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A Study in Transparency: How Board Games Matter

Soren Johnson

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Who Was I?

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Who Am I?

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Video Games!

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Video Games!

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Card Hunter

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Card Hunter

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Hearthstone

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Hearthstone

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Hero Academy

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Hero Academy

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Battle of the Bulge

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Battle of the Bulge

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Board games or video games?

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Days of Wonder

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Ticket to Ride (the app) outsells Ticket to Ride (the board game) by 3-to-1

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Is Days of Wonder�a board game company or a video game company?

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Are board games defined by their physical components?

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Board games are defined by their transparency.

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Memoir ‘44 – Battle Dice

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Agricola – Resource Piles

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Power Grid – Supply/Demand Track

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Power Grid – Supply/Demand Track

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Power Grid – Supply/Demand Track

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Power Grid – Supply/Demand Track

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Power Grid – Supply/Demand Track

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Power Grid – Supply/Demand Track

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Shogun – Cube Tower

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Shogun – Cube Tower

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Shogun – Cube Tower

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Shogun – Cube Tower

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Shogun – Cube Tower

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Shogun – Cube Tower

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Shogun – Cube Tower

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Shogun – Cube Tower

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Shogun – Cube Tower

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Shogun – Cube Tower

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Shogun – Cube Tower

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Shogun – Cube Tower

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Shogun – Cube Tower

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Rules can be a Language

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Innovation has so many cards…

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…and they all look like this

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Race for the Galaxy has so many cards…

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…but look closer

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A transparent, consistent grammar

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Arrow Grammar

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Does Call of Duty have a grammar?

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Is each level a special case?

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Transparent, consistent rules run in the player’s head, creating engagement.

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Yomi

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Street Fighter

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“Competitive games tend to shut out most of the population because they tack on extra skill tests. Street Fighter, for example, requires so much dexterity with a joystick that most potential players are not able to experience the interesting mental challenges at the core of the game. I want to extract those great mind-games and offer them to everyone, not just the few who can pass the other extraneous tests.”

- David Sirlin, Yomi designer

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Transparent Abstraction

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Explicitly Named Actions

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The Video Game of the Card Game of the Video Game

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Transparent abstraction focuses players on the inner game.

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Magic: The Gathering

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The Metagames:

Drafting and Deck Building

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The problem is…

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The problem is…

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The problem is…

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The problem is…

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The problem is…

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Not to mention…

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The Metagames:

Drafting and Deck Building

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The Metagame can be an actual game instead

Deck-Building

Drafting

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Deck-Building as Gameplay

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Drafting as Gameplay

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Learning while Drafting

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Fog of War?

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Fog of War?

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Transparent, visible mechanics increase player comfort.

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Pre-luck vs. Post-luck

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Pre-luck

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Pre-luck

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Pre-luck

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Post-luck

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Post-luck

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Post-luck

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Pre-luck

Post-luck

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Pre-luck is a transparent way to present interesting decisions.

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Transparent, consistent rules run in the player’s head, creating engagement.

Transparent abstraction focuses players on the inner game.

Transparent, visible mechanics increase player comfort.

Pre-luck is a transparent way to present interesting decisions.

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Video Games

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“Real” video games

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What connects these games?

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Not talking about budget

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What connects these games?

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These games are static…

What connects these games?

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…but games can be dynamic.

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What do I mean by dynamic?

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However, it’s a continuum...

Static

Dynamic

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Some static games use dynamic systems.

Static

Dynamic

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Some dynamic games use static content.

Static

Dynamic

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Lots of room for debate…

Static

Dynamic

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Perhaps swapping these is right?

Static

Dynamic

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Lots of room for debate…

Static

Dynamic

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However, this is definitely wrong.

Static

Dynamic

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It’s important to understand the extremes.

Static

Dynamic

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Static

Dynamic

Static games: the content is primary

Dynamic games: the mechanics are primary

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What engages the player with the mechanics of a dynamic game?

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Transparency is the key factor that enables dynamic play.

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Good Transparency

Bad Transparency

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Good Transparency

Bad Transparency

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Transparency via Interface

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Transparency via Systems

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Transparency via Theme

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Transparency via Help

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Transparency via Help

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If mechanics are primary, then the key factor is transparency.

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Thank you.

Soren Johnson

@SorenJohnson

www.designer-notes.com

soren.johnson@gmail.com

Mohawk Games

@MohawkGames

www.mohawkgames.com

soren@mohawkgames.com