2D Gaussian Splatting for Geometrically Accurate Radiance Fields
ShanghaiTech University and Tübingen AI Center
Gaussian Splatting
3D Gaussian Splatting
Color
Surface Normals
Issue with 3dGS
Issue with 3dGS
Issue with 3dGS
Color
Surface Normals
Related Works
2D Gaussian Splatting
2D Gaussian Splatting
Color
Surface Normals
2D Gaussian Splatting
Color
Surface Normals
Method
Training
Depth Distortion
Normal Consistency
Normal Consistency
Training
Rendering
Rendering
Results
Comparison with other Gaussian Splat Methods
Note: SuGaR is a 3dGS method that tries to encourage Gaussians to be more flat and align with the density gradient, i.e. roughly align with the “surface” formed by neighborhood Gaussians
Effect of Regularizations
Questions?