XANA Builder (Alpha ver)
Operating Manual
①Open the App and select 「WALLET LOG IN」
⑤When this home screen appears, your login is complete.
Step 1: Log in to the Wallet
②The browser and wallet application such as MetaMask will automatically launch.
When connecting for the first time, screen will appear to select an account to connect to. Select the account you wish to use, click "Next", and sign in.
④When the "Copy" button changes to show "Copied," loading will begin in the Builder app (you may close the browser, if you wish).
③Click the "Copy" button when "Signature complete" is displayed in the browser.
Step 2-1 :Command Descriptions of the Home and Builder Screens
Coming Soon
Log out
To kill the App
Create a new world.
Object (Asset)
Setting menu (save, etc.)
Previous / Next
Tool Bar(Variety Tools)
Avatar Mode (Test Mode)
To check the world you have created from the avatar's point of view
Publish command
(To be released to the public / Coming soon)
Object Menu
(Category)
Search object
Step 3: Placing Objects
Let's create your original world by placing the objects (assets) prepared by default in the field!
The object cannot be selected unless the toolbar is in the "Select" state.
Fine values can be set for each X, Y, and Z in the properties.
property for each X, Y, and Z.
The color of the object can be changed.
②Place the cursor over the field and
Select (click) to place
①Select an object ( if you select it again, it will be "Un-selected")
*Double-clicking on an object category expands the number of assets in the sequence
Step 4-1 : Edit the installed object (context menu)
After selecting a brush, you can "select" the field
Color and paint "while" selecting a field after selecting a brush.
With an object selected, right-clicking opens a "context menu" that displays various editing tools
Objects can be moved "while" selecting XYZ axes
Objects can be moved
While "selecting" the bar
Angle of object can be adjusted
While "selecting" XYZ axes
Objects can be zoomed in and out
After copying an object, right-click with the cursor over the field to paste it as is.
Duplicates the same object directly above the selected object,Duplicate the same object
The toolbar must be in the "Select" state.
Objects cannot be selected
Adjust sky (space) color
Adjust field color
Tone Bottom Color
Can choose from an empty template
Step 4-2 : Edit the installed object (Panel Description)
Edit objects individually in Explorer
Double-clicking on a placed object will enlarge the object as shown in the image
+
Right-clicking displays a context menu
Fine values can be set for each X, Y, and Z in the properties.
property for each X, Y, and Z.
The color of the object can be changed.
Gizmo: When used with an object selected, the camera orientation can be switched for each individual object.
①
①Select "Explorer".
②While selecting the object name as shown in the attached image ③, "drag & drop" the object you wish to group directly above (attached image ④) (to be placed on the second level).
*This will make editing more efficient and convenient as multiple objects are grouped together.
②
③
⑤
④
Step 4-3 : Edit the installed object (Grouping)
*To ungroup an object, select the object name in the first level of the original hierarchy and click "Revert" to ungroup the object.
Step 5 : Test play (check) the created world
①Select the 「Test」 command
②To return to the builder ( creator ) screen.Select the 「ESC (Escape)」 key.
<How to operate Avatar>
1 View Point Change
You can change the avatar's viewpoint by "left-clicking" on the mouse (trackpad) and
Move the cursor to change the avatar's point of view.
2 Shortcut Keys
[W][S][D][A] = Move Front, Back, Left, Right (run)
3 Jump = Select "Space" key
4 Dash = run + Select "Shift" key
5 First person view = Select "2"
( Third person view ) = Select "1"
Step 6 :Save the created world
①In the settings menu, select "Save" and
then Set the world name within 40 characters.
②If it is saved, the worlds will be listed in order
*World names when saving are not in localised languages and may be garbled if they are not in Roman characters.
Due to a major update of the XANA application
Please note that worlds saved in the first test version cannot be transferred to the "22.09.16" version.
*Please be assured that data will be transferred for each update after the "22.09.16" version.((In the event of a problem, please contact xanalia's customer support.))
③Hover over the upper right to edit or delete the name
*There may be differences between XANA Builder and XANAapp in the display of objects, avatar operations, speed, etc. (This will be updated in the future.)
Step 7 :How to publish your created world
①Select "Publish" in the upper right corner of the edit screen (Please be sure to "Save" your data first before publishing)
②Include the world name and world description
⑤Select "which" land you own to place your world on
*You must have LAND NFT to publish.
*Currently, this feature is not yet implemented.
However, once it is implemented, the published world will be reset and you will need to select the land again.Please try it only if you understand the situation.
⑥Check Disclaimer
*LAND NFT is required for publication, please login with the wallet address you have.
⑦Select "Publish" and in a few moments, the world you created will be published in the "XANA APP" and you can visit it
③Can take pictures of the world from any angle you like.
④Select the thumbnail image you have taken and select "Confirm
HOT:
Displayed XANA's original worlds + user-created worlds
New:
Displayed user-created worlds
My World:
Only worlds created by you will be displayed (for confirmation).
*Please check your own world in the New and HOT tabs.
“My World" will be available soon as the wallet login is not yet implemented in the XANA APP.
Step 8 :How to Unpublish the created world
①Select the "Published" tab
②Right-click on the world you want to unpublish and select "Unpublish”button
③Unpublished worlds will be moved to the "Creating" tab and will not be published from the "XANA app".
Supplement: Poly Count (Test ver.)
*Please read and understand the precautions carefully before use.
Poly count
*Poly count is a numerical value of the number of objects (capacity) that affects loading time, application crashes, etc., when a world is published in the XANA app. If the objects are installed within the normal value, it means that the loading time of the world in XANA app and operability within the world will be stable.
The counts accumulate according to the object capacity, and the display changes in the following three stages (exact polycount values for each stage will be released later; for now, please refer to the indicators for each color below)
◉Light (white)
The world is loaded correctly in the XANA application and the operation is stable.
◉Medium (yellow)
The loading time is a little slower and the number of objects in the world may need to be adjusted.
◉Heavy (red)
The loading time and the usability of the world will be slow and the possibility of crashes will be significantly higher.
▼ Notes
*The XANA app will operate normally as indicated in the above indicators as long as the device meets the minimum device specifications and stable communication environment supported by the XANA app, but this does not apply to devices that do not meet the recommended specifications.
*Because of the large fluctuation in RAM capacity and device usage, the XANA app does not always work even if the device meets the recommended specifications.
*Also, the XANA app is currently being optimized, so there may be cases where the app does not run properly as indicated in the above indicators.
POLYGON: Displays the total number of polygons in the world.
Polygons are used as the basic unit to form the surface of a 3D object. Polygons can also include polygons, but we use triangular polygons as the basis for our calculations.
MATERIAL: Displays the number of assets that determine the visual information of the object.
Materials contain texture information, but they also contain physical attributes such as color, gloss, and transparency. They also work with shaders to define rules for how objects reflect or absorb light. Simply put, a material is an asset that combines texture and other visual properties to produce the final look of a 3D model.
ENTITIES: Displays the number of objects placed.
TEXTURES: Displays the number of unique texture data used on the world
(*Count will be displayed as 1 even if the same object is placed more than once)
A texture is essentially a 2D image file. This image is mapped onto a 3D model to represent surface details. For example, a texture may be used to reproduce the unevenness of a tree's surface or the texture of its bark, but here we are mainly referring to textures to represent 2D colors and shadows.
POLYGON: Displays the total number of polygons in the world.
Polygons are used as the basic unit to form the surface of a 3D object. Polygons can also include polygons, but we use triangular polygons as the basis for our calculations.
MATERIAL: Displays the number of assets that determine the visual information of the object.
Materials contain texture information, but they also contain physical attributes such as color, gloss, and transparency. They also work with shaders to define rules for how objects reflect or absorb light. Simply put, a material is an asset that combines texture and other visual properties to produce the final look of a 3D model.
ENTITIES: Displays the number of objects placed.
TEXTURES: Displays the number of unique texture data used on the world
(*Count will be displayed as 1 even if the same object is placed more than once)
A texture is essentially a 2D image file. This image is mapped onto a 3D model to represent surface details. For example, a texture may be used to reproduce the unevenness of a tree's surface or the texture of its bark, but here we are mainly referring to textures to represent 2D colors and shadows.
Supplement: AI Generative Sky
*Please read and understand the precautions carefully before use.
About AI Generative Sky
By entering text that is reminiscent of the design or image you want to generate, the AI (artificial intelligence) reads and understands the meaning of the text and automatically creates a three-dimensional background image (Sky).
④Select the "Generate" button at the end.
*It may take about 1-2 minutes to generate the background image.
⑤A three-dimensional background image will be generated as shown in the reference image below.
Notes.
*The generated background image (Sky) is not saved, so the previous data will be lost when a new image is created.
*In some rare cases, loading does not proceed during the process of creation.
*When saving or duplicating a world with an automatically generated background image (Sky), it may not be saved correctly, so it is recommended to duplicate the world data before use.
①Select Sky Type
②Enter "Prompt Text
*Enter keywords (words) that are reminiscent of the design or image you wish to generate.
*You can enter multiple keywords by separating them with commas.
*Please enter keywords in "English"
③Enter "Negative Text".
*Enter the keywords for the design you do not want generated.
*This is not a required field.
THANK YOU