Project Pitch: ��The Sporadic Puzzles
Presented by Raphael Colucci
Games Development Project
“[…] The questline […] is full of twists, turns, and surprises, like a great, short comic book run that separates itself from […] optional time trials and simple puzzle minigames.
Rewards for completing these various activities vary, with some ranging from genuinely exciting story teases for what’s to come, to simply gaining some tech parts to upgrade your abilities with.
The tasks are often so mundane and repetitive, however, that I did frequently question whether these small, congratulatory nuggets were worth the slog they too often turned out to be. […]”
Marvel’s Spiderman 2 Review, IGN.com
How can we avoid this reaction…
“[…] My favorite thing about exploration […] is that every major collectible has both a worthwhile reward and a fun mini challenge tied to it.
I was always extremely eager to find new Bamboo Strikes, not only because they gave me more resolve […] but also because I just loved doing the little button-press minigame required to collect them. […]”
Ghost of Tsushima Review, IGN.com
This is a template that you can adapt for your own presentation. Use these slides as a guide for what you should include.
… and get this instead?
AAA Action-Adventure games often offer puzzle minigames.
Project Problem
Can a puzzle minigame for AAA Action-adventure games be fun for everyone?
This project will start with a thorough research analysis aimed at pinpointing what makes a good puzzle in the constraints of an action-adventure experience, before offering an artefact of a solution that can cater to both side of the spectrum and fill fulfilling.
Challenges
Key Influences
Key Influences
Industry Relevance
Job Listing: Game Designer (3D Adventure Exploration & Puzzle Focus), on LinkedIn.com
Be sure to include where you have found these job listings, try all avenues-LinkedIn and Art Station are great places to start.
Research Plan
Examples of subjects to research:
Research Plan
Potential obstacles and mitigation strategies:
make use of Gamepass/PS Plus, video playthroughs and Museum of Mechanics.
use contacts made in other groups and non-player friends as much as possible!
Examples of key literature and research
Deliverables
Project milestones
Project Start
30/09
Research Completed
27/10
Concept & Framework
30/11
Puzzle Design & Integration
05/01
Playtesting Round 1 + Iteration
19/01
Playtesting Round 2 + Iteration
02/02
Playtesting Round 3 + Iteration
16/02
Project Delivery
25/02
Thank you for listening