Perceived Aggressive Monetization: Why Some Mobile Gamers Will Not Spend Money on In-app Purchases
Imam Salehudin
PhD in Marketing (University of Queensland)
Supervisor: Frank Alpert & Chris Hodkinson
BI Institute Brown Bag Presentation
2 March 2022
First paper:
Second paper:
First News media publication:
Global Mobile Game App Revenue
5
Source: Dogtiev (2017), adapted
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Imbalanced Source of Revenue
Source: Sterling (2016) & Shaul (2016)
5%
Revenue
Revenue
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Examples of In-app Purchase: Currencies
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Examples of In-app Purchase: Loot Boxes
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Examples of In-app Purchase: Special Offer
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Paper 3:
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Main Research Question
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Main Research Methods: Participants
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Main Research Methods: Analysis
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Respondent Demographics
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Respondent Backgrounds
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Descriptive Statistics: Actual Spending
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Descriptive Statistics: Willing to Spend
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Descriptive Statistics: Time Spent Playing
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Descriptive Statistics
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Variables | Mean | Median | Std. Dev. |
Perceived Manipulativeness | 4.66 | 4.68 | 1.39 |
Perceived Addictiveness | 4.69 | 4.71 | 1.36 |
Perceived Riskiness | 3.93 | 4.00 | 1.57 |
Perceived Intrusiveness | 4.19 | 4.28 | 1.42 |
Perceived Overpricing | 4.97 | 5.05 | 1.40 |
Perceived Threat to Freedom | 4.42 | 4.49 | 1.27 |
Perceived Threat to Fairness | 4.62 | 4.68 | 1.27 |
Perceived Aggressive Monetisation | 4.52 | 4.60 | 1.22 |
Perceived Fairness | 3.92 | 4.00 | 1.25 |
Self-Control | 5.33 | 5.66 | 1.34 |
Measurement Validation
Dimensions | 1st Order PAM | 2nd Order PAM | Coefficient Alpha | |
Perceived Threat to Freedom | Perceived Threat to Fairness | |||
Perceived Manipulativeness | 0.92 | 0.78 | 0.49 | 0.82 |
Perceived Addictiveness | 0.83 | 0.85 | 0.22 | 0.75 |
Perceived Riskiness | 0.88 | 0.46 | 0.75 | 0.75 |
Perceived Intrusiveness | 0.86 | 0.83 | 0.31 | 0.84 |
Perceived Overpricing | 0.79 | 0.32 | 0.94 | 0.79 |
Main Study (527 US and 526 Australian mobile gamers)
Perceived Aggressive Monetisation
Perceived Manipulativeness
Perceived Addictiveness
Perceived Intrusiveness
Perceived Riskiness
Perceived Overpricing
Perceived Threat to Freedom
Perceived Threat to Fairness
Result of Hypotheses Testing
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Perceived Fairness
Perceived Aggressive Monetisation
Self-Control
Time Spent Playing
H2
+
-
H3
H4A -
H4B
-
+
H5A
+
H5B
Actual
IAP Spending
User
Conversion
Size of Spending
Willingness to Spend on IAP
1.02*
+0.11*
*) p-value < 0.05
Result of Hypotheses Testing
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+
H5A
+
H5B
Time Spent Playing
Self-Control
H4A -
H4B
-
H1A
+
H1B
+
Willingness to Spend on IAP
Perceived Fairness
Perceived Aggressive Monetisation
1.13*
0.87*
Actual
IAP Spending
User
Conversion
Size of Spending
*) p-value < 0.05
Result of Hypotheses Testing
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+
H5A
+
H5B
H1B
+
H1A
+
H2
+
Perceived Aggressive Monetisation
-
H3
Time Spent Playing
Perceived Fairness
Self-Control
0.91*
-0.05
*
Willingness to Spend on IAP
Actual
IAP Spending
User
Conversion
Size of Spending
*) p-value < 0.05
Result of Hypotheses Testing
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H2
+
H1B
+
H1A
+
H4A -
H4B
-
Perceived Aggressive Monetisation
-
H3
Perceived Fairness
Self-Control
Willingness to Spend on IAP
Time Spent Playing
1.03*
+0.20*
Actual
IAP Spending
User
Conversion
Size of Spending
*) p-value < 0.05
Replication of Main Hypotheses
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Scenario-based Experiment Methods: Participants
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Experimental Design
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Treatment Group | n | % |
1a | 125 | 47.3% |
1b | 139 | 52.7% |
Total | 264 |
|
Group | n | % |
2a | 32 | 12.1% |
2b | 32 | 12.1% |
2c | 31 | 11.7% |
2d | 30 | 11.3% |
2e | 35 | 13.3% |
2f | 35 | 13.3% |
2g | 35 | 13.3% |
2h | 34 | 12.9% |
Total | 264 | |
Result of Hypotheses Replication
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H5A
H5B
H9
H6
Time Spent Playing
H8
H7
Stated Probability
2X Value
Special Offer
Size of IAP Transaction
Mode of Currency
User
Conversion
Price Premium
*) p-value < 0.05
Perceived Fairness
Self Control
Perceived Aggressive Monetisation
0.83*
0.77*
1.57*
Relative
Willingness to Spend
Result of Hypotheses Replication
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Perceived Fairness
Self Control
Perceived Aggressive Monetisation
H4A
H3
H2
H9
H6
H8
H7
Stated Probability
2X Value
Special Offer
Size of IAP Transaction
Mode of Currency
1.04*
0.08*
Time Spent Playing
User
Conversion
Price Premium
*) p-value < 0.05
Relative
Willingness to Spend
Result of Additional Hypotheses
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H7
Mode of Currency
H9
Stated Probability
H8
2X Value
Special Offer
H5A
H5B
H4A
H3
H2
Time Spent Playing
Self Control
Perceived Aggressive Monetisation
Perceived Fairness
-0.96*
Size of IAP Transaction
Relative
Willingness to Spend
User
Conversion
Price Premium
Result of Additional Hypotheses
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H6
Size of IAP Transaction
H9
Stated Probability
H8
2X Value
Special Offer
H5A
H5B
H4A
H3
H2
Time Spent Playing
Self Control
Perceived Aggressive Monetisation
Perceived Fairness
-0.46*
Mode of Currency
Relative
Willingness to Spend
User
Conversion
Price Premium
Result of Additional Hypotheses
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Size of IAP Transaction
Mode of Currency
2X Value
Special Offer
H6
H7
H9
H5A
H5B
H4A
H3
H2
Time Spent Playing
Self Control
Perceived Aggressive Monetisation
Perceived Fairness
Stated Probability
0.26
Relative
Willingness to Spend
User
Conversion
Price Premium
Result of Additional Hypotheses
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H6
H7
Size of IAP Transaction
Mode of Currency
Stated Probability
H8
H5A
H5B
H4A
H3
H2
Time Spent Playing
Self Control
Perceived Aggressive Monetisation
Perceived Fairness
Relative
Willingness to Spend
User
Conversion
Price Premium
2X Value
Special Offer
0.17
Post-hoc Analyses: Five User Archetypes
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Whales
Dolphins
Minnows
Remoras
Barnacles
Paying users, estimated to be 30% of total users
Free users, estimated to be 70% of total users
Whales
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Big spenders (>$100 per week)
Dataset: 0.8% of total respondents
Money spent on IAP
Per week: $159.50
Willingness to Spend
Per week: $120.12
>
Excess Spending
Per week: +$39.38
Overall Average
Money spent on IAP Willingness to Spend
Per week: $15.98 Per week: $15.65
Excess Spending:
$ 0.34
Dolphins
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Medium spenders ($30.01-$100 per week)
Dataset: 2.8% of total respondents
Money spent on IAP
Per week: $44.78
Willingness to Spend
Per week: $33.86
>
Excess Spending
Per week: +$10.92
Overall Average
Money spent on IAP Willingness to Spend
Per week: $15.98 Per week: $15.65
Excess Spending:
$ 0.34
Minnows
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Small spenders ($0.01-$30 per week)
Dataset: 26.4% of total respondents
Money spent on IAP
Per week: $8.85
Willingness to Spend
Per week: $16.47
<
Potential Spending
Per week: +$7.62
Overall Average
Money spent on IAP Willingness to Spend
Per week: $15.98 Per week: $15.65
Excess Spending:
$ 0.34
Remoras
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Potential spenders ($0 per week, >$0 Willingness to Spend)
Dataset: 32.3% of total respondents
Money spent on IAP
Per week: $0
Willingness to Spend
Per week: $10.93
<
Potential Spending
Per week: +$10.93
Overall Average
Money spent on IAP Willingness to Spend
Per week: $15.98 Per week: $15.65
Excess Spending:
$ 0.34
Barnacles
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Non-spenders ($0 per week, $0 Willingness to Spend)
Dataset: 37.8% of total respondents
Money spent on IAP
Per week: $0
Willingness to Spend
Per week: $0
=
Potential Spending
Per week: +$0
Overall Average
Money spent on IAP Willingness to Spend
Per week: $15.98 Per week: $15.65
Excess Spending:
$ 0.34
Discussion (1)
Discussion (2)
S
P
A
M
trongly
erceived
ggressive
onetisation
MORE
LESS
Barnacles
Paying Users
&
LEADS TO
LESS
Whales
BUT
NOT
Take Away Points
Thank you
THANK YOU!
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