Created For
Wheely Late is a wheelchair parkour racing game.
It's 5pm and time to head home; race the clock through gridlocked cities, dodge traffic, flip over pedestrians, slide into power ups and find your house hidden somewhere in the craziness.
V1.3 3/4/25
Gameplay Trailer
Build Access
Early Prototype Footage
(4 Week Prototype)
Completion Funding
Marketing Support
Localisation Support
V/O & game copy translation into 6 chosen languages.
135K USD for a 15 Month development period resulting in a Q4 2026 PC release candidate.
Someone to promote the game & create and oversee a marketing plan.
Console Porting
Console Porting (Unity Engine) .
Letter Of Intent
Before submitting a funding application for 135K USD to VicScreen, we need a Letter Of Intent from you that you are interested in publishing Wheely Late.
What We Are Looking For
Completion Timeline
Key Genre Research
Analysis Of Player Reviews
Environmental Interactivity
Character Customisation
Different Game Modes
Responsive Controls
Character Selection
Satisfying Drifting
Great Soundtracks
Clean Graphics
Arcade Fun
Multiplayer
Humor
Repetitive Tracks/Game Loops
Player Movement Preferences
Uneven Difficulty Scaling
Too Similar Characters
Lacking Skins Unlock
Rubberbanding/Bugs
Difficulty Scaling
Overcomplex UIs
Lack Of Story
Successes
Failings
Areas To Improve On
Player Expectations
Age:
18-24 40-42%
25-34 32-34%
Gender:
Male 66-69%
Female 31-34%
Player Locations:
USA - 24-31%
Russia - 8-9 %
India - 7%
Germany - 10%
Relationship:
Single
Education:
University/
College Educated
Interests:
Casual Activities, Challenge
Trash’s Target Market
Male, Educated, 18-24 years of age, and cares mostly about casual fun over all other aspects of the game.
Market Research
Shared Traits With Titles
Chaotic Fun
Humor
Vehicles
Destruction
Humor
Aesthetic
Customisation
Karting Movements
Tricks
Powerups
Customisation
1. Customise Your Character
2. Select Your Game Mode
3. Race Through Chaotic Maps
Game Loop
Customise your character with unlockable skins and colours. Customise your wheelchair to adjust movement values, letting you play your way.
Customise Your Chair
Tweak your drive values like; drift, speed, handling and sensitivity to find the perfect drive that suits you. Customise every part of your chair and unlock walking frames, mobility scooters & more!
Unlock Skins & Colours
Find hidden and randomly located pickups, letting you customise your character & chair with different hats, outfits, colours and looks.
Customise Your Character
Game Loop 1.
Prototype of Different Player Combinations
Prototype of Character Customisation
Select between multiple game modes including;
Story Mode
Race the clock through procedurally generated levels, earn 3 stars and uncover a quirky yet meaningful story.
Online VS Mode (Peer to Peer)
Host your friends for endless fun, racing to be the first to reach your home. Select from a list of maps designed to maximise the chaos.
Online Battle Mode (Future DLC)
Select Your Game Mode
Game Loop 2.
Prototype of Finishing A Story Level
Prototype of A Simple Online Race Seed
Traverse through city scapes designed to maximise chaotic hilarity. The maps are carefully designed with epic jumps, destructible objects and unique gameplay moments. They are designed to create hilarious, fun and viral streamable and shareable gameplay.
Dynamic Player Movement
Drift around corners, dodge traffic, flip through the air and annihilate pesky pedestrians.
Powerups
Run into power ups likes Boosts, Jumps & move
Race Through Chaotic Maps
Game Loop 3.
Prototype of A Procedurally Generated Map
Prototype of Early Player Movement Mechanics
Raised To Date:
$30K USD Invested
$30K USD in kind Invested
Project Summary
Unit Price:
$15-20 USD
Platform:
PC (Lead Platform)
+ Console
Development:
Unity (Building for PC)
Players:
1-4 Peer to Peer Multiplayer
Cross Play Support
(No Support For Dedicated Servers)
ESRB Rating:
Everyone (Estimated)
Localization:
2500 Word Copy
Controls:
Mouse & Keyboard
Controller
Release Date:
Q3-Q4 2026
Budget:
$275K USD To Complete
Languages:
EFIGS
+ Japanese
+ Traditional Chinese*
Play Length:
10-15 Hours
Grant Funding:
$135K USD
(Pending Publisher LOI)
Budget Breakdown
Studio Burn Rate:
$18K USD a month
Length:
15 Months
For a more detailed breakdown,
just ask us at Contact@binchicken.info
Publisher Ask:
$135K USD
Melbourne based indie game studio dedicated to the art & craft of video games. We strive to create unique & meaningful games that have the power to inspire change.
Our Key Creatives
Lead Programmer @haylz_k
Hayley has expertise in Netcode, Unity & 3D gameplay. Her skills allow us to develop fun and interesting systems.
Hayley Kumpis
Creative Director @charlie_kenihan
His design experience 3D wizardry & expertise ensures our work has a cohesive and unique design & aesthetic.
Charlie Kenihan
Production Consultant @GameConsulting
Jon’s worked for companies like Blitz Games, THQ, KIXEYE, Prideful Sloth & is currently a consultant for Team17.
Jon Cartwright
Lead Artist @YeeIllustration
Yee has a unique and refined artistic style that compliments her ever growing technical skills. Be it 2D or 3D.
Yee Hui Wong
Shipped Games
Fledgling Heros (2021 PC & Consoles)
Windbound ( 2022 PC & Consoles)
Innchanted (2023 PC & Consoles)
Submerged (2023 Switch)
Dedge (2023)
Bin Chicken Studios
Shipped Projects
Trash (Est. 2025 PC & Console)
Call Of The Golden Valley (Est. 2024)
Who Killed Cock Robin? (2022)
Of Coconuts & Flowers (2020)
Trash (2025 PC & Console)
Shipped Games
Trash (Est. 2025 PC & Console)
I Want To Go To Mars (2020 Mobile)
Freckles & Constellations (2019 PC)
Factory (2018 PC)
Shipped Games
Trash (Est. 2025 PC & Console)
Clarendon Street Arcade (2022 Consoles)
I Want To Go To Mars (2020 Mobile)
Run With It (2018 PC)
@BinChickenAU
ABN 87 640 902 558
ACMI X, Flinders St, 3000, Melbourne, Australia
Thank You!