple) rogue-like/rogue-lite game.
Features you should aim for:
You should also use non-trivial PCG for one other component of the game:
Codebase
Continue from part 1.
You should create your own fork of the repository.
Work in reasonably small commits
Check out the Wiki
Both gradle tasks should still be the main approach:
Criteria
Playable game, with some amount of challenge and content – 2 pts
Additional PCG component – 1 pts
1 bonus point, if you add at least one of:
Submission details
Questions / Problems
Q & A
Vojtěch Černý
cerny@gamedev.cuni.cz