ABYSS SURVIVORS�DELVE DEEP, SURVIVE THE HORDE, DISCOVER THE MYSTERY�TOMOMI.GAMES.STUDIO@GMAIL.COM
Abyss survivors is a bullet heaven vampire-survivors like game where you build party of anime characters with unique abilities and delve into the Abyss in search of treasure, adventure and mystery.
TL:DR OVERVIEW
High Concept�Abyss survivors is a vampire-survivors like game where you build party of anime characters with unique abilities and delve into the Abyss in search of treasure, adventure and mystery.
Genre�Horde Survival / Bullet Heaven with Party Building Gacha RPG
Core Experience�Player will need to mow down hordes of enemies, level up and create overpowered build and survive for 10-15 minutes. Receive rewards for winning, build and empower your unique team and dive deeper to get bigger rewards. A balance combination of strategy and action.
Key Features
Target Audience�Teenagers and young adults between 18-35 years old of both genders that love anime action and aesthetics that only have 10-15 minutes of play sessions at a time.
Target Platform�Primary target will be mobile with side release in PC.
Business Model�The game will completely F2P. To revive and get some rewards players will need to watch ad. Players also can Gacha to get their favourite character and weapons if they want to. Story will generally be able to be completed without paying, but more challenging level will motivate people to spend more. People will want to Gacha for character for their unique gameplay and love of the character.
TARGET MARKET: PLAYER PERSONA
Desires/Needs:
Fantasy
Motivators & Interests
Frustrations:
BIO
Preferences:
Past Experiences
Anime and/or Gamer Lover
Can be hardcore Anime fans or casual enjoyer
TARGET MARKET: WHERE?
Where: Where anime is popular so basically East Asia, SEA, Parts of Europe, North America, Brazil. Anime fans are global! Even in Indonesia there are millions of anime lovers!
There are a lot of possibilities for market testing for demands for the game in a cheaper marker
Where anime are popular
TARGET MARKET: LOCAL MARKET
http://report.licorice.pink/blog/indonesia/indonesian-very-love-with-manga-and-anime-why/
Indonesia anime convention
There are many breakout successes in bullet heaven vampire survivor like games in both PC and mobile.
Some are premium games like brotato
Some are F2P like Survivor.io
Some concentrate on randomness of the skills and weapon while the main character stay the same like soulstone survivors
Some concentrate on character skills instead of the huge randomness in weapon selections like 20 minutes till dawn. It is also a rare successful premium mobile game
All are highly successful, showing that there are a very high demand for the genre
COMPARABLE GAMES (BULLET HEAVEN)
In the last few years Mobile game that implement gacha rpg for their character collector have been very profitable and popular. Generally they are made by China, Japan and Korea
Generally they are F2P, and mostly are very passive, turn based or idle. More action oriented are growing and are even more profitable. Mihoyo is the most well known in the more action oriented genre.
The most successful can bring tens of millions dollars per months, even less successful can bring hundreds of thousands dollars.
3 of the the 4 examples are more towards passive type of gameplay, while Genshin is full action
COMPARABLE GAMES (GACHA RPG CHARACTER COLLECTOR)
NICHE OPPORTUNITY
DEMANDS SEEMS TO BE HIGH AND SUPPLY IS LOW
PRODUCT VISION & MISSION
INSPIRATION
Gameplay
Progression
Character, Story & Gacha�Party Building
PROVEN – BETTER –NEW FRAMEWORK
PRODUCT DESIGN PILLARS
Unique Selling Points:
GAMEPLAY LOOP
Get Rewards
Survive the Horde
Progress your characters
Build your team
BUSINESS MODEL – WHALE – MEDIUM LARGE SPENDER
Gacha for character power and weapons
Gacha will allow users to spend as much as they want for their favourite characters and to make their team stronger.
True big spenders have the options to collect every single character and make them as strong as possible.
BUSINESS MODEL – DOLPHIN – SMALL/MEDIUM SPENDER
Daily Login Subscription
Relatively cheap and high value package that require user to login everyday to get its value, ensuring high retention rate.
Battlepass
A slightly more expensive high value package that require user to complete some tasks or challenges to get rewards, ensuring high engagement from users.
Users can get great value from packages, but the amount they receive is limited monthly. High retention and high engagement will guarantee relatively stable income from user in a monthly cycle
BUSINESS MODEL – MINNOW – F2P/SMALL SPENDER
Revival by watching ADs
Users can get an extra chance to pass level by watching ads
Some daily small rewards by wathing ads
Users can obtain small amount of premium currency and other items by watching ads
This ensure that even fully free players or small spenders can get rewards and premium currency every day while the game generate some small amount of revenue.
This ad watching are not compulsory (not shown at the beginning or the end of the levels for example) which means that it is in the player's control to watch the ad or not.
THANK YOU!