Evaluating Collaborative Visualization Tools in VR Update
Maia Mongado
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Shapes XR and The Wild
successfully downloaded ShapesXR
imported some free obj files, spent time learning capabilities of each and using them keeping my framework in mind
wrote up framework for evaluating each one individually but also keeping in mind that I ultimately want to compare them (Seven Scenarios paper re-read was helpful)
ease of use - how intuitive are controls? are there tutorials or documentation readily available?
availability - pricing, is it downloadable through Quest Store, etc.
fluidity of visualization - is there a lot of lag, how much can you edit / rotate / scale the model?
types of files supported
collaborative potential + ability
extra capabilities… some of them let you create models in 3d together
finished wiki page for Shapes XR, have started The Wild (will continue to add to both)
3 of 3
Moving Forward
data visualization in VR is pretty well supported … want to look more into collaborating
possibly scheduling some short meetings with other people in the class, or if there are more headsets, using those with some friends
could be interesting to see how people with no VR experience navigate this
write up an activity for people to do collaboratively
specifically what capabilities do I want to zero in on and test?
keep looking into tools; currently I have Modelo and Sketchfab planned