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Bringing 21st Century Skills to All Students

No-Bots-Needed Activities to Teach Coding Remotely Part III: OzoTown

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Agenda

  • Intros
  • Housekeeping Items
  • Polls
  • Walkthrough of OzoTown
  • Q&A

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Melissa Toohey

EdTech & Adoption Specialist

Former Founding Coding, Engineering, and Design Thinking Teacher at KIPP Ignite Academy, Computer Science Coach, & K-1 Teacher

UCLA Educational Leadership Program

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Housekeeping items

  • Everyone is on mute and your camera is off
  • Q & A
    • You can comment on one another’s questions and upvote
  • Use the chat to start a discussion!
    • Start a dialogue!
    • Select “All Panelists and Attendees”
    • Ozobot staff members monitoring

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Poll Questions

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Webinar Protocol

  • If you are following along, open a new browser window for OzoTown, but keep the Zoom window in view.

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  • All participants are automatically muted. If you need help or have a question, please type in the chat. We have Ozobot team members monitoring the chat that can help!

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  • If the pace is too fast, we will email you a recording so you can follow along at your own pace.

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Poll Time!

Tell us a little bit about you. Make sure your Zoom app is open or you’re on the correct web browser page.

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Ozobot’s 2 Ways to Code

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Ozobot’s 2 Ways to Code

Color Codes

Color Codes allow students to start coding completely screen-free, by drawing lines and short sequences of color. They build creative confidence and teach basic coding concepts, like cause-and-effect and debugging.

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OzoBlockly

OzoBlockly is a device-agnostic programming editor that lets you control Ozobot’s movement and behavior. OzoBlockly is powered by Google’s Blockly, and has five skill levels from Pre-Reader to Master, where we introduce advanced programming principles like Lists and Arrays.

�OzoTown uses OzoBlockly, but uses a bot program simulator so no physical bot is required!

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Let’s Get Coding!

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To find OzoTown, go to ozobot.com

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  • Click on Create
  • Click on Games
  • Click on OzoTown

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  • The Goals section gives directions for each level
  • 10 levels/goals total
  • Students will receive feedback on whether their program was correct, correct with the opportunity to make their program more efficient, or incorrect
  • Once all 10 stages are completed, students can unlock a printable activity.
  • Bots are not needed, but if student have access to bots, they can use the flash loading feature.
  • All code blocks needed are in the left panel
  • Any speed will work in the movement blocks, but pay attention to speed signs

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How it Works

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How can this be implemented in your digital classroom?

  • Step by step I do, we do, you do model

I will be modeling this today. Have your device ready to follow along!

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  • Independent practice for students

Come back and discuss

      • “What was easy?”
      • “What was hard? What strategies did you use to figure out the issue?”
      • “How did you solve the challenges?”
      • “Was there one level where you tried multiple solutions?”
      • Have students screenshot different solutions and share their thinking.

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Do you have ideas for how this would work in your remote classroom? Post in the chat!

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OzoTown- Level 1

Instructional Tips and Tricks

  • Explain to students that like ShapeTracer 1 & 2, they will use OzoBlockly to solve challenges.
  • Introduce the concept of line following
    • Just like the Ozobot follows lines in real life, we will use OzoBlockly code to program the bot to line follow in OzoTown

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OzoTown- Level 2

Instructional Tips and Tricks

  • Use the blocks to help navigate Evo through the intersections

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OzoTown- Level 3

Instructional Tips and Tricks

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  • Set the speed before passing the speed signs
  • Review directionality with students

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OzoTown- Level 4

Instructional Tips and Tricks

  • Remind students to pay close attention to speed, and to program the speed before the bot passes the speed sign

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OzoTown- Level 5

Instructional Tips and Tricks

  • Remind students that there are a few tricky things to look out for:
    • Extra stop
    • Line navigation back to the intersection
    • Speed Sign
  • Remind students to set the speed before the bot passes the sign
  • Review directionality
    • When the bot “Pick(s) direction: back” it actually does a u-turn. This will affect the direction it turns at the intersection.

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OzoTown- Level 6

Instructional Tips and Tricks

  • Remind students that there are a few tricky things to look out for:
    • Extra stop
      • Wait
    • Line navigation in multiple intersections
    • Speed Sign
  • Remind students to set the speed before the bot passes the sign
  • Review directionality
    • When the bot “Pick(s) direction: back” it actually does a u-turn. This will affect the direction it turns at the intersection.

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OzoTown- Level 7

Instructional Tips and Tricks

  • Remind students that there are a few tricky things to look out for:
    • Multiple stops
      • Wait
    • Line navigation in multiple intersections
    • Speed Sign
  • Remind students to set the speed before the bot passes the sign
  • Review directionality
    • When the bot “Pick(s) direction: back” it actually does a u-turn. This will affect the direction it turns at the intersection.

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OzoTown- Level 8

Instructional Tips and Tricks

  • Remind students that there are a few tricky things to look out for:
    • Extra stops
      • Ordered
      • Wait (applies in both directions)
    • Line navigation in multiple intersections
    • Speed Sign
  • Remind students to set the speed before the bot passes the sign
  • Review directionality
    • When the bot “Pick(s) direction: back” it actually does a u-turn. This will affect the direction it turns at the intersection.

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OzoTown- Level 9

Instructional Tips and Tricks

  • Remind students that there are a few tricky things to look out for:
    • Extra stops
      • Ordered
      • Wait (applies in both directions)
    • Line navigation in multiple intersections
    • Speed Sign
  • Remind students to set the speed before the bot passes the sign
  • Review directionality
    • When the bot “Pick(s) direction: back” it actually does a u-turn. This will affect the direction it turns at the intersection.

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OzoTown- Level 10

Instructional Tips and Tricks

  • Remind students that there are a few tricky things to look out for:
    • Extra stops
      • Ordered
      • Wait (applies in both directions)
    • Line navigation in multiple intersections
    • Speed Signs
  • Remind students to set the speed before the bot passes the sign
  • Review directionality
    • When the bot “Pick(s) direction: back” it actually does a u-turn. This will affect the direction it turns at the intersection.

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OzoTown Solutions

Solutions can be found:

Webinar Recording

Webinar Slide Deck

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Coming Soon:

OzoTown Blog

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Want to connect with other Ozobot educators?

Join Ozobot Academy on Facebook!

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https://www.facebook.com/groups/OzobotAcademy

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Inspired by Educator?

Contribute your unique lesson ideas with our Lesson Creator tool!

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Looking for a free 1:1 demo with a STEAM Specialist in Ozobot’s 2 Ways to Code?

Just go to ozo.bot/requestdemo and fill out the form!

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For your PD Certificate (live webinar attendees) or if you have any questions or comments

support@ozobot.com

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Subscribe to the Ozobot Youtube Channel to view all past webinars and more!

ozo.bot/youtube

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To receive an email when this webinar recording is available,

Opt-in for updates on Ozobot.com

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