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Created For

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Wheely Late is a wheelchair parkour racing game.

It's 5pm and time to head home; race the clock through gridlocked cities, dodge traffic, flip over pedestrians, slide into power ups and find your house hidden somewhere in the craziness.

V1.3 3/4/25

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Gameplay Trailer

Build Access

Early Prototype Footage

(4 Week Prototype)

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Completion Funding

Marketing Support

Localisation Support

V/O & game copy translation into 6 chosen languages.

135K USD for a 15 Month development period resulting in a Q4 2026 PC release candidate.

Someone to promote the game & create and oversee a marketing plan.

Console Porting

Console Porting (Unity Engine) .

Letter Of Intent

Before submitting a funding application for 135K USD to VicScreen, we need a Letter Of Intent from you that you are interested in publishing Wheely Late.

What We Are Looking For

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Completion Timeline

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Key Genre Research

Analysis Of Player Reviews

Environmental Interactivity

Character Customisation

Different Game Modes

Responsive Controls

Character Selection

Satisfying Drifting

Great Soundtracks

Clean Graphics

Arcade Fun

Multiplayer

Humor

Repetitive Tracks/Game Loops

Player Movement Preferences

Uneven Difficulty Scaling

Too Similar Characters

Lacking Skins Unlock

Rubberbanding/Bugs

Difficulty Scaling

Overcomplex UIs

Lack Of Story

Successes

Failings

Areas To Improve On

Player Expectations

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Age:

18-24 40-42%

25-34 32-34%

Gender:

Male 66-69%

Female 31-34%

Player Locations:

USA - 24-31%

Russia - 8-9 %

India - 7%

Germany - 10%

Relationship:

Single

Education:

University/

College Educated

Interests:

Casual Activities, Challenge

Trash’s Target Market

Male, Educated, 18-24 years of age, and cares mostly about casual fun over all other aspects of the game.

Market Research

Shared Traits With Titles

Chaotic Fun

Humor

Vehicles

Destruction

Humor

Aesthetic

Customisation

Karting Movements

Tricks

Powerups

Customisation

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1. Customise Your Character

2. Select Your Game Mode

3. Race Through Chaotic Maps

Game Loop

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Customise your character with unlockable skins and colours. Customise your wheelchair to adjust movement values, letting you play your way.

Customise Your Chair

Tweak your drive values like; drift, speed, handling and sensitivity to find the perfect drive that suits you. Customise every part of your chair and unlock walking frames, mobility scooters & more!

Unlock Skins & Colours

Find hidden and randomly located pickups, letting you customise your character & chair with different hats, outfits, colours and looks.

Customise Your Character

Game Loop 1.

Prototype of Different Player Combinations

Prototype of Character Customisation

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Select between multiple game modes including;

Story Mode

Race the clock through procedurally generated levels, earn 3 stars and uncover a quirky yet meaningful story.

Online VS Mode (Peer to Peer)

Host your friends for endless fun, racing to be the first to reach your home. Select from a list of maps designed to maximise the chaos.

Online Battle Mode (Future DLC)

Select Your Game Mode

Game Loop 2.

Prototype of Finishing A Story Level

Prototype of A Simple Online Race Seed

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Traverse through city scapes designed to maximise chaotic hilarity. The maps are carefully designed with epic jumps, destructible objects and unique gameplay moments. They are designed to create hilarious, fun and viral streamable and shareable gameplay.

Dynamic Player Movement

Drift around corners, dodge traffic, flip through the air and annihilate pesky pedestrians.

Powerups

Run into power ups likes Boosts, Jumps & move

Race Through Chaotic Maps

Game Loop 3.

Prototype of A Procedurally Generated Map

Prototype of Early Player Movement Mechanics

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Raised To Date:

$30K USD Invested

$30K USD in kind Invested

Project Summary

Unit Price:

$15-20 USD

Platform:

PC (Lead Platform)

+ Console

Development:

Unity (Building for PC)

Players:

1-4 Peer to Peer Multiplayer

Cross Play Support

(No Support For Dedicated Servers)

ESRB Rating:

Everyone (Estimated)

Localization:

2500 Word Copy

Controls:

Mouse & Keyboard

Controller

Release Date:

Q3-Q4 2026

Budget:

$275K USD To Complete

Languages:

EFIGS

+ Japanese

+ Traditional Chinese*

Play Length:

10-15 Hours

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Grant Funding:

$135K USD

(Pending Publisher LOI)

Budget Breakdown

Studio Burn Rate:

$18K USD a month

Length:

15 Months

For a more detailed breakdown,

just ask us at Contact@binchicken.info

Publisher Ask:

$135K USD

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Melbourne based indie game studio dedicated to the art & craft of video games. We strive to create unique & meaningful games that have the power to inspire change.

Our Key Creatives

Lead Programmer @haylz_k

Hayley has expertise in Netcode, Unity & 3D gameplay. Her skills allow us to develop fun and interesting systems.

Hayley Kumpis

Creative Director @charlie_kenihan

His design experience 3D wizardry & expertise ensures our work has a cohesive and unique design & aesthetic.

Charlie Kenihan

Production Consultant @GameConsulting

Jon’s worked for companies like Blitz Games, THQ, KIXEYE, Prideful Sloth & is currently a consultant for Team17.

Jon Cartwright

Lead Artist @YeeIllustration

Yee has a unique and refined artistic style that compliments her ever growing technical skills. Be it 2D or 3D.

Yee Hui Wong

Shipped Games

Fledgling Heros (2021 PC & Consoles)

Windbound ( 2022 PC & Consoles)

Innchanted (2023 PC & Consoles)

Submerged (2023 Switch)

Dedge (2023)

Bin Chicken Studios

Shipped Projects

Trash (Est. 2025 PC & Console)

Call Of The Golden Valley (Est. 2024)

Who Killed Cock Robin? (2022)

Of Coconuts & Flowers (2020)

Trash (2025 PC & Console)

Shipped Games

Trash (Est. 2025 PC & Console)

I Want To Go To Mars (2020 Mobile)

Freckles & Constellations (2019 PC)

Factory (2018 PC)

Shipped Games

Trash (Est. 2025 PC & Console)

Clarendon Street Arcade (2022 Consoles)

I Want To Go To Mars (2020 Mobile)

Run With It (2018 PC)

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@BinChickenAU

ABN 87 640 902 558

ACMI X, Flinders St, 3000, Melbourne, Australia

Thank You!

Contact Charlie:

+61439044169

contact@binchicken.info