Underwater Adventure
Maria really wants to explore the world under the sea. How can she get the submarine into and out of the water?
Classroom rules
Handle the materials with care. Don't drop the iPad or throw anything on it.
Classroom rules
Clean up your stuff nicely, so others can have fun too
When you're done, help other students clean up.
5 minute wrap-up: Tell us what you've learned and review the coding blocks.
At the end of the lesson, you'll show your robot project to the parents. What will we do after that?
⏩ Classroom rules
No fighting! Be kind to each other!
Be careful with the materials.
Each group has its own LEGO set. Don't trade or share.
Don't shout if something isn't working or you don't understand. Just raise your hand.
Thirsty? Take a sip and come back. Let's save snacks for after the lesson.
Coats, bags, toys, water bottles, and phones should be set aside.
1.
2.
3.
4.
5.
6.
Learn the Basics
Classroom rules
Don’t turn the motor by hand! Always use the Lego Spike app, or the motor will break.
Underwater Adventure
Challenges
Program the motor using seconds. How many seconds does it take to get to the other side?
The submarine keeps moving through and over the water forever.
Build a better submarine and program the motor the right way.
The submarine moves very slowly out of the water, then quickly dives back in!
The submarine is lifted into and out of the water.
1.
2.
3.
4.
5.
Inspiration: More Useful Submarine
Good job!
See you next lesson!