1 of 29

Sanctum of the masters Guides

2 of 29

Sanctum of the masters is a solo dungeon with tons of mobs and adds spawned each 30 stages, along with 6 bosses. There is no cc attacks on every mobs (if you’re dpsing melee), including the boss and it’s real easy to do.

EXCEPT mobs there has huge HP cap.

Image on the right is Ctrl+J of the sanctum.

Since there’s too many sanctums and terrible translations, I will call this sanctum of the masters simply Nahando for ease.

In order to clear hm f30, you need to have decent gears.

However That recommended ap is based on the Autoing AI’s ability, so don’t get too frustrated by lack of ap or if you can’t clear it just now.

You can clear it manually without that spec above so chill.

3 of 29

Before we start, you need to keep in mind that this dungeon has anti-healing debuff (which is basically same with the event dungeon Kaebi-village) that you can barely heal from any healing sources including gems,pets,absorb,life-steal. =>

This debuff reduces recovery rate 100%, and recovery stat - 3000

with this debuff, you will see this.

On the right is my normal, on the left is in this dungeon with healing debuff.

(I still have 276 recovery left cuz new Poh ss increase recovery dramatically.)

Most of you will see this recovery section at 0%.

There’s hundreds of mobs to kill and they’re all attacking you. Also unlike Kaebi, there’s no healing with the boss kill. Then how can we survive in this dungeon?

Even if you have millions of life steal, (0% × 100,000) is still 0. You can’t heal from any of it.

4 of 29

For this case, You need to increase ‘Recovery stat’ during combat.

This debuff only decreases recovery that is innate to the character such as Hm point on regen or other accessories.

However recovery stat increase during combat is not affected by this debuff such as belt, peridot etc.

The best way to increase recovery during combat is peridot.

It doesn’t matter if you have hepta,hexa,penta,or square.

What really important is you need Recovery proc.

With the peridot proced on combat, you will see this.

There’s dozens of mobs hitting you so procing evasion or

autoblock is easy.

At this state, your lifesteal and healing would actually

beginning to work at 20% efficiency(based on tier of the

gem), so you can keep alive pretty well till the end.

5 of 29

One last thing to say about this healing.

DO

NOT

USE

POWER THROUGH

This rune will also reduce your recovery stat even after the peridot proc.

Using this rune in Nahando is like using daredevil.

Using this is a suicide don’t do that.

6 of 29

Things to remember when we try this dungeon

  1. Dpsing melee on boss will keep you safe.
  2. Some bosses have cc to ranged player. You have no reason to dps ranged.

  • Melee mobs will always charge to you
  • Don’t try to approach them. It’s a waste of skill and time

  • Ranged mobs have 3 traits

● Teemos above f20 and shamans before f20 never approach to players if it was first aggroed above 5m and keep above 5m.

  • If the mob is significant to pass the stage but you don’t have any pull skill, do not aggro them at ranged. They will be very hard to dealt with if you’re melee player.

7 of 29

If shaman mobs above f20 are first aggroed to player when it’s over 5m, It will shoot fireball 4 times.

  • After 4th fireball, the mob will approach to player on its own. No need to deal with it with extra effort.

8 of 29

If any ranged mobs are first aggroed to player within 5m, it will follow players as long as you don’t go far too fast.

Watch the first Shaman I stunned first on the image below

9 of 29

Tips for each stages

10 of 29

Stage 1-7,9

Always Stand by the archers.

All the other mobs will charge to you.

I didn’t try testing on these stages.

Just kill em all I don’t remember which one skips the stages

11 of 29

Stage 8

Need to kill all melee mobs + Killing 2 archers among these 4 at the beginning of the stage will skip the stages.

12 of 29

Stage 10

Green one is ranged and white one is melee

Stand by the green one.

White one will charge to you.

Then deal with them simultaneously with your aoes.

13 of 29

Stage

11-13,16,17,19

Killing all melee + killing 2 shamans that on second wave will skip the stages.

If you stand on position like the image above, you can aggro 2 waves at once,

all melees will jump on to you and 2 shamans that surround you.

Then can kill em all with aoes. Just simply ignore the shamans that hit you from ranged.

They don’t affect skipping stages. Rather they are useful for peridot proc.

14 of 29

Stage 14

This Stage is a bit weird

Killing all melee mobs, and

Killing one shamans each on 2nd wave will skip the stage.

Looking at the image above, killing one yellow and one red is enough to skip the stage.

15 of 29

Stage 15

Dps melee

Don’t get ranged

Try to hit them with debuff

16 of 29

Stage 18

Ignore all the casters that first spawned at the beginning of the stage.

just go to the 2nd wave entrance and kill all those on 2nd wave.

Killing all 2nd wave, and first wave’s melee mob will skip the stage.

17 of 29

Stage 20

Dps melee

Don’t get ranged

Try to hit them with debuff

18 of 29

Stage

21,24,26,29

Killing 3 shamans on first wave + killing at least 2 teemos on 2nd wave + killing all melee mobs

will skip the stage.

Dealing with these stages as fast as you can is the key point to reduce your record time.

GIF for this stage is already on slide8. If you’re fast enough to prepare for this stage, can do that way or, kill a shaman on the left as fast as you can and go the position on 2nd wave’s centre teemo (This is too hard for most case. Aim to practice the build on slide8

19 of 29

Stage 22

It’s similar to stage 14.

On first wave, 4 casters are spawned on each side

At least killing one yellow and red shamans

+ killing all melees on 2nd wave will skip the stage

20 of 29

Stage 23

Killing all melee mobs

+ Killing at least 2 teemos will skip the stage

21 of 29

Stage 25

Dps melee

Don’t get ranged

Try to hit them with debuff

22 of 29

Stage 27

Ignore all the casters spawnd first. Look around where is a spot ranged will be coming on 2nd wave.

Aggro 2nd wave all at once up close, and aoe them.

Killing all melee mobs and at least 2 teemos would skip the stage.

23 of 29

Stage 28

It’s similar to f27

Ignore all the casters spawned first. Look around for the spot that ranged will be coming on 2nd wave.

Aggro 2nd wave all at once up close, and aoe them.

Killing all melee mobs and at least 2 teemos would skip the stage.

This stage has relatively few mobs compared to other stages. I spend more times on this stage than others.

24 of 29

Stage 30

F30 boss is spawned exactly at 9:05

or if f29 mobs are all killed earlier.

The boss’ CC bar does not open except the very moment when it’s first spawned.

The boss has 5 pattern.

  1. Frontal 2
  2. Front, back, spin
  3. shockwave (jump)
  4. 3 lined aoe (if you’re dpsing melee, 3 aoes dmg can be overlapped and its quite much

Be careful not to die at once with this attack. If your char is squishy, Iframe.)

  • This is timed attack it does not appear on normal rotation.

Aoe’s shrink on ranged,middle,melee. (Stun when hit, Iframe it.)

Pattern is fixed.

1234123412125341234

25 of 29

If you took the fastest path to skip

the stages, you have a very high chance

to see the mobs and boss simultaneously.

If f30 boss is killed with the mobs left,

The dungeon will still end immediately

after. And unkilled mobs will not count

to your scores.

So If you have mobs left along with the

boss, lure them as close to the boss

and kill them with cc + splash aoe dmg

Like the image on the right.

For most cases, It is very likely that you will spawn f30 boss not by killing all 29 mobs, rather auto spawn at 9:05, with tons of mobs left. (Even I did too with my sin back in october)

In this case, stay as close as possible to the boss at 0.0m. And kill the mobs with splash aoes.

If your computer freezes or fps drops so hard because of this, Then RIP.

My first time clearing f30 with sin

26 of 29

If you kill all the mobs and f30 boss,

Scores after then is based on how fast your record time is.

1 second each = +10 points

These are clear vids that might be helpful.

SUM - https://youtu.be/yrZ-W0qDhDk

SIN - https://www.twitch.tv/videos/1260141558

WD - https://www.twitch.tv/videos/1176451445

KFM - https://www.twitch.tv/videos/1163435107

BD - https://youtu.be/mWvHzIPMJvY

BM - https://youtu.be/sZP3rZXWDsY

SF - https://youtu.be/4DXziid9qDM

AST - https://youtu.be/Oz84tIXW85E

DB - https://youtu.be/JEJ1UbIP2kg

Guides I wrote here are based on the worst nahando class - sin.

If you are block class (not parry nor counter) that can use pull card

or has pull skills, This dungeon would be a lot easier to clear.

(KFM is hell easy they don’t even need peridot)

27 of 29

Settings & Runes

Since this Master’s opportunity and PVP accessories’ debuff dmg make good synergy, use one pvp accessory is good for faster mob killing.

When I was weak that I couldn’t kill mobs within my cc, I used rings, cuz necklace had Reaver dmg increase and non debuff dmg.

As I grow stronger, I shifted to pvp neck.

Unless your neck’s skill is very important, in most cases using pvp neck would help generally.

28 of 29

You need to stack as many nahando exclusive runes

as you can. With my sin, I face tank all the attacks on f30

so I use 2 retaliation for that.

But with my kfm, I use no retaliation, just fill it all with

master’s opportunity since kfm does not face tank.

I counter all the attacks from the boss and mobs.

So Retaliation does not proc much.

You need to find a good balance between retaliation and

opportunity based on which class you are at.

29 of 29

Image source

Leody youtube

Leody twitch

Discord: Leody#6300

Any feedback are welcome.

Good luck with your try ㅇㅅㅇ/