1 of 49

PgCert – TEL Week 2

Investigating pedagogically driven TEL frameworks to support and enhance the design of teaching and learning activities

2 of 49

In this session..

  • Session introduction
  • 5 in 5 – recap
  • Underpinning TEL though Pedagogy
  • TEL Frameworks
  • SAMR
  • RAT
  • TPAK
  • ABC Learning Design

3 of 49

5 in 5 – Presentation Recap

  • Part 2 – INDIVIDUAL WORK

  • Create a 5-slide presentation – Your chosen technology for delivery on the following (or similar).

  • What technology intervention you have chosen?
  • What are the drivers behind your intervention?
  • Who is your target audience?
  • What are your considerations around implementation?
  • How do you plan to measure outcomes?

4 of 49

Pedagogy

  • Remember to review principles of Learning Teaching Assessment unit
  • Flipped Classroom Approach
  • Student centred learning
  • Blended Learning
  • Gamification
  • Blooms Taxonomy

5 of 49

Flipped Learning

ADVANCE HE: A pedagogical approach in which the conventional notion of classroom-based learning is inverted: students are introduced to the learning material before class with classroom time then being used to deepen understanding through discussion with peers and problem-solving activities facilitated by teachers.

https://www.advance-he.ac.uk/knowledge-hub/flipped-learning-0#:~:text=Flipped%20learning%20is%20a%20pedagogical,and%20problem%2Dsolving%20activities%20facilitated

6 of 49

7 of 49

Flipped Learning as defined by the flipped learning network� Flipped Learning Network (FLN). (2014)our Pillars of F-L-I-P™

Flexible Environment

  • L – Learning Culture

Intentional Content

  • P – Professional Educator

Learning Culture

Professional Educator

8 of 49

Flipped Learning

Step 1: Identify where the flipped classroom model makes the most sense for your course

Step 2: Spend class time engaging students in application activities with feedback

Step 3: Clarify connections between inside and outside of class learning

Step 4: Adapt your materials for students to acquire course content in preparation of class

Step 5: Extend learning beyond class through individual and collaborative practice

https://ctl.utexas.edu/how-to-flip University of Austin Texas, Centre for teaching and learning.

9 of 49

Student Centred Learning

https://www.esparklearning.com/blog/hands-on-activities-teaching-reading/

10 of 49

Student Centred Learning

https://ar.inspiredpencil.com/pictures-2023/kinesthetic-and-visual-learning

11 of 49

Student Centred Learning

12 of 49

13 of 49

14 of 49

What's your preferred teaching style?

https://vark-learn.com/the-vark-questionnaire/teaching-questionnaire/

15 of 49

Blended Learning

Blended learning is a successful combination of eLearning, traditional learning in the classroom, and autonomous study.

Typical types of blend

  • Asynchronous vs Synchronous
  • Online blended

16 of 49

Beyond Blended (JISC)

Considerations to facilitating blended learning approaches:

  • What time and place will this activity happen in?
  • What choices do students have or not have about that?
  • How do we make materials and activities available?
  • Which platforms do students choose to collaborate with, or to access?

The beyond blended report described:

  • Four aspects of learning
  • Four different modes of participation in learning
  • Six pillars or precepts for curriculum design in the four modes

Beyond blended: rethinking curriculum and learning design - Jisc

17 of 49

18 of 49

19 of 49

Teaching spaces of the future�Daniel Nemroff - https://www.youtube.com/watch?v=uZ73ZsBkcus

20 of 49

Activity

  • In groups pick (min) 6 instructional methods of teaching. Discuss and apply a technology/technologies, consider your own practice (20 mins)

  • Report back/group discussion

https://www.teachthought.com/pedagogy/student-centered-methods/

21 of 49

Gamification

The link between learning and playing is longstanding and predates the digital era by thousands of years. Vygotsky, Piaget, (1962).

22 of 49

Gamification

23 of 49

Gamification

Game structures can inform how learning outcomes are written and structured. Different game elements can support experiential learning by applying these different levels of cognitive skills. Specifically:

Remembering = Describing the functional rules of the game

Understanding = Identifying how those rules affect their play

Applying = Demonstrating how the player can strategize using the game’s rules

Analyzing = Discussing how the player can optimize their own strategy.

Evaluating = Comparing the player’s strategy to their past performance / competitors

Creating = Determining how the player can make decisions based on their created knowledge

24 of 49

Questions

Questions to consider

  • Can you adopt strategies from gaming (‘gamification’) within your courses?
  • What are the implications of adopting games-based learning?
  • What operational, technical and administrative changes are needed?

25 of 49

Mentimeter Activity

26 of 49

Blooms Taxonomy

27 of 49

Blooms Taxonomy

28 of 49

Blooms Taxonomy

29 of 49

Models for planning technology interventions�

  • SAMR
  • SAMR + BLOOMS
  • RAT
  • TPAK

30 of 49

Introducing Frameworks

31 of 49

  • Substitution: Technology acts as a direct substitute for traditional teaching methods

  • Augmentation: Technology enhances traditional teaching methods, providing functional improvement

  • Modification: Technology allows for significant redesign of tasks and activities

  • Redefinition: Technology enables the creation of new, previously inconceivable learning experiences

SAMR Model PuenteduraR (2014)

32 of 49

SAMR + BLOOMS

33 of 49

RAT Framework Hughes 2006

34 of 49

RAT Self-Assessment

35 of 49

TPACK�Koehler & Mishra 2009

  • Technical Knowledge
  • Pedagogical Knowledge
  • Content Knowledge

Pedagogical-Content Knowledge (PCK)

Technological-Content Knowledge (TCK)

Technological-Pedagogical Knowledge (TPK)

36 of 49

37 of 49

Self-guided learning

HWB Wales – gov organisation for development of digital learning

  • https://hwb.gov.wales/playlists/view/7f3abb31-a6ba-4b58-88de-15be7eb0521b/en/1
  • https://hwb.gov.wales/playlists/view/f920cd25-1475-4438-ab26-3e8937b6c7ee/en/1

38 of 49

Encouraging Technology Adoption�Christensen and Knezek, 2002

  • Will: does your target audience have the motivation to try your new technology/ idea? If not, what is preventing them - time, resources, etc.?
  • Skill: does your target audience have the right skills to engage with the technology/ idea? For example, their digital literacy skills or their knowledge of the course content
  • Tool: are there any limitations of the chosen technology which will prevent people from participating? For example, the accessibility, functionality or navigation.

39 of 49

Conversational Framework / ABC LD

  • Professor Diana Laurillard’s ‘conversational framework’

Laurillard, D. (2012). Teaching as a design science: building pedagogical patterns for learning and technology. Routledge.

  • ABC Learning Design: utilises this framework
  • Working method for academics and tutors to design, refine and enhance the student learning experience - at any stage of course/unit development

40 of 49

Learning types cards

learning types: definitions on one side and examples of activities on the other

ABC Learning Design

41 of 49

Learning types cards (back)

learning types: definitions on one side and examples of activities on the other

ABC Learning Design

42 of 49

Week

1-4

Week

5-8

project

reflection

Your unit may look like this…

ABC Learning Design

43 of 49

44 of 49

Discussion

Which models are important for your intervention and why?

45 of 49

Research task

Consider your technology intervention and the assignment brief.

Using the slides and literature, pick a pedagogy & TEL model and research them (individual 1hr)

*self-directed modules*

46 of 49

Writing Retreat�Part 1

Investigating pedagogies and models for TEL (in preparation for your assessment) Write for 15 mins on what you want to achieve from today’s writing retreat. FULL SENTENCES

47 of 49

Writing Retreat�Part 2

Start writing/drafting information about your chosen theories and how they specifically apply to your intervention project

*Review the Proforma*

48 of 49

Questions?

49 of 49

References