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Music Maker

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Directions

  1. Everyone sit in a circle (can be on the ground outside or sitting in chairs)
  2. Choose one person to be the “detective” and have them leave the room, where they will not be able to hear the rest of the group.

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Directions

3. Your Bulldog Time advisor will decide who is going to be the “music maker.”

4. The music maker will now start a rhythm for the rest of the group to copy. It can be clapping, snapping, patting your head, anything that makes a sound. (HINT: keep it school-appropriate)

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Directions

5. As the music maker and the rest of the group create the rhythm, your Advisor or a student of their choosing will bring in the detective.

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Directions

6. The detective will now stand in the middle of the circle and try to figure out who the music maker is.

7. While the detective is trying to guess, the music maker’s job is to change the rhythm without the detective noticing.

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Directions

For example: The music maker might be clapping and they will change the rhythm to snapping or maybe snap, clap, snap. The rest of the group will follow suit, and change to that rhythm as well.

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Directions

8. Everyone who is not the detective MUST copy what the music maker is doing.

The music maker can change the rhythm to whatever they want as often as they like. However, they have to do it w/o getting caught.

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Directions

9. The detective will get 2 - 3 guesses (depending on # of people playing) to figure out who the music maker is.

10. Once they are done guessing, you can reveal who the music maker is, if they haven’t already guessed it.

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Directions

11. Now the music maker will become the detective and leave the room, your Bulldog Time advisor will choose a new music maker, and you can play as many rounds as you’d like!

Need visual/verbal directions? Click here!