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US Military WargamingRecent Developments, Future Initiatives

Matthew B. Caffrey Jr.

Colonel, USAFR (ret.)

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Disclaimer 1

The views expressed in this briefing are those of the speaker and do not necessarily represent those of the Air Force Reserves, the Air Force Research Laboratory or the United States Air Force.

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Disclaimer 2

I am going to leave something out.

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Only the dead know Brooklyn

New York City Saying

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Only the dead know Wargaming

Matt Caffrey

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Spectrum of Wargaming Today

Develop Strategies

Develop Strategists

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Spectrum of Wargaming Today

Develop Strategies

National

Theater

Local

Decision Support

Develop Strategists

War College

Staff College

Branch Schools

Professional Dev

Strategic

Operational

Tactical

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Overview

  • Joint/DoD
  • Air Force
  • Army
  • Navy
  • Marines

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Joint/Department of Defense

  • Adaptive Planning and the integration of wargaming
  • DDR&E – wargaming gray disruptive technologies
  • Combatant Commanders
    • USPACCOM – adaptive planning – S&T cell
    • USSTRATCOM – S&T wargame

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United States Air Force

  • Toward an M&S profession
  • Red Flag – the return of the Aggressors

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United States Air Force

  • Toward an M&S profession
  • Red Flag – the return of the Aggressors

They’re bigger and badder and Redder than ever …

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United States Air Force

  • Unified Engagement
    • To the warfighter, US & Allied
    • Increased computer support – throughout process
  • Air Force Futures, better Red play

+ Away from Washington

– Away from Washington

  • Air Force Research Lab
    • Forecasting Red to same era as Blue
    • Anticipating military utility

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United States Army

Expand Strong Operational Core Both Ways

  • Strategic
    • Title 10 wargame
      • Long durations assessed for “Long War”
      • Global AORs
      • Attention to “DIME,” insurgencies & terrorism
  • Tactical
    • Beyond America’s Army
    • Near real time mission rehearsal

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United States Navy

US Naval War College’s War Gaming Department &

Center for Naval Warfare Studies

  • Strategic Level Work
    • Ongoing work gaming and researching future maritime strategies for the Chief of Naval Operations
  • Operational level war games supporting professional military education
    • JFMCC Course
    • Maritime Operation Center
    • Naval Operational Planners Course
    • Junior and Senior curriculum war games
  • Direct support to the fleet
    • Policy games NAVEUR/6th Fleet
    • Staff training for 6th Fleet
    • Engagement games for NAVCENT/5th Fleet, PACFLT/7th Fleet
    • Ballistic Missile Defense games for 2nd/3rd Fleets
    • Interagency Maritime Homeland Security/Homeland Defense games
  • International gaming
    • Russian Naval Academy game series
    • Western Hemisphere games
    • Canadian Forces College war game seminar
    • Japanese Maritime Self Defense Force games

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United States Navy

  • Leaders in exploiting game technology across a spectrum of applications; traditional to medical

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United States Marine Corps

  • Spectrum of wargames
    • Decision Support to education and training
    • From Rifleman to MAGTAF/CC
    • From Long War wargames to learning Iraqi body language
  • A culture of
    • Strong common vision
    • Individual initiative and innovation

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26 MEU �underway on USS Bataan

Virtual environment reinforces real-world skills

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DVTE

Deployable Virtual Training Environment

JSAF

Joint Semi Autonomous Forces

Simulation

Delta3d 3-D Viewer

& AAR Capability

LAV

M1A1

AAV

Rotary Wing

Fixed Wing

FO/FAC

R&S

Indirect Fires

Simulators & Workstations

Laptop Based

CAN

Combined Arms Network

FO Trainer

Combat Decision Range (CDR)

Tactical Decision

Making Simulations

ITK

Infantry Tool Kit

DVTE is a collection of tools specifically designed to provide deployed Marines with the ability to sustain specific unit, team, and individual skillsets

DVTE consists of a network of reconfigurable laptop computers capable of running any DVTE application

Instructor Operator

Station

DVTE: A Unique Set of Tools

VBS

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Logistics

Analytical Decision Making

  • CSS specific planning and execution simulation�
  • Aimed at Junior officer and SNCO development�
  • Currently being evaluated

No end user editors

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Tactical Language Training System�(TLTS)

Brief Description

  • PC based tool that provides an organic foreign language and culture training capability.
  • The system simulates the foreign environment, depicting characters speaking the foreign language and using gestures and other non-verbal cues characteristic of the region.

Payoff – Benefit to SOF/USMC

  • Extend language and culture training to operators away from standard classroom to any location.
  • Allows operators to train full-time or part-time
  • Deployable training capability

User: USASOC, NAVSPECWARCOM, AFSOC, MARSOC, TSOC’s, Deployed Operators

Transition: SOFLO, CAOCL

POM Strategy: POM 08??

Requirement: Coded to individual billets

Current Status

  • UUNS in from I MEF & II MEF
  • 100 copies in DLRC in Iraq

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VBS-2

  • Mission Rehearsal Capability
  • Geo-specific terrain
  • Networkable (100 players/ HLA)
  • Arabic language version
  • Simulates all MAGTF platforms and weapons
  • Comprehensive AAR
  • Virtual Toolkit
    • Marine authored scenarios
    • “Pluggable” AI
    • Real Time Editor (Curveballs)

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Future Vision

  • Virtual Toolbox
    • Individual-> Co level
    • Combined Arms tasks
      • ROMO
    • Scenario Editing Capability
      • Terrain (geo-specific and)
        • Urban, Desert
        • Deformable
      • Forces
        • Friendlies (weapons mix, ammo load)
          • JIIM
        • Enemy
          • Asymmetric threat
        • Non-combatants
          • Crowd modeling (adjustable)
    • Connected to Combined Arms Network

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Future Directions of US Military Wargaming

Why Change

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Future Directions of US Military Wargaming

Why Change

  • New Enemy
    • Soviet Union
      • Bureaucratic
      • Conventional

    • Terrorism
      • Nimble
      • Unconventional

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Future Directions of US Military Wargaming

Why Change

  • New Enemy
    • Soviet Union
      • Bureaucratic
      • Conventional
  • New “Blue”
    • Digital Emigrants

    • Terrorism
      • Nimble
      • Unconventional

    • Digital Natives

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Future Directions of US Military Wargaming

Why Change

  • New Enemy
    • Soviet Union
      • Bureaucratic
      • Conventional
  • New “Blue”
    • Digital Emigrants
  • New Technology

    • Terrorism
      • Nimble
      • Unconventional

    • Digital Natives

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Maturing Tech

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Future Directions of US Military Wargaming

Recognition Growing

  • “Everyone is looking at insurgencies”
    • Deeper effects
    • Longer periods wargamed
  • Ops tempo will not permit “mainframe” speed use/modification wargames
  • Today’s troops of the “N” generation (Nintendo) will not endure “DOS” interface wargames
  • No service will have the money to reinvent the civilian gaming industry's technology

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Future Directions of US Military Wargaming

Future Direction?

The best way to predict the future is to figure out what you want the future to be – and make it so.

Col John Warden, USAF (ret.)