Strategy Overview
Tactics
Audience (16-25)
Primary Outreach:
Audience (25-59)
Primary Outreach:
Big Idea
A Surprise at Every Turn
IN A MAZE, THE PROBLEM IS LARGER THAN IT APPEARS
Mazes are common concepts in pop culture. They represent a form of chaos, instability, and ambiguity for characters undergoing a change. We can utilize the concept of The Maze within the finale of OMITB.
A Surprise at Every Turn
Main Title
Veronika
Main Title Styleframes
MAIN TITLE
Network ID
Olivia + Dunston
NETWORK ID
PROMO INTERCUTS
PROMO INTERCUTS
Spots
TYRELL + JASON
Teaser Trailer
Styleframes
TEASER TRAILER
Release Trailer
Styleframes
Utilizing the maze concept, to highlight the mysteries of the show and the comedic aspects of the show throughout the season 2 release trailer.
SEASON 2 RELEASE TRAILER
Print, OOH, and Experiential
Fatou + Grace
PRINT + OOH + EXPERIENTIAL
PRINT + OOH + EXPERIENTIAL
PRINT + OOH + EXPERIENTIAL
Experiential S2 Launch Event
Escape room experience in Times Square for the premier of OMITB Season 2.
Print + OOH + Experiential
Concept
The players enter through Mabel’s room where they find the scene of Bunny’s murder. Initially, they are trying to solve the murder, but, similar to the end of season one, a phone rings where a caller tells them they need to get out of the building as soon as possible. From this point on, the players are solving puzzles that will lead to their escape through a window. If they run out of time, the “cops” will show up.
Print + OOH + Experiential
Print + OOH + Experiential
Print + OOH + Experiential
Print + OOH + Experiential
Mabel’s Room
Print + OOH + Experiential
Mabel’s Living Room
Print + OOH + Experiential
Print + OOH + Experiential
Mabel’s Room
Print + OOH + Experiential
Digital Media & Social
MOSHE + MIEL
KEY ART SYSTEM
KEY ART
HULU LANDING PAGE
RELEASE PROMO POST
Only Murders
Podcast
KEY ART
KEY ART
KEY ART
HERO SECTION
Featured/Latest
Episode + Player
EPISODES & COLLABS
Gallery layout of all episodes & murder podcast features.
SEASON 1 RECAP
Official recap video & contrast section.
SOCIALS
PREMIER PROMO
Season 2 premier with key art & date of release.
Only Murders
Mini-Game
DIGITAL + SOCIAL MEDIA
DIGITAL + SOCIAL MEDIA
OMITB MINI GAME
OMITB MINI GAME
OMITB MINI GAME
OMITB MINI GAME
DIGITAL + SOCIAL MEDIA
DIGITAL + SOCIAL MEDIA
DIGITAL + SOCIAL MEDIA
Summary
PRINT + OOH + EXPERIENTIAL
MAIN TITLE
NETWORK ID
SPOTS
DIGITAL + SOCIAL
SUMMARY & CONCLUSION
Big
Ideas
Putting the Pieces Together
A Surprise at Every Turn
Everything’s Connected
Main Title Styleframes
Just like a jigsaw puzzle, the overall image becomes clearer the more pieces you put together.
IDEA A
Putting the Pieces Together
A SURPRISE AT EVERY TURN
B
EVERYONE’S CONNECTED
C
PUTTING THE PIECES TOGETHER
A
MAIN TITLE — CASE STUDY 1
Utilizing the idea of the Rube Goldberg; a machine that consists of a series of simple unrelated devices; the action of each triggers the initiation of the next, eventually resulting in achieving a stated goal.
IDEA C
Everything’s Connected
ID/Promo
DUNSTON DARIUS + OLIVIA MADRZYK
The concept of infinity train is using time as a maze and the network further pushes this with the ID that they have by integrating it with everything.
NETWORK ID — CASE STUDY
NETWORK ID — CASE STUDY 2
ID Styleframe -
Idea B
Spots -
Case Study
2-minute trailer that includes the following:
S2 Promo
15-second promo that includes the following:
S3 Promo
20-second promo that includes the following:
Takeaway
Selena Gomez Star Power
Relationships of characters
Showing a glimpse of the character and who they are
What if the characters were lost in a maze of clues (aka NYC), a maze that has to be cleared?
JASON CHOW-SAM + TYRELL STARKS
Spots Styleframes
PRINT & OOH — CASE STUDY
PRINT & OOH — FINDINGS/STUNT
Takeaway
FATOU MBODJ + GRACE YUND
Print & OOH
Print & OOH will follow an illustrative representation of the maze concept. The characters will be the main focus, and the key developments of the show will be represented through the “maze” of the building.
Print - Idea B
FATOU MBODJ + GRACE YUND
PRINT & OOH — SUBWAY POSTER ADS
The maze concept can quickly be scaled in a variety of ways for digital applications.
MOSHE BARI + MIEL LEWIS
Case Study
CASE STUDY
Stranger Things
Hawkins Monitored
YouTube and Social Channels
DIGITAL MEDIA – CASE STUDY
Stranger Things 3 Game
Mobile App & Console
Takeaway
The maze concept can quickly be scaled in a variety of ways for digital applications.
MOSHE BARI + MIEL LEWIS
Digital Media Styleframes
IDEA B
IDEA C:
Everything’s Connected
RELATIONSHIPS ARE MORE COMPLICATED THAN THEY SEEM
Main Title
Dylan + Veronika
MAIN TITLE — CASE STUDY 2
Main Title Styleframe -
Idea C
Network ID
Olivia + Dunston
ID Styleframe
- Idea C
Spots
Tyrell + Jason
Using the characters as pieces in the machine (building) and how they interact within the building to get closer to the murder. Also, using the aspects of the characters’ spaces to link moments that lead closer to the murder and how it evolves as the show evolves
JASON CHOW-SAM + TYRELL STARKS
Spots Styleframes
- Idea C
Print and OOH
Fatou + Grace
- Idea C
Here, the goal is to take moments from the show and create a rube goldberg style art out of the building through the windows
FATOU MBODJ + GRACE YUND
Digital Media & Social
Moshe + Miel
IDEA 2
Pieces of a Puzzle
Moodboard.
The viewer can see how the apartments are connected through visuals
MOSHE BARI + MIEL LEWIS
Digital Media Styleframes
IDEA C
Puzzle/Clue Game
Putting together pieces that are dissimilar and fragmented to create one big picture.
With this idea, we are planning to look at this show as a bunch of clues and fragmented scenes that come together in the end in a relational way
Focusing on the mystery aspect to relate to the Whodunit