1 of 95

2 of 95

3 of 95

4 of 95

Strategy Overview

  • A mix of young and old demographics (16-25) (25-59)
  • Message: Everyone can enjoy a good mystery and have a laugh while doing it
  • Call to action: Watch Season 2!

5 of 95

Tactics

Audience (16-25)

Primary Outreach:

  • Social media (Instagram)
  • More focused on celebrity recognition

Audience (25-59)

Primary Outreach:

  • More traditional print media than digital
  • More focused on the story, less about celebrity recognition

6 of 95

Big Idea

A Surprise at Every Turn

IN A MAZE, THE PROBLEM IS LARGER THAN IT APPEARS

7 of 95

Mazes are common concepts in pop culture. They represent a form of chaos, instability, and ambiguity for characters undergoing a change. We can utilize the concept of The Maze within the finale of OMITB.

A Surprise at Every Turn

8 of 95

9 of 95

Main Title

Veronika

10 of 95

Main Title Styleframes

11 of 95

MAIN TITLE

12 of 95

Network ID

Olivia + Dunston

13 of 95

NETWORK ID

14 of 95

PROMO INTERCUTS

15 of 95

PROMO INTERCUTS

16 of 95

Spots

TYRELL + JASON

17 of 95

Teaser Trailer

Styleframes

18 of 95

TEASER TRAILER

19 of 95

Release Trailer

Styleframes

Utilizing the maze concept, to highlight the mysteries of the show and the comedic aspects of the show throughout the season 2 release trailer.

20 of 95

SEASON 2 RELEASE TRAILER

21 of 95

Print, OOH, and Experiential

Fatou + Grace

22 of 95

PRINT + OOH + EXPERIENTIAL

23 of 95

PRINT + OOH + EXPERIENTIAL

24 of 95

PRINT + OOH + EXPERIENTIAL

25 of 95

Experiential S2 Launch Event

Escape room experience in Times Square for the premier of OMITB Season 2.

26 of 95

Print + OOH + Experiential

Concept

The players enter through Mabel’s room where they find the scene of Bunny’s murder. Initially, they are trying to solve the murder, but, similar to the end of season one, a phone rings where a caller tells them they need to get out of the building as soon as possible. From this point on, the players are solving puzzles that will lead to their escape through a window. If they run out of time, the “cops” will show up.

27 of 95

Print + OOH + Experiential

28 of 95

Print + OOH + Experiential

29 of 95

Print + OOH + Experiential

30 of 95

Print + OOH + Experiential

Mabel’s Room

31 of 95

Print + OOH + Experiential

Mabel’s Living Room

32 of 95

Print + OOH + Experiential

Print + OOH + Experiential

Mabel’s Room

33 of 95

Print + OOH + Experiential

34 of 95

Digital Media & Social

MOSHE + MIEL

35 of 95

KEY ART SYSTEM

36 of 95

KEY ART

37 of 95

HULU LANDING PAGE

38 of 95

RELEASE PROMO POST

39 of 95

Only Murders

Podcast

  • New Content Direction
  • Continues through Release
  • Collaborations

40 of 95

KEY ART

41 of 95

KEY ART

42 of 95

KEY ART

HERO SECTION

Featured/Latest

Episode + Player

EPISODES & COLLABS

Gallery layout of all episodes & murder podcast features.

SEASON 1 RECAP

Official recap video & contrast section.

SOCIALS

PREMIER PROMO

Season 2 premier with key art & date of release.

43 of 95

Only Murders

Mini-Game

44 of 95

DIGITAL + SOCIAL MEDIA

45 of 95

DIGITAL + SOCIAL MEDIA

46 of 95

OMITB MINI GAME

47 of 95

OMITB MINI GAME

48 of 95

OMITB MINI GAME

49 of 95

OMITB MINI GAME

50 of 95

DIGITAL + SOCIAL MEDIA

51 of 95

DIGITAL + SOCIAL MEDIA

52 of 95

DIGITAL + SOCIAL MEDIA

53 of 95

Summary

54 of 95

PRINT + OOH + EXPERIENTIAL

MAIN TITLE

NETWORK ID

SPOTS

DIGITAL + SOCIAL

SUMMARY & CONCLUSION

55 of 95

56 of 95

Big

Ideas

Putting the Pieces Together

A Surprise at Every Turn

Everything’s Connected

57 of 95

Main Title Styleframes

58 of 95

Just like a jigsaw puzzle, the overall image becomes clearer the more pieces you put together.

IDEA A

Putting the Pieces Together

59 of 95

A SURPRISE AT EVERY TURN

B

EVERYONE’S CONNECTED

C

PUTTING THE PIECES TOGETHER

A

60 of 95

MAIN TITLE — CASE STUDY 1

61 of 95

Utilizing the idea of the Rube Goldberg; a machine that consists of a series of simple unrelated devices; the action of each triggers the initiation of the next, eventually resulting in achieving a stated goal.

IDEA C

Everything’s Connected

62 of 95

ID/Promo

DUNSTON DARIUS + OLIVIA MADRZYK

The concept of infinity train is using time as a maze and the network further pushes this with the ID that they have by integrating it with everything.

63 of 95

NETWORK ID — CASE STUDY

64 of 95

NETWORK ID — CASE STUDY 2

65 of 95

ID Styleframe -

Idea B

66 of 95

Spots -

Case Study

2-minute trailer that includes the following:

  • Interpersonal drama
  • Tom Ellis’ appeal
  • Comedy

67 of 95

S2 Promo

15-second promo that includes the following:

  • A brief look into the character
  • Tom Ellis appeal

68 of 95

S3 Promo

20-second promo that includes the following:

  • Interpersonal drama
  • Tom Ellis appeal
  • “Same Devil, new time”

69 of 95

Takeaway

Selena Gomez Star Power

Relationships of characters

Showing a glimpse of the character and who they are

70 of 95

What if the characters were lost in a maze of clues (aka NYC), a maze that has to be cleared?

JASON CHOW-SAM + TYRELL STARKS

Spots Styleframes

71 of 95

72 of 95

PRINT & OOH — CASE STUDY

73 of 95

PRINT & OOH — FINDINGS/STUNT

Takeaway

  • Always highlight the main characters
  • Drama Juxtaposed with Comedy or Text
  • Simplicity works best

74 of 95

FATOU MBODJ + GRACE YUND

Print & OOH

Print & OOH will follow an illustrative representation of the maze concept. The characters will be the main focus, and the key developments of the show will be represented through the “maze” of the building.

75 of 95

Print - Idea B

FATOU MBODJ + GRACE YUND

76 of 95

PRINT & OOH — SUBWAY POSTER ADS

77 of 95

The maze concept can quickly be scaled in a variety of ways for digital applications.

MOSHE BARI + MIEL LEWIS

Case Study

CASE STUDY

Stranger Things

78 of 95

Hawkins Monitored

YouTube and Social Channels

  • A series of mini-segments presented as security camera footage of individual characters that gave users mysterious clues and insights into the upcoming season.
  • Helped build intrigue and excitement as commentary and analysis of the footage spread prior to release.
  • Low-effort, low-cost to release and promote.
  • Effective way to engage existing viewers.

DIGITAL MEDIA – CASE STUDY

79 of 95

Stranger Things 3 Game

Mobile App & Console

  • Netflix created a game to promote the release of Season 3.
  • Users expired the town of “Hawkins” as pixelated, 12-bit version of the game’s characters. The game also allowed for multiplayer experiences.
  • Over 500,000 download and positive reception.
  • Reinforced the show’s brand and aesthetic. Also a “Netflix Member Exclusive.”
  • Drove organic content creation and engagement.

80 of 95

Takeaway

  • Leveraging celebrity status
  • Drama with cuts of motion graphics and/or type
  • Creating tension by asking the important questions

81 of 95

The maze concept can quickly be scaled in a variety of ways for digital applications.

MOSHE BARI + MIEL LEWIS

Digital Media Styleframes

IDEA B

82 of 95

IDEA C:

Everything’s Connected

RELATIONSHIPS ARE MORE COMPLICATED THAN THEY SEEM

83 of 95

Main Title

Dylan + Veronika

84 of 95

MAIN TITLE — CASE STUDY 2

85 of 95

Main Title Styleframe -

Idea C

86 of 95

Network ID

Olivia + Dunston

87 of 95

ID Styleframe

- Idea C

88 of 95

Spots

Tyrell + Jason

89 of 95

Using the characters as pieces in the machine (building) and how they interact within the building to get closer to the murder. Also, using the aspects of the characters’ spaces to link moments that lead closer to the murder and how it evolves as the show evolves

JASON CHOW-SAM + TYRELL STARKS

Spots Styleframes

- Idea C

90 of 95

Print and OOH

Fatou + Grace

91 of 95

Print

- Idea C

Here, the goal is to take moments from the show and create a rube goldberg style art out of the building through the windows

FATOU MBODJ + GRACE YUND

92 of 95

Digital Media & Social

Moshe + Miel

93 of 95

IDEA 2

Pieces of a Puzzle

Moodboard.

94 of 95

The viewer can see how the apartments are connected through visuals

MOSHE BARI + MIEL LEWIS

Digital Media Styleframes

IDEA C

95 of 95

Puzzle/Clue Game

Putting together pieces that are dissimilar and fragmented to create one big picture.

With this idea, we are planning to look at this show as a bunch of clues and fragmented scenes that come together in the end in a relational way

Focusing on the mystery aspect to relate to the Whodunit