Coffee Talk
A Coffee Brewing & Heart-to-heart Talking Simulator
The Game
Coffee Talk is a game about listening to people’s stories and changing their lives, one warm cup at a time.
This is a game where you can wind down and relax. Experiment with different ingredients and brew warm drinks, meet interesting characters and listen to their stories over a cup of coffee, or two.
Game Overview
Core Experience
“Imagine holding a warm cup, sitting next to a window,
while it’s raining outside, lo-fi music in the background,
and listening to your friends tell their stories.”
Core Experience
Unlike most games that emphasize on action, puzzle, or reward-punishment mechanics, Coffee Talk is built on three core values:
Teaser Trailer
Features
Narrative Experience Set in Urban Fantasy Setting
Tales of people from an alternate-Seattle, a city where elves, orcs, mermaids, and many other fantasy races live together with humans in a modern world we will all find familiar.
The game shows the diversity we have in real life, but presented in an unusual fantasy setting that will break player’s expectation of racial stereotypes and prejudices.
Branching Stories
Brew coffee, tea, and other warm drinks. Some drinks may influence people to open up better than others.
Find different conclusions of each character’s story by brewing different drinks according to or against their request.
Latte Art
Draw your own latte art on selected drinks, and share it online before serving it to your customers.
Fantastic Casts
A dozen of characters with their own unique personalities and stories. The designs of the characters were heavily inspired by 90s anime but presented in high definition graphics.
This is a game where you can find a freelance designer elf, biz dev executive succubus, a post-grad mermaid, programmer orc, and many others!
Relaxing Chill-Hop Music
Enjoy more than 20 relaxing jazzy chill-hop music tracks. Written and composed by Andrew Jeremy, one of Indonesia’s top game music composer.
Market Analysis
Target Market
Coffee Talk is targeted for players who just want to take a break from their hectic daily activities, tiring routinity, and are too overwhelmed with the challenges and adrenaline pumping action of most modern games.
This is the game for you who just want to rest, chill, and listen to good stories accompanied with relaxing environment, art, and music.
Market Potential
Coffee Talk is filling a niche market that’s craving for more content!
Comparison
The main comparison for Coffee Talk would be VA-11 HALL-A by Sukeban Games that was released in 2016 has been sold for over 290k copies (by mid 2018).
Fans have been asking for more games like VA-11 HALL-A, but there are just no one else. (maybe Red Strings Club) but that’s it!
Benchmark and Sales Projection
Benchmark
VA-11 HALL-A is an indie bartender simulation with visual novel elements as well as cyberpunk and anime-inspired visuals, developed by Venezuelan studio Sukeban Games and published by Ysbryd Games.
Approximately sold 290K copies in 2 years. Data from SteamSpy, SteamPrices, and ArsTechnica.
Estimated revenue:
290,000 * ($15*60% ) : $2,610,000
*60% were taken from the estimated cut after Steam cut and taxes
Sales Projection (First Two Years)
Projection | Units sold | Price (mobile) | Price (console or mobile with IAP) | Revenue (mobile) | Revenue (full or with IAP) |
Low | 58,000 | $5 | $15 | $290,000 | $522,000 |
Medium | 145,000 | $725,000 | $1,305,000 | ||
High | 290,000 | $1,450,000 | $2,610,000 |
Current State of the Game
Statistics
With zero marketing budgets and a demo that is only available in three places (Steam, itch.io, and Gamejolt), Coffee Talk already garnered positive responses.
Data as of Mar 2019
What the internet said about Coffee Talk?
Development
Development Timeline
Jan 2018�Game Jam Prototype
2018
2019
Mar 2018�Alpha 1
Jul 2018�Public Alpha Demo on itch.io
Aug 2018�Steam coming soon page live
Oct 2018�Localized demo to Korean and Chinese by fans
Nov 2018�Test demo built to console and mobile
Jan 2019�Taipei Game Show
Mar 2019�Latte Art mechanic
Apr 2019�Beta testing and polishing
June 2019�Gold build
Aug/Sep 2019�Launch target
Dec 2019�1st DLC
Dev Notes:
Demo Build
Development Spent
Throughout the 14 months (Jan 2018 - Mar 2019) development, we have invested (in USD):
Total : $X
Further Development Costs
Total : $X
Dev Notes:
The Ask
What we are looking for