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Email: mohamed.abdelazez@forces.gc.ca

Defence Research Development Canada – Centre for Operational Research and Analysis

Decision Support for Commanders: An AI Approach to Wargaming

Dr. Mohamed Abdelazez

Defence Scientist

Defence Research Development Canada

Centre of Operational Research and Analysis

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Introduction – Wargaming

  • “Analytic games that simulate aspects of warfare at the tactical, operational, or strategic level”
  • An example of wargaming being leveraged at the strategic end of the spectrum was US General Donn Starry’s application of wargaming to develop what would become AirLand Battle – the principal US warfighting doctrine of the latter stages of the Cold War
  • “A peculiar result of not properly wargaming force structures has been the sub-optimization of force structures to combat fixed assumed enemy COAs. By not properly wargaming such force structures, the proponents of the structural changes succeed in beating their favourite enemy COAs but fail at challenging their own ideas.”

"Wargaming," [Online]. Available: https://www.rand.org/topics/wargaming.html

P. Norwood and B. Jensen, "Wargaming the Third Offset Strategy," Joint Forces Quarterly, 1 October 2016.

P.-I. Evensen, S. E. Martinussen, M. Halsør and D. H. Bentsen, "Wargaming Evolved: Methodology and Best Practices for Simulation-Supported Wargaming," in Interservice/Industry Training, Simulation, and Education Conference (I/ITSEC), Orlando, FL, 2019.

Image copied from: https://www.usni.org/magazines/proceedings/2020/january/more-war-game

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Introduction – Crowdsourcing

  • Developing new COAs is a creative process that benefits from involving many participants with varying backgrounds, as realized by the Office of Naval Research (ONR)
  • This form of wargame relies on crowdsourcing, defined as ‘harnessing the diversity of perspectives in large populations to enhance decision making.’
  • A successor to crowdsourcing is AI

https://freerangestock.com/photos/136854/silhouettes-of-business-people.html

W. D. Jr., "Crowdsourced collaboration: ONR seeks players for futuristic online wargame," Military News, 16 March 2017. [Online]. Image copied from: https://www.usni.org/magazines/proceedings/2020/january/more-war-game

P. Norwood and B. Jensen, "Wargaming the Third Offset Strategy," Joint Forces Quarterly, 1 October 2016.

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Introduction – Artificial Intelligence

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AI in Wargaming – Potential Benefits

  • Developing scenarios for a wargame could be a time-consuming, complicated task that requires ingesting information on the current operational environment and developing scenarios to simulate future/unseen warfare or ideation of innovative COAs
  • LLMs have shown their ability to generate text mimicking human writers
  • The text of the scenario could be supported with videos, images, and voice and sensor data that are fully AI-generated to provide an immersive environment for wargamers

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AI in Wargaming – Potential Benefits

  • Acting as the blue or red teams requires in-depth knowledge of the forces and ideas they represent
  • The gathering of knowledge and trend analysis could be extended to form agents representing the forces and ideas competing within a game, also known as agent-based modelling
  • Unlike humans, AI produces repeatable actions under the same circumstances, so using agents in wargames could improve repeatability and action verification through future testing

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AI in Wargaming – Potential Benefits

  • AI agents can be used to provide decision support through the exploration of known and unknown COAs
  • Lee Sedol (Go’s world championship) reported on AlphaGo, ' Its style was different, and it was such an unusual experience that it took time for me to adjust.’
  • AI has the potential to iterate over thousands of potential COAs, analyze their outcomes, and recommend the most feasible ones

Reinforcement Learning, Part 1: A Brief Introduction | by dan lee | AI³ | Theory, Practice, Business | Medium

E. Willingham, "AI’s Victories in Go Inspire Better Human Game Playing," Scientific American, 13 March 2023

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AI in Wargaming – Potential Challenges

  • Unlawful COAs could be a challenge of AIs used in wargames
  • As AI can generate thousands of COAs, sifting through these COAs could slow down the wargame instead of speeding it up
  • Large-size models are difficult to interpret, which reduces their explainability, traceability, and reliability
  • A biased AI may prefer one action over the other regardless of the impact of that action

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Current AI in Wargaming – NATO

  • Task Group SAS-139
  • NATO Wargaming Community of Interest – the NATO Audacious Wargaming initiative
  • US / UK / Australia team paper titled, Opposed Artificial Intelligence: Developing Robustness to Adversarial Attacks in Attacker-Defender Games via AI-based Strategic Game-Playing

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Current AI in Wargaming – US

  • DARPA – Gamebreaker, Artificial Social Intelligence for Successful Teams (ASIST) program, Constructive Machine-learning Battles with Adversary Tactics (COMBAT)
  • Naval Postgraduate School – Game Theory and Prescriptive Analytics for Naval Wargaming Battle Management Aids
  • Office of Naval Research Global (ONRG) Experimentation and Analysis (E&A) – Tactical Artificial Intelligence (AI) for the Marine Corps
  • Air Force Research Lab – Stratagem Wargame

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Current AI in Wargaming – US

  • United States Marine Corps (USMC) – leveraging artificial Intelligence to learn, optimize, and win (LAILOW)
  • Army Research Laboratory (ARL) – Games and Simulators as a Platform for Developing Artificial Intelligence for Command and Control

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Current AI in Wargaming – UK

  • Defence Science and Technology Laboratory (Dstl) – Intelligent Wargaming Approach to Increase Course of Action Effectiveness in Military Operations
  • Defence Wargaming Centre

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Current AI in Wargaming – Australia

  • Defence Science and Technology Group (DST) – Modelling Complex Warfighting (MCW) Research Agenda

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Current AI in Wargaming – China

  • China Institute of Command and Control – Artificial Intelligence and War-gaming Forum
  • Prophet 1.0
  • Intelligentization

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Conclusion

  • An important function of C2 is making the right decision at the appropriate time
  • AI is a powerful tool with multiple capabilities, including generating text, sound, and video, ingesting and analyzing large amounts of data, and producing COAs that are novel to humans
  • There is the potential for AI to improve wargaming efforts by speeding game setup, improving the objectivity and repeatability of the games, producing better models of elements in the games, and suggesting innovative COAs to the players

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Email: mohamed.abdelazez@forces.gc.ca

Defence Research Development Canada – Centre for Operational Research and Analysis

Decision Support for Commanders: An AI Approach to Wargaming

Dr. Mohamed Abdelazez

Defence Scientist

Defence Research Development Canada

Centre of Operational Research and Analysis