Christopher Sacchi
Game Developer�(currently @StuckInAttic)
Mail / Twitter / GitHub / Website
Skills
Other skills:
RELEASED PROJECTS / at Stuck In Attic
RELEASED PROJECTS / Personal
A Landlord’s Dream
Cyberpunk point and click adventure
Engine: Adventure Game Studio
Dialogue Sample / Playthrough / Download
Tasks:
Listed among PC Gamer’s Best Free Games of 2017
RELEASED PROJECTS / Personal
A Night That Wouldn’t End
Point and click adventure
Engine: Unity
Writing Sample / Trailer / Download
Tasks:
RELEASED PROJECTS / Personal (as Leafdog Games)
Ink Terminal Adventures
Framework to write and play binary choice Interactive Fiction games
Engine: Unity + Ink
RELEASED PROJECTS / Personal
“Final Production” (proof-of-concept)
2D/3D FPS hybrid adventure game
Details available upon request
Engine: Unity
Tasks:
CONTRACT WORK / Magenta Triptech (Kuwait)
Bad Neighbors – w/ Team Paluso (GGJ 2019)
1vs1 Party game
Engine: Unity
Tasks:
Best Game @ Rome Global Game Jam 2019
JAM GAMES / A selection
When I Was A Bubble I Could Talk With The Trees
Short Bitsy adventure game. With multiple endings.
Made in 24 hours
Engine: Bitsy
Tasks: Everything
JAM GAMES / A selection
Boo-Chi – w/ Lonely Crew (GGJ 2017)
1vs1 ninja deathmatch
Engine: Unity
Tasks: Level Design, Sound Effects
JAM GAMES / A selection
Rush Hour Dungeon (#LowRezJam 2016)
Endless survival action game
Engine: Unity
Tasks: Everything, except Music
Frail Space
Narrative Space Trading Game Prototype
Prototype available upon request
Engine: Adventure Game Studio (prototype)
Tasks:
PROTOTYPES / Personal